Index: ScriptMgr.cpp =================================================================== --- ScriptMgr.cpp (revision 59) +++ ScriptMgr.cpp (working copy) @@ -971,7 +971,7 @@ } //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { if( m_creature->isAttackReady() ) { Index: ScriptMgr.h =================================================================== --- ScriptMgr.h (revision 59) +++ ScriptMgr.h (working copy) @@ -136,7 +136,7 @@ if (!who) return false; - return m_creature->IsWithinDistInMap(who, VISIBLE_RANGE) && who->isVisibleFor(m_creature,true); + return m_creature->IsWithinDistInMap(who, VISIBLE_RANGE) && who->isVisibleForOrDetect(m_creature,true); } //Called at World update tick Index: scripts/boss/sc_boss_emeriss.cpp =================================================================== --- scripts/boss/sc_boss_emeriss.cpp (revision 59) +++ scripts/boss/sc_boss_emeriss.cpp (working copy) @@ -160,7 +160,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/boss/sc_boss_taerar.cpp =================================================================== --- scripts/boss/sc_boss_taerar.cpp (revision 59) +++ scripts/boss/sc_boss_taerar.cpp (working copy) @@ -223,7 +223,7 @@ } //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/boss/sc_boss_ysondre.cpp =================================================================== --- scripts/boss/sc_boss_ysondre.cpp (revision 59) +++ scripts/boss/sc_boss_ysondre.cpp (working copy) @@ -199,7 +199,7 @@ } //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/creature/sc_defias.cpp =================================================================== --- scripts/creature/sc_defias.cpp (revision 59) +++ scripts/creature/sc_defias.cpp (working copy) @@ -67,7 +67,7 @@ //Begin melee attack if we are within range DoStartMeleeAttack(who); - if (!m_creature->IsWithinDistInMap(who, ATTACK_DIST)) + if (!m_creature->IsWithinDistInMap(who, ATTACK_DISTANCE)) { DoCast(m_creature, GENERIC_CREATURE_ROOTSELF); IsSelfRooted = true; @@ -147,7 +147,7 @@ } //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) @@ -190,9 +190,9 @@ if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 30 && rand() % 3 == 0) info = SelectSpell(m_creature, -1, -1, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING); - //No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DIST) + //No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DISTANCE) if (info) Healing = true; - else info = SelectSpell(m_creature->getVictim(), -1, -1, SELECT_TARGET_ANY_ENEMY, 0, 0, ATTACK_DIST, 0, SELECT_EFFECT_DONTCARE); + else info = SelectSpell(m_creature->getVictim(), -1, -1, SELECT_TARGET_ANY_ENEMY, 0, 0, ATTACK_DISTANCE, 0, SELECT_EFFECT_DONTCARE); //Found a spell, check if we arn't on cooldown if (info && !GlobalCooldown) Index: scripts/creature/sc_generic_creature.cpp =================================================================== --- scripts/creature/sc_generic_creature.cpp (revision 59) +++ scripts/creature/sc_generic_creature.cpp (working copy) @@ -53,7 +53,7 @@ { //Begin melee attack if we are within range DoStartMeleeAttack(who); - if (!m_creature->IsWithinDistInMap(who, ATTACK_DIST)) + if (!m_creature->IsWithinDistInMap(who, ATTACK_DISTANCE)) { DoCast(m_creature, GENERIC_CREATURE_ROOTSELF); IsSelfRooted = true; @@ -78,7 +78,7 @@ //Begin melee attack if we are within range DoStartMeleeAttack(who); - if (!m_creature->IsWithinDistInMap(who, ATTACK_DIST)) + if (!m_creature->IsWithinDistInMap(who, ATTACK_DISTANCE)) { DoCast(m_creature, GENERIC_CREATURE_ROOTSELF); IsSelfRooted = true; @@ -132,7 +132,7 @@ } //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) @@ -175,9 +175,9 @@ if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 30 && rand() % 3 == 0) info = SelectSpell(m_creature, -1, -1, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING); - //No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DIST) + //No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DISTANCE) if (info) Healing = true; - else info = SelectSpell(m_creature->getVictim(), -1, -1, SELECT_TARGET_ANY_ENEMY, 0, 0, ATTACK_DIST, 0, SELECT_EFFECT_DONTCARE); + else info = SelectSpell(m_creature->getVictim(), -1, -1, SELECT_TARGET_ANY_ENEMY, 0, 0, ATTACK_DISTANCE, 0, SELECT_EFFECT_DONTCARE); //Found a spell, check if we arn't on cooldown if (info && !GlobalCooldown) Index: scripts/creature/sc_kobold.cpp =================================================================== --- scripts/creature/sc_kobold.cpp (revision 59) +++ scripts/creature/sc_kobold.cpp (working copy) @@ -50,7 +50,7 @@ if (who->isTargetableForAttack() && who!= m_creature) { //Begin melee attack if we are within range - if (m_creature->IsWithinDistInMap(who, ATTACK_DIST)) + if (m_creature->IsWithinDistInMap(who, ATTACK_DISTANCE)) DoStartMeleeAttack(who); else DoStartRangedAttack(who); @@ -75,7 +75,7 @@ who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); //Begin melee attack if we are within range - if (m_creature->IsWithinDistInMap(who, ATTACK_DIST)) + if (m_creature->IsWithinDistInMap(who, ATTACK_DISTANCE)) DoStartMeleeAttack(who); else DoStartRangedAttack(who); @@ -131,7 +131,7 @@ } //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) @@ -174,9 +174,9 @@ if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 30 && rand() % 3 == 0) info = SelectSpell(m_creature, -1, -1, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING); - //No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DIST) + //No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DISTANCE) if (info) Healing = true; - else info = SelectSpell(m_creature->getVictim(), -1, -1, SELECT_TARGET_ANY_ENEMY, 0, 0, ATTACK_DIST, 0, SELECT_EFFECT_DONTCARE); + else info = SelectSpell(m_creature->getVictim(), -1, -1, SELECT_TARGET_ANY_ENEMY, 0, 0, ATTACK_DISTANCE, 0, SELECT_EFFECT_DONTCARE); //Found a spell, check if we arn't on cooldown if (info && !GlobalCooldown) Index: scripts/creature/sc_shade_of_taerar.cpp =================================================================== --- scripts/creature/sc_shade_of_taerar.cpp (revision 59) +++ scripts/creature/sc_shade_of_taerar.cpp (working copy) @@ -103,7 +103,7 @@ }else PosionBreath_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/custom/sc_custom_example.cpp =================================================================== --- scripts/custom/sc_custom_example.cpp (revision 59) +++ scripts/custom/sc_custom_example.cpp (working copy) @@ -123,7 +123,7 @@ who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); //Begin melee attack if we are within range - if (m_creature->IsWithinDistInMap(who, ATTACK_DIST)) + if (m_creature->IsWithinDistInMap(who, ATTACK_DISTANCE)) DoStartMeleeAttack(who); else DoStartRangedAttack(who); @@ -256,7 +256,7 @@ //If we are within range melee the target - if( m_creature->getVictim() && m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->getVictim() && m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Check if our attack is ready (swing timer) if( m_creature->isAttackReady() ) Index: scripts/guard/sc_guard_ai.h =================================================================== --- scripts/guard/sc_guard_ai.h (revision 59) +++ scripts/guard/sc_guard_ai.h (working copy) @@ -53,7 +53,7 @@ if (who->isTargetableForAttack() && who!= m_creature) { //Begin melee attack if we are within range - if (m_creature->IsWithinDistInMap(who, ATTACK_DIST)) + if (m_creature->IsWithinDistInMap(who, ATTACK_DISTANCE)) DoStartMeleeAttack(who); else DoStartRangedAttack(who); @@ -79,7 +79,7 @@ m_creature->SendZoneUnderAttackMessage((Player*)who); //Begin melee attack if we are within range - if (m_creature->IsWithinDistInMap(who, ATTACK_DIST)) + if (m_creature->IsWithinDistInMap(who, ATTACK_DISTANCE)) DoStartMeleeAttack(who); else DoStartRangedAttack(who); @@ -131,7 +131,7 @@ } //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) @@ -174,9 +174,9 @@ if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 30 && rand() % 3 == 0) info = SelectSpell(m_creature, -1, -1, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING); - //No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DIST) + //No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DISTANCE) if (info) Healing = true; - else info = SelectSpell(m_creature->getVictim(), -1, -1, SELECT_TARGET_ANY_ENEMY, 0, 0, ATTACK_DIST, 0, SELECT_EFFECT_DONTCARE); + else info = SelectSpell(m_creature->getVictim(), -1, -1, SELECT_TARGET_ANY_ENEMY, 0, 0, ATTACK_DISTANCE, 0, SELECT_EFFECT_DONTCARE); //Found a spell, check if we arn't on cooldown if (info && !GlobalCooldown) Index: scripts/zone/azshara/sc_boss_azuregos.cpp =================================================================== --- scripts/zone/azshara/sc_boss_azuregos.cpp (revision 59) +++ scripts/zone/azshara/sc_boss_azuregos.cpp (working copy) @@ -147,7 +147,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_ambassador_flamelash.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_ambassador_flamelash.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_ambassador_flamelash.cpp (working copy) @@ -133,7 +133,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_angerrel.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_angerrel.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_angerrel.cpp (working copy) @@ -124,7 +124,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_anubshiah.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_anubshiah.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_anubshiah.cpp (working copy) @@ -157,7 +157,7 @@ }else EnvelopingWeb_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_baelgar.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_baelgar.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_baelgar.cpp (working copy) @@ -104,7 +104,7 @@ }else SpawnOfBaelgar_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_doomrel.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_doomrel.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_doomrel.cpp (working copy) @@ -173,7 +173,7 @@ } //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_doperel.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_doperel.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_doperel.cpp (working copy) @@ -119,7 +119,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_emperor_dagran_thaurissan.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_emperor_dagran_thaurissan.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_emperor_dagran_thaurissan.cpp (working copy) @@ -135,7 +135,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_fineous_darkvire.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_fineous_darkvire.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_fineous_darkvire.cpp (working copy) @@ -114,7 +114,7 @@ }else Kick_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_general_angerforge.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_general_angerforge.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_general_angerforge.cpp (working copy) @@ -196,7 +196,7 @@ } //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_gloomrel.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_gloomrel.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_gloomrel.cpp (working copy) @@ -119,7 +119,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_golem_lord_argelmach.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_golem_lord_argelmach.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_golem_lord_argelmach.cpp (working copy) @@ -119,7 +119,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_gorosh_the_dervish.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_gorosh_the_dervish.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_gorosh_the_dervish.cpp (working copy) @@ -107,7 +107,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_grizzle.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_grizzle.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_grizzle.cpp (working copy) @@ -113,7 +113,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_haterel.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_haterel.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_haterel.cpp (working copy) @@ -143,7 +143,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_high_interrogator_gerstahn.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_high_interrogator_gerstahn.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_high_interrogator_gerstahn.cpp (working copy) @@ -142,7 +142,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_lord_incendius.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_lord_incendius.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_lord_incendius.cpp (working copy) @@ -120,7 +120,7 @@ }else Curse_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_lord_roccor.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_lord_roccor.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_lord_roccor.cpp (working copy) @@ -124,7 +124,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_magmus.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_magmus.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_magmus.cpp (working copy) @@ -112,7 +112,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_pyromancer_loregrain.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_pyromancer_loregrain.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_pyromancer_loregrain.cpp (working copy) @@ -139,7 +139,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_seethrel.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_seethrel.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_seethrel.cpp (working copy) @@ -153,7 +153,7 @@ }else FrostWard_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_verek.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_verek.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_verek.cpp (working copy) @@ -107,7 +107,7 @@ }else FrostNova_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_vilerel.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_vilerel.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_vilerel.cpp (working copy) @@ -139,7 +139,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_boss_warder_stilgiss.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_boss_warder_stilgiss.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_boss_warder_stilgiss.cpp (working copy) @@ -107,7 +107,7 @@ }else FrostNova_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_overmaster_pyron.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_overmaster_pyron.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_overmaster_pyron.cpp (working copy) @@ -108,7 +108,7 @@ }else FireBlast_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_depths/sc_phalanx.cpp =================================================================== --- scripts/zone/blackrock_depths/sc_phalanx.cpp (revision 59) +++ scripts/zone/blackrock_depths/sc_phalanx.cpp (working copy) @@ -126,7 +126,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_spire/sc_boss_drakkisath.cpp =================================================================== --- scripts/zone/blackrock_spire/sc_boss_drakkisath.cpp (revision 59) +++ scripts/zone/blackrock_spire/sc_boss_drakkisath.cpp (working copy) @@ -135,7 +135,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_spire/sc_boss_halycon.cpp =================================================================== --- scripts/zone/blackrock_spire/sc_boss_halycon.cpp (revision 59) +++ scripts/zone/blackrock_spire/sc_boss_halycon.cpp (working copy) @@ -122,7 +122,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_spire/sc_boss_highlord_omokk.cpp =================================================================== --- scripts/zone/blackrock_spire/sc_boss_highlord_omokk.cpp (revision 59) +++ scripts/zone/blackrock_spire/sc_boss_highlord_omokk.cpp (working copy) @@ -182,7 +182,7 @@ }else Dazed_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_spire/sc_boss_mother_smolderweb.cpp =================================================================== --- scripts/zone/blackrock_spire/sc_boss_mother_smolderweb.cpp (revision 59) +++ scripts/zone/blackrock_spire/sc_boss_mother_smolderweb.cpp (working copy) @@ -133,7 +133,7 @@ }else WebExplosion_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_spire/sc_boss_overlord_wyrmthalak.cpp =================================================================== --- scripts/zone/blackrock_spire/sc_boss_overlord_wyrmthalak.cpp (revision 59) +++ scripts/zone/blackrock_spire/sc_boss_overlord_wyrmthalak.cpp (working copy) @@ -158,7 +158,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_spire/sc_boss_shadow_hunter_voshgajin.cpp =================================================================== --- scripts/zone/blackrock_spire/sc_boss_shadow_hunter_voshgajin.cpp (revision 59) +++ scripts/zone/blackrock_spire/sc_boss_shadow_hunter_voshgajin.cpp (working copy) @@ -120,7 +120,7 @@ }else Cleave_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_spire/sc_boss_the_beast.cpp =================================================================== --- scripts/zone/blackrock_spire/sc_boss_the_beast.cpp (revision 59) +++ scripts/zone/blackrock_spire/sc_boss_the_beast.cpp (working copy) @@ -121,7 +121,7 @@ }else TerrifyingRoar_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_spire/sc_boss_warmaster_voone.cpp =================================================================== --- scripts/zone/blackrock_spire/sc_boss_warmaster_voone.cpp (revision 59) +++ scripts/zone/blackrock_spire/sc_boss_warmaster_voone.cpp (working copy) @@ -170,7 +170,7 @@ }else Dazed_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackrock_spire/sc_quartermaster_zigris.cpp =================================================================== --- scripts/zone/blackrock_spire/sc_quartermaster_zigris.cpp (revision 59) +++ scripts/zone/blackrock_spire/sc_quartermaster_zigris.cpp (working copy) @@ -121,7 +121,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackwing_lair/sc_broodlord_lashlayer.cpp =================================================================== --- scripts/zone/blackwing_lair/sc_broodlord_lashlayer.cpp (revision 59) +++ scripts/zone/blackwing_lair/sc_broodlord_lashlayer.cpp (working copy) @@ -158,7 +158,7 @@ }else KnockBack_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackwing_lair/sc_chromaggus.cpp =================================================================== --- scripts/zone/blackwing_lair/sc_chromaggus.cpp (revision 59) +++ scripts/zone/blackwing_lair/sc_chromaggus.cpp (working copy) @@ -394,7 +394,7 @@ } //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackwing_lair/sc_ebonroc.cpp =================================================================== --- scripts/zone/blackwing_lair/sc_ebonroc.cpp (revision 59) +++ scripts/zone/blackwing_lair/sc_ebonroc.cpp (working copy) @@ -117,7 +117,7 @@ }else ShadowOfEbonroc_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackwing_lair/sc_firemaw.cpp =================================================================== --- scripts/zone/blackwing_lair/sc_firemaw.cpp (revision 59) +++ scripts/zone/blackwing_lair/sc_firemaw.cpp (working copy) @@ -116,7 +116,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackwing_lair/sc_flamegor.cpp =================================================================== --- scripts/zone/blackwing_lair/sc_flamegor.cpp (revision 59) +++ scripts/zone/blackwing_lair/sc_flamegor.cpp (working copy) @@ -116,7 +116,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackwing_lair/sc_nefarian.cpp =================================================================== --- scripts/zone/blackwing_lair/sc_nefarian.cpp (revision 59) +++ scripts/zone/blackwing_lair/sc_nefarian.cpp (working copy) @@ -314,7 +314,7 @@ } //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackwing_lair/sc_razorgore.cpp =================================================================== --- scripts/zone/blackwing_lair/sc_razorgore.cpp (revision 59) +++ scripts/zone/blackwing_lair/sc_razorgore.cpp (working copy) @@ -139,7 +139,7 @@ }else Conflagration_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blackwing_lair/sc_vaelastrasz.cpp =================================================================== --- scripts/zone/blackwing_lair/sc_vaelastrasz.cpp (revision 59) +++ scripts/zone/blackwing_lair/sc_vaelastrasz.cpp (working copy) @@ -279,7 +279,7 @@ }else TailSwipe_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blasted_lands/sc_boss_kruul.cpp =================================================================== --- scripts/zone/blasted_lands/sc_boss_kruul.cpp (revision 59) +++ scripts/zone/blasted_lands/sc_boss_kruul.cpp (working copy) @@ -214,7 +214,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/blasted_lands/sc_teremus_the_devourer.cpp =================================================================== --- scripts/zone/blasted_lands/sc_teremus_the_devourer.cpp (revision 59) +++ scripts/zone/blasted_lands/sc_teremus_the_devourer.cpp (working copy) @@ -117,7 +117,7 @@ }else ResistAll_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/gruuls_lair/sc_boss_gruul.cpp =================================================================== --- scripts/zone/gruuls_lair/sc_boss_gruul.cpp (revision 59) +++ scripts/zone/gruuls_lair/sc_boss_gruul.cpp (working copy) @@ -131,7 +131,7 @@ }else Reverberation_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/hellfire_peninsula/sc_boss_doomlord_kazzak.cpp =================================================================== --- scripts/zone/hellfire_peninsula/sc_boss_doomlord_kazzak.cpp (revision 59) +++ scripts/zone/hellfire_peninsula/sc_boss_doomlord_kazzak.cpp (working copy) @@ -171,7 +171,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/karazhan/sc_curator.cpp =================================================================== --- scripts/zone/karazhan/sc_curator.cpp (revision 59) +++ scripts/zone/karazhan/sc_curator.cpp (working copy) @@ -237,7 +237,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/karazhan/sc_maiden_of_virtue.cpp =================================================================== --- scripts/zone/karazhan/sc_maiden_of_virtue.cpp (revision 59) +++ scripts/zone/karazhan/sc_maiden_of_virtue.cpp (working copy) @@ -210,7 +210,7 @@ }else Divinewrath_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/maraudon/sc_boss_landslide.cpp =================================================================== --- scripts/zone/maraudon/sc_boss_landslide.cpp (revision 59) +++ scripts/zone/maraudon/sc_boss_landslide.cpp (working copy) @@ -149,7 +149,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/maraudon/sc_boss_lord_vyletongue.cpp =================================================================== --- scripts/zone/maraudon/sc_boss_lord_vyletongue.cpp (revision 59) +++ scripts/zone/maraudon/sc_boss_lord_vyletongue.cpp (working copy) @@ -103,7 +103,7 @@ }else SmokeBomb_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/maraudon/sc_boss_noxxion.cpp =================================================================== --- scripts/zone/maraudon/sc_boss_noxxion.cpp (revision 59) +++ scripts/zone/maraudon/sc_boss_noxxion.cpp (working copy) @@ -173,7 +173,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/maraudon/sc_boss_princess_theradras.cpp =================================================================== --- scripts/zone/maraudon/sc_boss_princess_theradras.cpp (revision 59) +++ scripts/zone/maraudon/sc_boss_princess_theradras.cpp (working copy) @@ -135,7 +135,7 @@ }else RepulsiveGaze_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/maraudon/sc_boss_rotgrip.cpp =================================================================== --- scripts/zone/maraudon/sc_boss_rotgrip.cpp (revision 59) +++ scripts/zone/maraudon/sc_boss_rotgrip.cpp (working copy) @@ -91,7 +91,7 @@ }else Puncture_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/maraudon/sc_boss_tinkerer_gizlock.cpp =================================================================== --- scripts/zone/maraudon/sc_boss_tinkerer_gizlock.cpp (revision 59) +++ scripts/zone/maraudon/sc_boss_tinkerer_gizlock.cpp (working copy) @@ -106,7 +106,7 @@ }else Bomb_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/maraudon/sc_celebras_the_cursed.cpp =================================================================== --- scripts/zone/maraudon/sc_celebras_the_cursed.cpp (revision 59) +++ scripts/zone/maraudon/sc_celebras_the_cursed.cpp (working copy) @@ -160,7 +160,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/maraudon/sc_meshlok_the_harvester.cpp =================================================================== --- scripts/zone/maraudon/sc_meshlok_the_harvester.cpp (revision 59) +++ scripts/zone/maraudon/sc_meshlok_the_harvester.cpp (working copy) @@ -103,7 +103,7 @@ }else Strike_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/maraudon/sc_razorlash.cpp =================================================================== --- scripts/zone/maraudon/sc_razorlash.cpp (revision 59) +++ scripts/zone/maraudon/sc_razorlash.cpp (working copy) @@ -122,7 +122,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/molten_core/sc_boss_baron_geddon.cpp =================================================================== --- scripts/zone/molten_core/sc_boss_baron_geddon.cpp (revision 59) +++ scripts/zone/molten_core/sc_boss_baron_geddon.cpp (working copy) @@ -133,7 +133,7 @@ }else LivingBomb_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/molten_core/sc_boss_garr.cpp =================================================================== --- scripts/zone/molten_core/sc_boss_garr.cpp (revision 59) +++ scripts/zone/molten_core/sc_boss_garr.cpp (working copy) @@ -105,7 +105,7 @@ }else MagmaShackles_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/molten_core/sc_boss_gehennas.cpp =================================================================== --- scripts/zone/molten_core/sc_boss_gehennas.cpp (revision 59) +++ scripts/zone/molten_core/sc_boss_gehennas.cpp (working copy) @@ -120,7 +120,7 @@ }else GehennasCurse_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/molten_core/sc_boss_golemagg.cpp =================================================================== --- scripts/zone/molten_core/sc_boss_golemagg.cpp (revision 59) +++ scripts/zone/molten_core/sc_boss_golemagg.cpp (working copy) @@ -96,7 +96,7 @@ }else Pyroblast_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/molten_core/sc_boss_lucifron.cpp =================================================================== --- scripts/zone/molten_core/sc_boss_lucifron.cpp (revision 59) +++ scripts/zone/molten_core/sc_boss_lucifron.cpp (working copy) @@ -116,7 +116,7 @@ }else ShadowShock_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/molten_core/sc_boss_magmadar.cpp =================================================================== --- scripts/zone/molten_core/sc_boss_magmadar.cpp (revision 59) +++ scripts/zone/molten_core/sc_boss_magmadar.cpp (working copy) @@ -140,7 +140,7 @@ }else Lavabomb_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/molten_core/sc_boss_majordomo_executus.cpp =================================================================== --- scripts/zone/molten_core/sc_boss_majordomo_executus.cpp (revision 59) +++ scripts/zone/molten_core/sc_boss_majordomo_executus.cpp (working copy) @@ -168,7 +168,7 @@ }else Blastwave_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/molten_core/sc_boss_ragnaros.cpp =================================================================== --- scripts/zone/molten_core/sc_boss_ragnaros.cpp (revision 59) +++ scripts/zone/molten_core/sc_boss_ragnaros.cpp (working copy) @@ -212,7 +212,7 @@ }else Submerge_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/molten_core/sc_boss_shazzrah.cpp =================================================================== --- scripts/zone/molten_core/sc_boss_shazzrah.cpp (revision 59) +++ scripts/zone/molten_core/sc_boss_shazzrah.cpp (working copy) @@ -134,7 +134,7 @@ }else Countspell_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/molten_core/sc_boss_sulfuron_harbinger.cpp =================================================================== --- scripts/zone/molten_core/sc_boss_sulfuron_harbinger.cpp (revision 59) +++ scripts/zone/molten_core/sc_boss_sulfuron_harbinger.cpp (working copy) @@ -133,7 +133,7 @@ }else Flamespear_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/molten_core/sc_mob_firelord.cpp =================================================================== --- scripts/zone/molten_core/sc_mob_firelord.cpp (revision 59) +++ scripts/zone/molten_core/sc_mob_firelord.cpp (working copy) @@ -109,7 +109,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/naxxramas/sc_anubrekhan.cpp =================================================================== --- scripts/zone/naxxramas/sc_anubrekhan.cpp (revision 59) +++ scripts/zone/naxxramas/sc_anubrekhan.cpp (working copy) @@ -118,7 +118,7 @@ if (!who) return false; - return m_creature->IsWithinDistInMap(who, 100.0f) && who->isVisibleFor(m_creature,true); + return m_creature->IsWithinDistInMap(who, 100.0f) && who->isVisibleForOrDetect(m_creature,true); } void MoveInLineOfSight(Unit *who) @@ -241,7 +241,7 @@ }else Summon_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/naxxramas/sc_kelthuzad.cpp =================================================================== --- scripts/zone/naxxramas/sc_kelthuzad.cpp (revision 59) +++ scripts/zone/naxxramas/sc_kelthuzad.cpp (working copy) @@ -539,7 +539,7 @@ else GuardiansOfIcecrown_Timer -= diff; //Melee if we can - if(m_creature->IsWithinDistInMap(m_creature->getVictim(),ATTACK_DIST)) + if(m_creature->IsWithinDistInMap(m_creature->getVictim(),ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if(m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/naxxramas/sc_maexxna.cpp =================================================================== --- scripts/zone/naxxramas/sc_maexxna.cpp (revision 59) +++ scripts/zone/naxxramas/sc_maexxna.cpp (working copy) @@ -157,7 +157,7 @@ } //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/naxxramas/sc_patchwerk.cpp =================================================================== --- scripts/zone/naxxramas/sc_patchwerk.cpp (revision 59) +++ scripts/zone/naxxramas/sc_patchwerk.cpp (working copy) @@ -186,7 +186,7 @@ } //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/naxxramas/sc_razuvious.cpp =================================================================== --- scripts/zone/naxxramas/sc_razuvious.cpp (revision 59) +++ scripts/zone/naxxramas/sc_razuvious.cpp (working copy) @@ -221,7 +221,7 @@ }else CommandSound_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/onyxias_lair/sc_boss_onyxia.cpp =================================================================== --- scripts/zone/onyxias_lair/sc_boss_onyxia.cpp (revision 59) +++ scripts/zone/onyxias_lair/sc_boss_onyxia.cpp (working copy) @@ -276,7 +276,7 @@ } //If we are within range melee the target and not in phase 2 - if( phase!=2 && m_creature->getVictim() && m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( phase!=2 && m_creature->getVictim() && m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { if( m_creature->isAttackReady() ) { Index: scripts/zone/razorfen_downs/sc_boss_amnennar_the_coldbringer.cpp =================================================================== --- scripts/zone/razorfen_downs/sc_boss_amnennar_the_coldbringer.cpp (revision 59) +++ scripts/zone/razorfen_downs/sc_boss_amnennar_the_coldbringer.cpp (working copy) @@ -161,7 +161,7 @@ } //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/ruins_of_ahnqiraj/sc_ayamiss.cpp =================================================================== --- scripts/zone/ruins_of_ahnqiraj/sc_ayamiss.cpp (revision 59) +++ scripts/zone/ruins_of_ahnqiraj/sc_ayamiss.cpp (working copy) @@ -45,7 +45,7 @@ if (who->isTargetableForAttack() && who!= m_creature) { //Begin melee attack if we are within range - if (m_creature->IsWithinDistInMap(who, ATTACK_DIST)) + if (m_creature->IsWithinDistInMap(who, ATTACK_DISTANCE)) DoStartMeleeAttack(who); else DoStartRangedAttack(who); @@ -121,7 +121,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/ruins_of_ahnqiraj/sc_kurinnaxx.cpp =================================================================== --- scripts/zone/ruins_of_ahnqiraj/sc_kurinnaxx.cpp (revision 59) +++ scripts/zone/ruins_of_ahnqiraj/sc_kurinnaxx.cpp (working copy) @@ -53,7 +53,7 @@ if (who->isTargetableForAttack() && who!= m_creature) { //Begin melee attack if we are within range - if (m_creature->IsWithinDistInMap(who, ATTACK_DIST)) + if (m_creature->IsWithinDistInMap(who, ATTACK_DISTANCE)) DoStartMeleeAttack(who); else DoStartRangedAttack(who); @@ -127,7 +127,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/ruins_of_ahnqiraj/sc_moam.cpp =================================================================== --- scripts/zone/ruins_of_ahnqiraj/sc_moam.cpp (revision 59) +++ scripts/zone/ruins_of_ahnqiraj/sc_moam.cpp (working copy) @@ -58,7 +58,7 @@ if (who->isTargetableForAttack() && who!= m_creature) { //Begin melee attack if we are within range - if (m_creature->IsWithinDistInMap(who, ATTACK_DIST)) + if (m_creature->IsWithinDistInMap(who, ATTACK_DISTANCE)) DoStartMeleeAttack(who); else DoStartRangedAttack(who); @@ -149,7 +149,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/scarlet_monastery/sc_boss_arcanist_doan.cpp =================================================================== --- scripts/zone/scarlet_monastery/sc_boss_arcanist_doan.cpp (revision 59) +++ scripts/zone/scarlet_monastery/sc_boss_arcanist_doan.cpp (working copy) @@ -78,7 +78,7 @@ if (who->isTargetableForAttack() && who!= m_creature) { //Begin melee attack if we are within range - if (m_creature->IsWithinDistInMap(who, ATTACK_DIST)) + if (m_creature->IsWithinDistInMap(who, ATTACK_DISTANCE)) DoStartMeleeAttack(who); else DoStartRangedAttack(who); @@ -215,7 +215,7 @@ }else ManaShield4_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/scarlet_monastery/sc_boss_azshir_the_sleepless.cpp =================================================================== --- scripts/zone/scarlet_monastery/sc_boss_azshir_the_sleepless.cpp (revision 59) +++ scripts/zone/scarlet_monastery/sc_boss_azshir_the_sleepless.cpp (working copy) @@ -122,7 +122,7 @@ }else Terrify_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/scarlet_monastery/sc_boss_bloodmage_thalnos.cpp =================================================================== --- scripts/zone/scarlet_monastery/sc_boss_bloodmage_thalnos.cpp (revision 59) +++ scripts/zone/scarlet_monastery/sc_boss_bloodmage_thalnos.cpp (working copy) @@ -68,7 +68,7 @@ if (who->isTargetableForAttack() && who!= m_creature) { //Begin melee attack if we are within range - if (m_creature->IsWithinDistInMap(who, ATTACK_DIST)) + if (m_creature->IsWithinDistInMap(who, ATTACK_DISTANCE)) DoStartMeleeAttack(who); else DoStartRangedAttack(who); @@ -176,7 +176,7 @@ }else FireNova_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/scarlet_monastery/sc_boss_herod.cpp =================================================================== --- scripts/zone/scarlet_monastery/sc_boss_herod.cpp (revision 59) +++ scripts/zone/scarlet_monastery/sc_boss_herod.cpp (working copy) @@ -251,7 +251,7 @@ }else ConeOfCold5_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/scarlet_monastery/sc_boss_high_inquisitor_fairbanks.cpp =================================================================== --- scripts/zone/scarlet_monastery/sc_boss_high_inquisitor_fairbanks.cpp (revision 59) +++ scripts/zone/scarlet_monastery/sc_boss_high_inquisitor_fairbanks.cpp (working copy) @@ -171,7 +171,7 @@ }else MindBlast5_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/scarlet_monastery/sc_boss_high_inquisitor_whitemane.cpp =================================================================== --- scripts/zone/scarlet_monastery/sc_boss_high_inquisitor_whitemane.cpp (revision 59) +++ scripts/zone/scarlet_monastery/sc_boss_high_inquisitor_whitemane.cpp (working copy) @@ -225,7 +225,7 @@ }else MindBlast6_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/scarlet_monastery/sc_boss_houndmaster_loksey.cpp =================================================================== --- scripts/zone/scarlet_monastery/sc_boss_houndmaster_loksey.cpp (revision 59) +++ scripts/zone/scarlet_monastery/sc_boss_houndmaster_loksey.cpp (working copy) @@ -109,7 +109,7 @@ }else Enrage_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/scarlet_monastery/sc_boss_interrogator_vishas.cpp =================================================================== --- scripts/zone/scarlet_monastery/sc_boss_interrogator_vishas.cpp (revision 59) +++ scripts/zone/scarlet_monastery/sc_boss_interrogator_vishas.cpp (working copy) @@ -145,7 +145,7 @@ }else PowerWordShield_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/scarlet_monastery/sc_boss_scarlet_commander_mograine.cpp =================================================================== --- scripts/zone/scarlet_monastery/sc_boss_scarlet_commander_mograine.cpp (revision 59) +++ scripts/zone/scarlet_monastery/sc_boss_scarlet_commander_mograine.cpp (working copy) @@ -202,7 +202,7 @@ }else BlessingOfProtection3_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/scarlet_monastery/sc_boss_scorn.cpp =================================================================== --- scripts/zone/scarlet_monastery/sc_boss_scorn.cpp (revision 59) +++ scripts/zone/scarlet_monastery/sc_boss_scorn.cpp (working copy) @@ -129,7 +129,7 @@ }else FrostNova_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/scarlet_monastery/sc_scarlet_torturer.cpp =================================================================== --- scripts/zone/scarlet_monastery/sc_scarlet_torturer.cpp (revision 59) +++ scripts/zone/scarlet_monastery/sc_scarlet_torturer.cpp (working copy) @@ -127,7 +127,7 @@ }else Immolate_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/scholomance/sc_boss_doctor_theolen_krastinov.cpp =================================================================== --- scripts/zone/scholomance/sc_boss_doctor_theolen_krastinov.cpp (revision 59) +++ scripts/zone/scholomance/sc_boss_doctor_theolen_krastinov.cpp (working copy) @@ -123,7 +123,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/scholomance/sc_boss_illucia_barov.cpp =================================================================== --- scripts/zone/scholomance/sc_boss_illucia_barov.cpp (revision 59) +++ scripts/zone/scholomance/sc_boss_illucia_barov.cpp (working copy) @@ -135,7 +135,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/scholomance/sc_boss_instructor_malicia.cpp =================================================================== --- scripts/zone/scholomance/sc_boss_instructor_malicia.cpp (revision 59) +++ scripts/zone/scholomance/sc_boss_instructor_malicia.cpp (working copy) @@ -175,7 +175,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/scholomance/sc_boss_jandice_barov.cpp =================================================================== --- scripts/zone/scholomance/sc_boss_jandice_barov.cpp (revision 59) +++ scripts/zone/scholomance/sc_boss_jandice_barov.cpp (working copy) @@ -189,7 +189,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/scholomance/sc_boss_kormok.cpp =================================================================== --- scripts/zone/scholomance/sc_boss_kormok.cpp (revision 59) +++ scripts/zone/scholomance/sc_boss_kormok.cpp (working copy) @@ -186,7 +186,7 @@ } //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/scholomance/sc_boss_lord_alexei_barov.cpp =================================================================== --- scripts/zone/scholomance/sc_boss_lord_alexei_barov.cpp (revision 59) +++ scripts/zone/scholomance/sc_boss_lord_alexei_barov.cpp (working copy) @@ -122,7 +122,7 @@ }else VeilofShadow_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/scholomance/sc_boss_lorekeeper_polkelt.cpp =================================================================== --- scripts/zone/scholomance/sc_boss_lorekeeper_polkelt.cpp (revision 59) +++ scripts/zone/scholomance/sc_boss_lorekeeper_polkelt.cpp (working copy) @@ -126,7 +126,7 @@ }else NoxiousCatalyst_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/scholomance/sc_boss_ras_frostwhisper.cpp =================================================================== --- scripts/zone/scholomance/sc_boss_ras_frostwhisper.cpp (revision 59) +++ scripts/zone/scholomance/sc_boss_ras_frostwhisper.cpp (working copy) @@ -162,7 +162,7 @@ }else FrostVolley_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/scholomance/sc_boss_the_ravenian.cpp =================================================================== --- scripts/zone/scholomance/sc_boss_the_ravenian.cpp (revision 59) +++ scripts/zone/scholomance/sc_boss_the_ravenian.cpp (working copy) @@ -140,7 +140,7 @@ }else KnockAway_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/scholomance/sc_boss_vectus.cpp =================================================================== --- scripts/zone/scholomance/sc_boss_vectus.cpp (revision 59) +++ scripts/zone/scholomance/sc_boss_vectus.cpp (working copy) @@ -122,7 +122,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_boss_archivist_galford.cpp =================================================================== --- scripts/zone/stratholme/sc_boss_archivist_galford.cpp (revision 59) +++ scripts/zone/stratholme/sc_boss_archivist_galford.cpp (working copy) @@ -123,7 +123,7 @@ }else Pyroblast_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_boss_baron_rivendare.cpp =================================================================== --- scripts/zone/stratholme/sc_boss_baron_rivendare.cpp (revision 59) +++ scripts/zone/stratholme/sc_boss_baron_rivendare.cpp (working copy) @@ -248,7 +248,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_boss_baroness_anastari.cpp =================================================================== --- scripts/zone/stratholme/sc_boss_baroness_anastari.cpp (revision 59) +++ scripts/zone/stratholme/sc_boss_baroness_anastari.cpp (working copy) @@ -141,7 +141,7 @@ }else Possess_Timer -= diff; */ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_boss_black_guard_swordsmith.cpp =================================================================== --- scripts/zone/stratholme/sc_boss_black_guard_swordsmith.cpp (revision 59) +++ scripts/zone/stratholme/sc_boss_black_guard_swordsmith.cpp (working copy) @@ -113,7 +113,7 @@ }else BansheeCurse_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_boss_cannon_master_willey.cpp =================================================================== --- scripts/zone/stratholme/sc_boss_cannon_master_willey.cpp (revision 59) +++ scripts/zone/stratholme/sc_boss_cannon_master_willey.cpp (working copy) @@ -236,7 +236,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_boss_crimson_hammersmith.cpp =================================================================== --- scripts/zone/stratholme/sc_boss_crimson_hammersmith.cpp (revision 59) +++ scripts/zone/stratholme/sc_boss_crimson_hammersmith.cpp (working copy) @@ -126,7 +126,7 @@ }else HammerOfJustice_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_boss_dathrohan_balnazzar.cpp =================================================================== --- scripts/zone/stratholme/sc_boss_dathrohan_balnazzar.cpp (revision 59) +++ scripts/zone/stratholme/sc_boss_dathrohan_balnazzar.cpp (working copy) @@ -295,7 +295,7 @@ } //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_boss_fras_siabi.cpp =================================================================== --- scripts/zone/stratholme/sc_boss_fras_siabi.cpp (revision 59) +++ scripts/zone/stratholme/sc_boss_fras_siabi.cpp (working copy) @@ -140,7 +140,7 @@ }else DemoralizingShout_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_boss_hearthsinger_forresten.cpp =================================================================== --- scripts/zone/stratholme/sc_boss_hearthsinger_forresten.cpp (revision 59) +++ scripts/zone/stratholme/sc_boss_hearthsinger_forresten.cpp (working copy) @@ -109,7 +109,7 @@ }else Shoot_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_boss_magistrate_barthilas.cpp =================================================================== --- scripts/zone/stratholme/sc_boss_magistrate_barthilas.cpp (revision 59) +++ scripts/zone/stratholme/sc_boss_magistrate_barthilas.cpp (working copy) @@ -131,7 +131,7 @@ }else Dazed_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_boss_maleki_the_pallid.cpp =================================================================== --- scripts/zone/stratholme/sc_boss_maleki_the_pallid.cpp (revision 59) +++ scripts/zone/stratholme/sc_boss_maleki_the_pallid.cpp (working copy) @@ -136,7 +136,7 @@ }else DrainLife_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_boss_malor_the_zealous.cpp =================================================================== --- scripts/zone/stratholme/sc_boss_malor_the_zealous.cpp (revision 59) +++ scripts/zone/stratholme/sc_boss_malor_the_zealous.cpp (working copy) @@ -106,7 +106,7 @@ } //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_boss_nerubenkan.cpp =================================================================== --- scripts/zone/stratholme/sc_boss_nerubenkan.cpp (revision 59) +++ scripts/zone/stratholme/sc_boss_nerubenkan.cpp (working copy) @@ -153,7 +153,7 @@ }else RaiseUndeadScarab_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_boss_postmaster_malown.cpp =================================================================== --- scripts/zone/stratholme/sc_boss_postmaster_malown.cpp (revision 59) +++ scripts/zone/stratholme/sc_boss_postmaster_malown.cpp (working copy) @@ -168,7 +168,7 @@ }else CallOfTheGrave_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_boss_ramstein_the_gorger.cpp =================================================================== --- scripts/zone/stratholme/sc_boss_ramstein_the_gorger.cpp (revision 59) +++ scripts/zone/stratholme/sc_boss_ramstein_the_gorger.cpp (working copy) @@ -109,7 +109,7 @@ }else Knockout_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_boss_skul.cpp =================================================================== --- scripts/zone/stratholme/sc_boss_skul.cpp (revision 59) +++ scripts/zone/stratholme/sc_boss_skul.cpp (working copy) @@ -137,7 +137,7 @@ }else ArcaneBolt_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_boss_stonespine.cpp =================================================================== --- scripts/zone/stratholme/sc_boss_stonespine.cpp (revision 59) +++ scripts/zone/stratholme/sc_boss_stonespine.cpp (working copy) @@ -122,7 +122,7 @@ }else DeafeningScreech_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_boss_the_unforgiven.cpp =================================================================== --- scripts/zone/stratholme/sc_boss_the_unforgiven.cpp (revision 59) +++ scripts/zone/stratholme/sc_boss_the_unforgiven.cpp (working copy) @@ -109,7 +109,7 @@ }else Chilled_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_boss_timmy_the_cruel.cpp =================================================================== --- scripts/zone/stratholme/sc_boss_timmy_the_cruel.cpp (revision 59) +++ scripts/zone/stratholme/sc_boss_timmy_the_cruel.cpp (working copy) @@ -102,7 +102,7 @@ }else RavenousClaw_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_bile_slime.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_bile_slime.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_bile_slime.cpp (working copy) @@ -123,7 +123,7 @@ }else SlowingPoison_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_bile_spewer.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_bile_spewer.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_bile_spewer.cpp (working copy) @@ -142,7 +142,7 @@ }else SpawnBileSlime_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_black_guard_sentry.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_black_guard_sentry.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_black_guard_sentry.cpp (working copy) @@ -125,7 +125,7 @@ }else Dazed_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_broken_cadaver.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_broken_cadaver.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_broken_cadaver.cpp (working copy) @@ -105,7 +105,7 @@ }else ExplodingCadaver_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_crimson_battle_mage.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_crimson_battle_mage.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_crimson_battle_mage.cpp (working copy) @@ -119,7 +119,7 @@ }else Immolate_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_crimson_conjuror.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_crimson_conjuror.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_crimson_conjuror.cpp (working copy) @@ -132,7 +132,7 @@ }else SummonWaterElemental_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_crimson_defender.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_crimson_defender.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_crimson_defender.cpp (working copy) @@ -126,7 +126,7 @@ } //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_crimson_gallant.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_crimson_gallant.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_crimson_gallant.cpp (working copy) @@ -119,7 +119,7 @@ }else CrusaderStrike_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_crimson_guardsman.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_crimson_guardsman.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_crimson_guardsman.cpp (working copy) @@ -131,7 +131,7 @@ }else KnockAway_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_crimson_initiate.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_crimson_initiate.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_crimson_initiate.cpp (working copy) @@ -125,7 +125,7 @@ }else Renew_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_crimson_inquisitor.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_crimson_inquisitor.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_crimson_inquisitor.cpp (working copy) @@ -123,7 +123,7 @@ }else ManaBurn_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_crimson_monk.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_crimson_monk.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_crimson_monk.cpp (working copy) @@ -101,7 +101,7 @@ }else SnapKick_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_crimson_priest.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_crimson_priest.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_crimson_priest.cpp (working copy) @@ -125,7 +125,7 @@ } else HolyLight_Timer-=diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_crimson_rifleman.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_crimson_rifleman.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_crimson_rifleman.cpp (working copy) @@ -111,7 +111,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_crimson_sorcerer.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_crimson_sorcerer.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_crimson_sorcerer.cpp (working copy) @@ -140,7 +140,7 @@ }else FireBlast_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_crypt_beast.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_crypt_beast.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_crypt_beast.cpp (working copy) @@ -133,7 +133,7 @@ }else DeafeningScreech_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_crypt_crawler.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_crypt_crawler.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_crypt_crawler.cpp (working copy) @@ -121,7 +121,7 @@ }else DeafeningScreech_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_eye_of_naxxramas.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_eye_of_naxxramas.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_eye_of_naxxramas.cpp (working copy) @@ -154,7 +154,7 @@ }else SummonRockwingGargoyles_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_fleshflayer_ghoul.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_fleshflayer_ghoul.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_fleshflayer_ghoul.cpp (working copy) @@ -137,7 +137,7 @@ }else GhoulPlague_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_freed_soul.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_freed_soul.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_freed_soul.cpp (working copy) @@ -82,7 +82,7 @@ { //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_ghostly_citizen.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_ghostly_citizen.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_ghostly_citizen.cpp (working copy) @@ -137,7 +137,7 @@ }else Dazed_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_ghoul_ravener.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_ghoul_ravener.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_ghoul_ravener.cpp (working copy) @@ -153,7 +153,7 @@ }else GhoulPlague_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_mangled_cadaver.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_mangled_cadaver.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_mangled_cadaver.cpp (working copy) @@ -126,7 +126,7 @@ }else CadaverWorms_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_mindless_skeleton.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_mindless_skeleton.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_mindless_skeleton.cpp (working copy) @@ -95,7 +95,7 @@ }else Dazed_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_patchwork_horror.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_patchwork_horror.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_patchwork_horror.cpp (working copy) @@ -139,7 +139,7 @@ }else WeakenedSoul_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_plague_ghoul.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_plague_ghoul.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_plague_ghoul.cpp (working copy) @@ -157,7 +157,7 @@ }else GhoulPlague_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_ravaged_cadaver.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_ravaged_cadaver.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_ravaged_cadaver.cpp (working copy) @@ -174,7 +174,7 @@ }else SummonBrokenCadaver_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_restless_soul.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_restless_soul.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_restless_soul.cpp (working copy) @@ -108,7 +108,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_rockwing_gargoyle.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_rockwing_gargoyle.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_rockwing_gargoyle.cpp (working copy) @@ -140,7 +140,7 @@ }else DeafeningScreech_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_rockwing_screecher.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_rockwing_screecher.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_rockwing_screecher.cpp (working copy) @@ -170,7 +170,7 @@ }else DemoralizingShout_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_shrieking_banshee.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_shrieking_banshee.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_shrieking_banshee.cpp (working copy) @@ -121,7 +121,7 @@ }else DeafeningScreech_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_skeletal_berserker.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_skeletal_berserker.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_skeletal_berserker.cpp (working copy) @@ -170,7 +170,7 @@ }else Hamstring_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_skeletal_guardian.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_skeletal_guardian.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_skeletal_guardian.cpp (working copy) @@ -149,7 +149,7 @@ }else ArcaneExplosion_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_spectral_citizen.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_spectral_citizen.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_spectral_citizen.cpp (working copy) @@ -152,7 +152,7 @@ }else DemoralizingShout_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_spiteful_phantom.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_spiteful_phantom.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_spiteful_phantom.cpp (working copy) @@ -140,7 +140,7 @@ }else HauntingPhantoms_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_thuzadin_acolyte.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_thuzadin_acolyte.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_thuzadin_acolyte.cpp (working copy) @@ -95,7 +95,7 @@ }else Dazed_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_thuzadin_necromancer.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_thuzadin_necromancer.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_thuzadin_necromancer.cpp (working copy) @@ -116,7 +116,7 @@ }else BoneArmor_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_thuzadin_shadowcaster.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_thuzadin_shadowcaster.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_thuzadin_shadowcaster.cpp (working copy) @@ -122,7 +122,7 @@ }else PiercingShadow_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_undead_scarab.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_undead_scarab.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_undead_scarab.cpp (working copy) @@ -105,7 +105,7 @@ }else Dazed_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_vengeful_phantom.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_vengeful_phantom.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_vengeful_phantom.cpp (working copy) @@ -125,7 +125,7 @@ }else FrostShock_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_venom_belcher.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_venom_belcher.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_venom_belcher.cpp (working copy) @@ -123,7 +123,7 @@ }else SlowingPoison_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_wailing_banshee.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_wailing_banshee.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_wailing_banshee.cpp (working copy) @@ -152,7 +152,7 @@ }else SoulTap_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/stratholme/sc_mob_wrath_phantom.cpp =================================================================== --- scripts/zone/stratholme/sc_mob_wrath_phantom.cpp (revision 59) +++ scripts/zone/stratholme/sc_mob_wrath_phantom.cpp (working copy) @@ -125,7 +125,7 @@ }else HauntingPhantoms_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/temple_of_ahnqiraj/sc_huhuran.cpp =================================================================== --- scripts/zone/temple_of_ahnqiraj/sc_huhuran.cpp (revision 59) +++ scripts/zone/temple_of_ahnqiraj/sc_huhuran.cpp (working copy) @@ -125,7 +125,7 @@ }else Poison_Timer -= diff; //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell) Index: scripts/zone/temple_of_ahnqiraj/sc_sartura.cpp =================================================================== --- scripts/zone/temple_of_ahnqiraj/sc_sartura.cpp (revision 59) +++ scripts/zone/temple_of_ahnqiraj/sc_sartura.cpp (working copy) @@ -38,7 +38,7 @@ if (who->isTargetableForAttack() && who!= m_creature) { //Begin melee attack if we are within range - if (m_creature->IsWithinDistInMap(who, ATTACK_DIST)) + if (m_creature->IsWithinDistInMap(who, ATTACK_DISTANCE)) DoStartMeleeAttack(who); else DoStartRangedAttack(who); @@ -99,7 +99,7 @@ //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DIST)) + if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) { //Make sure our attack is ready and we arn't currently casting if( m_creature->isAttackReady() && !m_creature->m_currentSpell)