/tes: this prediction uses engine of game + own catched experience shit etc. int doPredCalc(vec3_t base_orig,int player,int future) { static int lastTime; int retval; trajectory_t tr_tmp; int delta_time; int eFlags = eth.cg_entities[player].currentState->eFlags; vec3_t o_tmp; vec3_t bulletPath; vec3_t bulletAngle; int clientHeight; int clientFeetZ; int clientRotation; int bulletHeight; int bulletRotation; // Degrees rotation around client. // used to check Back of head vs. Face int impactRotation; float speedscale; int snapFlags; // SNAPFLAG_RATE_DELAYED, etc int ping; int numPendingAnimations; int serverTime; int i, x, zd, zu;