new bool:TimeChanged[MAX_PLAYERS]; public OnPlayerConnect(playerid){ TimeChanged[playerid] = false; return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext,"/night",true)) { if(!TimeChanged[playerid]) { SetWorldTime(0); TimeChanged[playerid] = true; return SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: Night is ON."); } else return SendClientMessage(playerid,0xFFFFFFFF,"SERVER: You can change that only once."); } if(!strcmp(cmdtext, "/day", true)) { if(TimeChanged[playerid]) { SetWorldTime(12); TimeChanged[playerid] = false; return SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: Day is ON."); } else return SendClientMessage(playerid,0xFFFFFFFF,"SERVER: You can change that only once."); } return 0; }