//Norek's ass wipe of a script #define grey 0xC0C0C0AA public OnPlayerConnect(playerid) { SendDeathMessage(playerid, INVALID_PLAYER_ID, 200); new string[256]; GetPlayerName(playerid,PlayerName,24); format(string,256,"*** %s has joined the server.",PlayerName); SendClientMessageToAll(grey,string); print(string); return 1; } public OnPlayerDisconnect(playerid,reason) { new Reason[256],string[256],name[24]; GetPlayerName(playerid,name,24); switch(reason) { case 0: Reason = "Timed Out"; case 1: Reason = "Leaving"; case 2: Reason = "Ejected"; } format(string,256,"*** %s has left the server. (%s)",name,Reason); SendClientMessageToAll(grey,string); print(string); SendDeathMessage(INVALID_PLAYER_ID, playerid, 201); Return 1; } DEATH MESSAGES CAN BE REMOVED. USED TO SHOW CONNECTION IN DEATH LIST