alias dmoff { unset %hp [ $+ [ $($+(%,player1,$chan),2) ] ] unset %hp [ $+ [ $($+(%,player2,$chan),2) ] ] unset %specbar [ $+ [ $($+(%,player1,$chan),2) ] ] unset %specbar [ $+ [ $($+(%,player2,$chan),2) ] ] unset %sharks [ $+ [ $($+(%,turn1,$chan),2) ] ] unset %sharks [ $+ [ %turn2 ] ] unset %barrages [ $+ [ $($+(%,turn1,$chan),2) ] ] unset %barrages [ $+ [ $($+(%,turn2,$chan),2) ] ] unset %frozen [ $+ [ $($+(%,turn1,$chan),2) ] ] unset %frozen [ $+ [ $($+(%,turn2,$chan),2) ] ] unset %player1 [ $+ [ $chan ] ] unset %player2 [ $+ [ $chan ] ] unset %turn1 [ $+ [ $chan ] ] unset %turn2 [ $+ [ $chan ] ] unset %whip [ $+ [ $chan ] ] unset %eat [ $+ [ $chan ] ] unset %dds1 [ $+ [ $chan ] ] unset %dds2 [ $+ [ $chan ] ] unset %cbow [ $+ [ $chan ] ] unset %R unset %dh [ $+ [ $chan ] ] disable #dm } alias scores { inc %wins [ $+ [ %turn1 ] ] inc %losses [ $+ [ %turn2 ] ] } on *:TEXT:!ddm:#: { if ($chan == #luckypc && $chan == #zetascript && $chan == mirc) { halt } if (!%player1 [ $+ [ $chan ] ]) { enable #dm set %player1 [ $+ [ $chan ] ] $nick set %turn1 [ $+ [ $chan ] ] $nick set %hp [ $+ [ $($+(%,player1,$chan),2) ] ] 500 msg $chan *^* ( DM ) You have 60 seconds to death match %nick1 $+ . Type !DDM if you're not a sissy! timer12 1 60 msg $chan *^* ( DM ) Death Match ended timer13 1 60 unset %player1 [ $+ [ $chan ] ] timer11 1 60 unset %turn1 [ $+ [ $chan ] ] timer14 1 60 unset %hp [ $+ [ $($+(%,player1,$chan),2) ] ] timer10 1 60 dmoff } elseif ($address($nick,2) == $address(%player1 [ $+ [ $chan ] ],2)) { halt } elseif (%player1 [ $+ [ $chan ] ]) && (!%player2 [ $+ [ $chan ] ]) && ($group(#dm).status == on) && ($nick ison $chan) && (%player1 [ $+ [ $chan ] ] ison $chan) { set %player2 [ $+ [ $chan ] ] $nick set %hp [ $+ [ $($+(%,player2,$chan),2) ] ] 500 set %turn2 [ $+ [ $chan ] ] $nick set %specbar [ $+ [ $($+(%,player1,$chan),2) ] ] 100 set %specbar [ $+ [ $($+(%,player2,$chan),2) ] ] 100 set %sharks [ $+ [ $($+(%,player1,$chan),2) ] ] 10 set %sharks [ $+ [ $($+(%,player2,$chan),2) ] ] 10 set %lobs [ $+ [ $($+(%,player1,$chan),2) ] ] 5 set %lobs [ $+ [ $($+(%,player2,$chan),2) ] ] 5 set %frozen [ $+ [ $($+(%,player1,$chan),2) ] ] off set %frozen [ $+ [ $($+(%,player2,$chan),2) ] ] off timer* off msg $chan *^* ( DM ) %player2 [ $+ [ $chan ] ] has accepted $+ %player1 [ $+ [ $chan ] ] $+ 's challenge! timer 1 1 msg $chan *^* ( DM ) Battle - %player1 [ $+ [ $chan ] ] Vs. %player2 [ $+ [ $chan ] ] timer 1 2 msg $chan *^* ( DM ) %player1 [ $+ [ $chan ] ] Go first! !DmCommands to see combat commands! } else { notice $nick There is a dm going, hold up! halt } } on *:TEXT:!dmoff:#: { if ($nick == %player1 [ $+ [ $chan ] ] || $nick == %player2 [ $+ [ $chan ] ]) || $nick isop $chan || $nick ishop $chan || $nick isop #demonops) { dmoff msg $chan DM off by $nick $+ . } } #dm on on *:TEXT:!dinfo:#: { if ($group(#dm).status == on) { if ($nick == %turn1 [ $+ [ $chan ] ] || $nick == %turn2 [ $+ [ $chan ] ]) { notice $nick *^* ( DM ) Your current hp is: %hp [ $+ [ $nick ] ] $+ . You have %sharks [ $+ [ $nick ] ] sharks left. You can use %barrages [ $+ [ $nick ] ] more barrages. Your special bar is %specbar [ $+ [ $nick ] ] $+ % $+ . You $iif(%frozen [ $+ [ $nick == on ] ] , are , are not) frozen. msg $chan *^* ( DM ) currently %turn1 [ $+ [ $chan ] ] $+ 's turn. } else { halt } } else { halt } } on *:TEXT:!whip:#: { if ($nick == %turn1 [ $+ [ $chan ] ]) && ($nick != %turn2 [ $+ [ $chan ] ]) && (%frozen [ $+ [ $($+(%,player1,$chan),2) ] ] == off) { set %whip [ $+ [ $nick ] ] $iif(%charge,$rand(0,50),$rand(0,40)) dec %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] %whip [ $+ [ $chan ] ] } if ( %hp [ $+ [ $($+(%,player2,$chan),2) ] ] < 1 ) { set %hp [ $+ [ $($+(%,player2,$chan),2) ] ] 0 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit %whip with a whip. %player2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,player2,$chan),2) ] ] . timer 1 1 msg $chan *^* ( DM ) %player2 [ $+ [ $chan ] ] is now dead! scores dmoff } elseif ($nick == %turn1 [ $+ [ $chan ] ]) && ($nick != %turn2 [ $+ [ $chan ] ]) && (%frozen [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] == off) { msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] just hit a %whip with a whip. %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,player2,$chan),2) ] ] . inc %specbar [ $+ [ $($+(%,player1,$chan),2) ] ] $iif(%specbar [ $+ [ $($+(%,player1,$chan),2) ] ] >= 96, $calc( 100 - %specbar [ $+ [ $($+(%,player1,$chan),2) ] ] ) , 5 ) set %player1 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] set %player2 [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn1 [ $+ [ $chan ] ] %player2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %player1 [ $+ [ $chan ] ] unset %R timer 1 1 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] $+ 's turn. } elseif (%frozen [ $+ [ $($+(%,player1,$chan),2) ] ] == on) { notice $nick You are frozen! Hit !pass } elseif ($nick == %turn2 [ $+ [ $chan ] ]) { notice $nick It's not your turn nub!! } } on *:TEXT:!shark:#: { if ($nick == %turn1 [ $+ [ $chan ] ]) && (%sharks [ $+ [ $($+(%,player1,$chan),2) ] ] > 0) { set %eat $iif( %hp [ $+ [ $($+(%,player1,$chan),2) ] ] >= 79, $calc( 99 - %hp [ $+ [ $($+(%,player1,$chan),2) ] ] ) , 20) inc %hp [ $+ [ $($+(%,player1,$chan),2) ] ] %eat dec %sharks [ $+ [ $($+(%,player1,$chan),2) ] ] msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] just healed 20 health by eating a shark! $+ %turn1 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,player1,$chan),2) ] ] . notice $nick You have %sharks [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] sharks left. inc %specbar [ $+ [ $($+(%,player1,$chan),2) ] ] $iif(%specbar [ $+ [ $($+(%,player1,$chan),2) ] ] >= 96, $calc( 100 - %specbar [ $+ [ $($+(%,player1,$chan),2) ] ] ) , 5 ) set %player1 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] set %player2 [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn1 [ $+ [ $chan ] ] %player2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %player1 [ $+ [ $chan ] ] set %frozen [ $+ [ %turn2 [ $+ [ $chan ] ] ] ] off unset %R timer 1 1 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] $+ 's turn. } elseif (%sharks [ $+ [ $($+(%,player1,$chan),2) ] ] < 1) { notice $nick You have already eaten all your sharks. } elseif ($nick == %turn2 [ $+ [ $chan ] ]) { notice $nick It's not your turn nub!! } } on *:TEXT:!lob:#: { if ($nick == %turn1 [ $+ [ $chan ] ]) && (%lobs [ $+ [ $($+(%,player1,$chan),2) ] ] > 0) { set %eat $iif( %hp [ $+ [ $($+(%,player1,$chan),2) ] ] >= 87, $calc( 99 - %hp [ $+ [ $($+(%,player1,$chan),2) ] ] ) , 12) inc %hp [ $+ [ $($+(%,player1,$chan),2) ] ] %eat dec %lobs [ $+ [ $($+(%,player1,$chan),2) ] ] msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] just healed 12 health by eating a lobster! $+ %turn1 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,player1,$chan),2) ] ] . notice $nick You have %sharks [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] lobbies left. inc %specbar [ $+ [ $($+(%,player1,$chan),2) ] ] $iif(%specbar [ $+ [ $($+(%,player1,$chan),2) ] ] >= 96, $calc( 100 - %specbar [ $+ [ $($+(%,player1,$chan),2) ] ] ) , 5 ) set %player1 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] set %player2 [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn1 [ $+ [ $chan ] ] %player2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %player1 [ $+ [ $chan ] ] set %frozen [ $+ [ %turn2 [ $+ [ $chan ] ] ] ] off unset %R timer 1 1 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] $+ 's turn. } elseif (%sharks [ $+ [ $($+(%,player1,$chan),2) ] ] < 1) { notice $nick You have already eaten all your lobs. } elseif ($nick == %turn2 [ $+ [ $chan ] ]) { notice $nick It's not your turn nub!! } } on *:TEXT:!dds:#: { if ($nick == %turn1 [ $+ [ $chan ] ]) && (%specbar [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] >= 25) && (%frozen [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] == off) { set %dds1 [ $+ [ $chan ] ] $iif(%charge [ $+ [ $nick ] ],$rand(0,50),$rand(0,45)) set %dds2 [ $+ [ $chan ] ] $iif(%charge [ $+ [ $nick ] ],$rand(0,50),$rand(0,45)) dec %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] $calc( %dds1 [ $+ [ $chan ] ] + %dds2 [ $+ [ $chan ] ] ) } elseif (%specbar [ $+ [ $($+(%,turn1,$chan),2) ] ] <= 24) { notice %turn1 [ $+ [ $chan ] ] You don't have enough spec!! halt } if ( %hp [ $+ [ $($+(%,player2,$chan),2) ] ] < 1 ) { set %hp [ $+ [ $($+(%,player2,$chan),2) ] ] 0 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit %dds1 [ $+ [ $chan ] ] & %dds2 [ $+ [ $chan ] ] with a Dragon Dagger! %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ %turn2 [ $+ [ $chan ] ] ] ] $+ ! timer 1 1 msg $chan *^* ( DM ) %turn2 [ $+ [ $chan ] ] is now dead! YAY scores dmoff } elseif ($nick == %turn1 [ $+ [ $chan ] ]) && ($nick != %turn2 [ $+ [ $chan ] ]) && (%specbar [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] >= 25) && (%frozen [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] == off) { dec %specbar [ $+ [ $($+(%,turn1,$chan),2) ] ] 25 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit a %dds1 [ $+ [ $chan ] ] & %dds2 [ $+ [ $chan ] ] with a Dragon Dagger! %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ %turn2 [ $+ [ $chan ] ] ] ] $+ ! notice %turn1 [ $+ [ $chan ] ] Remaining Spec :: %specbar [ $+ [ $($+(%,player1,$chan),2) ] ] $+ % $+ ! set %player1 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] set %player2 [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn1 [ $+ [ $chan ] ] %player2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %player1 [ $+ [ $chan ] ] unset %R timer 1 1 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] $+ 's turn. } elseif (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ] == on) { notice $nick You are frozen!! Hit !pass halt } elseif ($nick == %turn2 [ $+ [ $chan ] ]) { notice $nick It's not your turn nub!! halt } } on *:TEXT:!cbow:#: { if ($nick == %turn1 [ $+ [ $chan ] ]) && ($nick != %turn2 [ $+ [ $chan ] ]) { set %cbow $iif(%charge [ $+ [ $nick ] ],$rand(10,30),$rand(0,30)) dec %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] %cbow [ $+ [ $chan ] ] } if ( %frozen [ $+ [ $($+(%,turn1,$chan),2) ] ] == on ) { dec %hp [ $+ [ $($+(%,turn1,$chan),2) ] ] 4 } if ( %hp [ $+ [ $($+(%,turn1,$chan),2) ] ] < 1 ) && (%hp [ $+ [ $($+(%,turn2,$chan),2) ] ] < 1 ) && (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ] == on) { msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit %cbow [ $+ [ $chan ] ] with a crystal bow. However, %turn1 [ $+ [ $chan ] ] was frozen so there was a 4 damage penalty now both %turn1 [ $+ [ $chan ] ] and %turn2 [ $+ [ $chan ] ] are dead! Stupid nub! inc %wins [ $+ [ $($+(%,turn1,$chan),2) ] ] inc %wins [ $+ [ $($+(%,turn2,$chan),2) ] ] inc %losses [ $+ [ $($+(%,turn1,$chan),2) ] ] inc %losses [ $+ [ $($+(%,turn2,$chan),2) ] ] dmoff } elseif ( %hp [ $+ [ $($+(%,turn1,$chan),2) ] ] < 1 ) && {%hp [ $+ [ $($+(%,turn2,$chan),2) ] ] > 0 ) && (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ] == on) { set %hp [ $+ [ $($+(%,turn1,$chan),2) ] ] 0 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit a %cbow [ $+ [ $chan ] ] with a crystal bow! $+ %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ %turn2 [ $+ [ $chan ] ] ] ] . timer 1 1 msg $chan %turn1 [ $+ [ $chan ] ] was frozen and there is a 4 damage penalty. Idiot. %turn1 [ $+ [ $chan ] ] $+ 's hp is now %hp [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] $+ . timer 1 2 msg $chan %turn1 [ $+ [ $chan ] ] is now dead! inc %wins [ [ $($+(%,turn2,$chan),2) ] ] inc %losses [ $+ [ $($+(%,turn1,$chan),2) ] ] dmoff } elseif (%hp [ $+ [ $($+(%,turn1,$chan),2) ] ] > 0) && (%hp [ $+ [ $($+(%,turn2,$chan),2) ] ] > 0) && (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ] == on) { msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit a %cbow [ $+ [ $chan ] ] with a crystal bow! $+ %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] . timer 1 1 msg $chan %turn1 [ $+ [ $chan ] ] was frozen and there is a 4 damage penalty. Idiot. %turn1 [ $+ [ $chan ] ] $+ 's hp is now %hp [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] $+ . inc %specbar [ $+ [ $($+(%,turn1,$chan),2) ] ] $iif(%specbar [ $+ [ $($+(%,turn1,$chan),2) ] ] >= 96, $calc( 100 - %specbar [ $+ [ $($+(%,turn1,$chan),2) ] ] ) , 5 ) set %player1 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] set %player2 [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn1 [ $+ [ $chan ] ] %player2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %player1 [ $+ [ $chan ] ] set %frozen [ $+ [ %turn2 [ $+ [ $chan ] ] ] ] off unset %R timer 1 2 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] $+ 's turn. } elseif ( %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] < 1 ) && (%hp [ $+ [ $($+(%,turn1,$chan),2) ] ] > 0) && (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ] == off) { set %hp [ $+ [ $($+(%,turn1,$chan),2) ] ] 0 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit a %cbow [ $+ [ $chan ] ] with a crystal bow! $+ %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ %turn2 [ $+ [ $chan ] ] ] ] . timer 1 1 msg $chan $+ %turn2 [ $+ [ $chan ] ] is now dead! YAY inc %wins [ $+ [ $($+(%,turn1,$chan),2) ] ] inc %losses [ $+ [ $($+(%,turn2,$chan),2) ] ] scores dmoff } elseif ($nick == %turn1 [ $+ [ $chan ] ]) && ($nick != %turn2 [ $+ [ $chan ] ]) && (%frozen [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] == off) { msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit a %cbow [ $+ [ $chan ] ] with a crystal bow! %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn1,$chan),2) ] ] . inc %specbar [ $+ [ $($+(%,turn1,$chan),2) ] ] $iif(%specbar [ $+ [ $($+(%,turn1,$chan),2) ] ] >= 96, $calc( 100 - %specbar [ $+ [ $($+(%,turn1,$chan),2) ] ] ) , 5 ) set %player1 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] set %player2 [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn1 [ $+ [ $chan ] ] %player2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %player1 [ $+ [ $chan ] ] set %frozen [ $+ [ %turn2 [ $+ [ $chan ] ] ] ] off unset %R timer 1 1 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] $+ 's turn. } elseif ($nick == %turn2 [ $+ [ $chan ] ]) { notice $nick It's not your turn } } on *:TEXT:!barrage:#: { if ($nick == %turn1 [ $+ [ $chan ] ]) && (%barrages [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] >= 0) && (%runes [ $+ [ $nick ] ] >= 0) { set %barrage $rand(0,30) set %R $r(1,5) dec %runes [ $+ [ $nick ] ] 20 dec %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] %barrage [ $+ [ $chan ] ] } if ( %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] < 1 ) { set %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] 0 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit a %barrage [ $+ [ $chan ] ] with ice barrage! %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] $+ . timer 1 1 msg $chan *^* ( DM ) %turn2 [ $+ [ $chan ] ] is now dead! scores dmoff } elseif (%runes [ $+ [ $nick ] ] <= 0) { notice $nick You have no runes to cast this!! } elseif ($nick == %turn1 [ $+ [ $chan ] ]) && ($nick != %turn2 [ $+ [ $chan ] ]) && (%runes [ $+ [ $($+(%,turn1,$chan),2) ] ] >= 0) && (%R isnum 1-4) { set %frozen [ $+ [ $($+(%,turn2,$chan),2) ] ] on msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit a %barrage [ $+ [ $chan ] ] with ice barrage. %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] $+ . notice %turn1 [ $+ [ $chan ] ] You have %runes [ $+ [ $($+(%,turn1,$chan),2) ] ] more runes left. timer 1 1 msg $chan *^* ( DM ) %turn2 [ $+ [ $chan ] ] is frozen. inc %specbar [ $+ [ $($+(%,turn1,$chan),2) ] ] $iif(%specbar [ $+ [ $($+(%,turn1,$chan),2) ] ] >= 96, $calc( 100 - %specbar [ $+ [ $($+(%,turn1,$chan),2) ] ] ) , 5 ) set %player1 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] set %player2 [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn1 [ $+ [ $chan ] ] %player2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %player1 [ $+ [ $chan ] ] set %frozen [ $+ [ $($+(%,turn2,$chan),2) ] ] off unset %R timer 1 2 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] $+ 's turn. } elseif ($nick == %turn1 [ $+ [ $chan ] ]) && ($nick != %turn2 [ $+ [ $chan ] ]) && (%runes [ $+ [ $($+(%,turn1,$chan),2) ] ] >= 0) && (%R == 5) { msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit a %barrage [ $+ [ $chan ] ] with ice barrage. %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] $+ . notice %turn1 [ $+ [ $chan ] ] You have %runes [ $+ [ $($+(%,turn1,$chan),2) ] ] more runes left. inc %specbar [ $+ [ $($+(%,turn1,$chan),2) ] ] $iif(%specbar [ $+ [ $($+(%,turn1,$chan),2) ] ] >= 96, $calc( 100 - %specbar [ $+ [ $($+(%,turn1,$chan),2) ] ] ) , 5 ) set %player1 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] set %player2 [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn1 [ $+ [ $chan ] ] %player2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %player1 [ $+ [ $chan ] ] set %frozen [ $+ [ $($+(%,turn1,$chan),2) ] ] off unset %R timer 1 1 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] $+ 's turn. } elseif ($nick == %turn2 [ $+ [ $chan ] ]) { notice $nick It's not your turn nub!! } } on *:TEXT:!dh:#: { if ($nick == %turn1 [ $+ [ $chan ] ]) && ($nick != %turn2 [ $+ [ $chan ] ]) && (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ] == off) { if (%hp [ $+ [ $($+(%,turn1,$chan),2) ] ] isnum 70-99) && (%hp [ $+ [ $($+(%,turn1,$chan),2) ] ] !isnum 0-69) { set %dh $rand(0,30) } elseif (%hp [ $+ [ $($+(%,turn1,$chan),2) ] ] isnum 50-69) && (%hp [ $+ [ $($+(%,turn1,$chan),2) ] ] !isnum 0-49) && (%hp [ $+ [ $($+(%,turn1,$chan),2) ] ] !isnum 70-99) { set %dh $rand(0,35) } elseif (%hp [ $+ [ $($+(%,turn1,$chan),2) ] ] isnum 35-49) && (%hp [ $+ [ $($+(%,turn1,$chan),2) ] ] !isnum 0-34) && (%hp [ $+ [ $($+(%,turn1,$chan),2) ] ] !isnum 50-99) { set %dh $rand(0,40) } elseif (%hp [ $+ [ $($+(%,turn1,$chan),2) ] ] isnum 20-34) && (%hp [ $+ [ $($+(%,turn1,$chan),2) ] ] !isnum 0-19) && (%hp [ $+ [ $($+(%,turn1,$chan),2) ] ] !isnum 35-99) { set %dh $rand(0,50) } elseif (%hp [ $+ [ $($+(%,turn1,$chan),2) ] ] isnum 8-19) && (%hp [ $+ [ $($+(%,turn1,$chan),2) ] ] !isnum 0-7) && (%hp [ $+ [ $($+(%,turn1,$chan),2) ] ] !isnum 20-99) { set %dh $rand(0,60) } elseif (%hp [ $+ [ $($+(%,turn1,$chan),2) ] ] isnum 1-7) && (%hp [ $+ [ $($+(%,turn1,$chan),2) ] ] !isnum 0) && (%hp [ $+ [ $($+(%,turn1,$chan),2) ] ] !isnum 8-99) { set %dh $rand(0,70) } dec %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] %dh [ $+ [ $chan ] ] if ( %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] < 1 ) { set %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] 0 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] just hit a %dh [ $+ [ $chan ] ] with a dharoks. $+ %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] . timer 1 1 msg $chan %turn2 [ $+ [ $chan ] ] is now dead! scores dmoff } elseif ($nick == %turn1 [ $+ [ $chan ] ]) && ($nick != %turn2 [ $+ [ $chan ] ]) && (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ] == off) { msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] just hit a %dh [ $+ [ $chan ] ] with a dharoks. %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] . inc %specbar [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] $iif(%specbar [ $+ [ $($+(%,turn1,$chan),2) ] ] >= 96, $calc( 100 - %specbar [ $+ [ $($+(%,turn1,$chan),2) ] ] ) , 5 ) set %player1 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] set %player2 [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn1 [ $+ [ $chan ] ] %player2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %player1 [ $+ [ $chan ] ] unset %R timer 1 1 msg $chan It's %turn1 [ $+ [ $chan ] ] $+ 's turn. } elseif (%frozen [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] == on) { notice $nick You are frozen!! } elseif ($nick == %turn2 [ $+ [ $chan ] ]) { notice $nick It's not your turn nub!! } } } on *:TEXT:!mage:#: { if ($nick == %turn1 [ $+ [ $chan ] ]) && ($nick != %turn2 [ $+ [ $chan ] ]) && (%runes [ $+ [ $nick ] ] >= 10) { set %mage [ $+ [ $chan ] ] $iif(%charge [ $+ [ $nick ] ],$rand(10,35),$rand(0,20)) dec %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] %mage [ $+ [ $chan ] ] dec %runes [ $+ [ $nick ] ] 10 } if ( %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] < 1 ) { set %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] 0 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit a %mage [ $+ [ $chan ] ] with A SPELL $+ ! $+ %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] . timer 1 1 msg $chan %turn2 [ $+ [ $chan ] ] is now dead! YAY scores dmoff } elseif (%runes [ $+ [ $nick ] ] <= 9) { notice $nick You don't have enuf runes! halt } elseif ($nick == %turn1 [ $+ [ $chan ] ]) && ($nick != %turn2 [ $+ [ $chan ] ]) { msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit a %mage [ $+ [ $chan ] ] with A SPELL $+ ! %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] . inc %specbar [ $+ [ $($+(%,turn1,$chan),2) ] ] $iif(%specbar [ $+ [ $($+(%,turn1,$chan),2) ] ] >= 96, $calc( 100 - %specbar [ $+ [ $($+(%,turn1,$chan),2) ] ] ) , 5 ) set %player1 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] set %player2 [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn1 [ $+ [ $chan ] ] %player2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %player1 [ $+ [ $chan ] ] set %frozen [ $+ [ $($+(%,turn2,$chan),2) ] ] off unset %R timer 1 1 msg $chan It's %turn1 [ $+ [ $chan ] ] $+ 's turn. } elseif ($nick == %turn2 [ $+ [ $chan ] ]) { notice $nick It's not your turn nub! } } on *:TEXT:!gmaul:#: { if ($nick == %turn1 [ $+ [ $chan ] ]) && (%specbar [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] >= 25) && (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ] == off) { set %damage [ $+ [ $chan ] ] $iif(%charge [ $+ [ $nick ] ],$rand(0,50),$rand(0,45)) set %damage2 [ $+ [ $chan ] ] $iif(%charge [ $+ [ $nick ] ],$rand(0,50),$rand(0,45)) set %damage3 [ $+ [ $chan ] ] $iif(%charge [ $+ [ $nick ] ],$rand(0,50),$rand(0,45)) dec %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] $calc( %damage [ $+ [ $chan ] ] + %damage2 [ $+ [ $chan ] ] + %damage3 [ $+ [ $chan ] ] ) dec %specbar [ $+ [ $nick ] ] 50 } if ( %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] < 1 ) { set %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] 0 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit %damage [ $+ [ $chan ] ] & %damage2 [ $+ [ $chan ] ] & %damage3 [ $+ [ $chan ] ] with a granite maul! $+ %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] . timer 1 1 msg $chan %turn2 [ $+ [ $chan ] ] is now dead! scores dmoff } elseif ( if ( %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] > 1 ) { msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit %damage [ $+ [ $chan ] ] & %damage2 [ $+ [ $chan ] ] & %damage3 [ $+ [ $chan ] ] with a granite maul! $+ %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] . notice %turn1 [ $+ [ $chan ] ] Remaining Spec :: %specbar [ $+ [ $($+(%,turn1,$chan),2) ] ] $+ % $+ ! set %player1 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] set %player2 [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn1 [ $+ [ $chan ] ] %player2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %player1 [ $+ [ $chan ] ] set %frozen [ $+ [ $($+(%,turn2,$chan),2) ] ] off unset %R timer 1 1 msg $chan It's %turn1 [ $+ [ $chan ] ] $+ 's turn. } elseif (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ]) { notice $nick You're frozen! Hit !Pass } elseif (%specbar [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] >= 25) { notice $nick You dont have enough spec!! !charge } } on *:TEXT:!daxe:#: { if ($nick == %turn1 [ $+ [ $chan ] ]) && (%specbar [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] >= 25) && (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ] == off) { set %damage [ $+ [ $chan ] ] $iif(%charge [ $+ [ $nick ] ],$rand(0,70),$rand(0,50)) dec %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] $calc( %damage [ $+ [ $chan ] ] + %damage2 [ $+ [ $chan ] ] + %damage3 [ $+ [ $chan ] ] ) dec %specbar [ $+ [ $nick ] ] 50 } if ( %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] < 1 ) { set %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] 0 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit a %damage [ $+ [ $chan ] ] with a dragon battle axe! %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] $+ . timer 1 1 msg $chan %turn2 [ $+ [ $chan ] ] is now dead! scores dmoff } elseif ( if ( %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] > 1 ) { msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit %damage [ $+ [ $chan ] ] with a dragon battle axe! $+ %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] . notice %turn1 [ $+ [ $chan ] ] Remaining Spec :: %specbar [ $+ [ $($+(%,turn1,$chan),2) ] ] $+ % $+ ! set %player1 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] set %player2 [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn1 [ $+ [ $chan ] ] %player2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %player1 [ $+ [ $chan ] ] set %frozen [ $+ [ $($+(%,turn2,$chan),2) ] ] off unset %R timer 1 1 msg $chan It's %turn1 [ $+ [ $chan ] ] $+ 's turn. } elseif (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ]) { notice $nick You're frozen! Hit !Pass } elseif (%specbar [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] >= 25) { notice $nick You dont have enough spec!! !charge } } on *:TEXT:!dbow:#: { if ($nick == %turn1 [ $+ [ $chan ] ]) && (%specbar [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] >= 25) && (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ] == off) { set %damage [ $+ [ $chan ] ] $iif(%charge [ $+ [ $nick ] ],$rand(0,45),$rand(0,35)) set %damage2 [ $+ [ $chan ] ] $iif(%charge [ $+ [ $nick ] ],$rand(0,45),$rand(0,35)) dec %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] $calc( %damage [ $+ [ $chan ] ] + %damage2 [ $+ [ $chan ] ] + %damage3 [ $+ [ $chan ] ] ) dec %spec [ $+ [ $nick ] ] 75 } if ( %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] < 1 ) { set %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] 0 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit a %damage [ $+ [ $chan ] ] with a Darkbow! %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] $+ . timer 1 1 msg $chan %turn2 [ $+ [ $chan ] ] is now dead! scores dmoff } elseif ( if ( %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] > 1 ) { msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit %damage [ $+ [ $chan ] ] with a Darkbow! $+ %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] . notice $nick Special remaining - %spec [ $+ [ $nick ] ] set %player1 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] set %player2 [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn1 [ $+ [ $chan ] ] %player2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %player1 [ $+ [ $chan ] ] set %frozen [ $+ [ $($+(%,turn2,$chan),2) ] ] off unset %R timer 1 1 msg $chan It's %turn1 [ $+ [ $chan ] ] $+ 's turn. } elseif (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ]) { notice $nick You're frozen! Hit !Pass } elseif (%specbar [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] >= 25) { notice $nick You dont have enough spec!! !charge } } on *:TEXT:!bbarrage:#: { if ($nick == %turn1 [ $+ [ $chan ] ]) && (%runes [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] >= 40) && (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ] == off) { set %damage [ $+ [ $chan ] ] $iif(%charge [ $+ [ $nick ] ],$rand(20,40),$rand(0,35)) set %heal [ $+ [ $chan ] ] $rand(5,%damage [ $+ [ $chan ] ]) dec %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] %damage [ $+ [ $chan ] ] dec %runes [ $+ [ $nick ] ] 40 inc %hp [ $+ [ $($+(%,turn1,$chan),2) ] ] %heal [ $+ [ $chan ] ] } if ( %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] < 1 ) { set %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] 0 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit a %damage [ $+ [ $chan ] ] with a Blood Barrage! %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] $+ . timer 1 1 msg $chan %turn2 [ $+ [ $chan ] ] is now dead! scores dmoff } elseif ( if ( %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] > 1 ) { msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit %damage [ $+ [ $chan ] ] with a Blood Barrage! $+ %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] . %turn1 [ $+ [ $chan ] ] $+ 's hp is now %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] . notice $nick Special remaining - %spec [ $+ [ $nick ] ] set %player1 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] set %player2 [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn1 [ $+ [ $chan ] ] %player2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %player1 [ $+ [ $chan ] ] set %frozen [ $+ [ $($+(%,turn2,$chan),2) ] ] off unset %R timer 1 1 msg $chan It's %turn1 [ $+ [ $chan ] ] $+ 's turn. } elseif (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ]) { notice $nick You're frozen! Hit !Pass } elseif (%runes [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] >= 25) { notice $nick You dont have enough runes!! } } on *:TEXT:!rc:#: { if ($nick == %turn1 [ $+ [ $chan ] ]) && (%runes [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] >= 40) && (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ] == off) { set %damage [ $+ [ $chan ] ] $iif(%charge [ $+ [ $nick ] ],$rand(0,100),$rand(0,50)) dec %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] %damage [ $+ [ $chan ] ] dec %spec [ $+ [ $nick ] ] 5 } if ( %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] < 1 ) { set %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] 0 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit a %damage [ $+ [ $chan ] ] with a Rubber Chicken! %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] $+ . timer 1 1 msg $chan %turn2 [ $+ [ $chan ] ] is now dead! scores dmoff } elseif ( if ( %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] > 1 ) { msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit %damage [ $+ [ $chan ] ] with a Rubber Chicken! $+ %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] . notice $nick Special remaining - %spec [ $+ [ $nick ] ] set %player1 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] set %player2 [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn1 [ $+ [ $chan ] ] %player2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %player1 [ $+ [ $chan ] ] set %frozen [ $+ [ $($+(%,turn2,$chan),2) ] ] off unset %R timer 1 1 msg $chan It's %turn1 [ $+ [ $chan ] ] $+ 's turn. } elseif (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ]) { notice $nick You're frozen! Hit !Pass } elseif (%specbar [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] >= 25) { notice $nick You dont have enough spec!! !charge } } on *:TEXT:!guth:#: { if ($nick == %turn1 [ $+ [ $chan ] ]) && (%specbar [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] >= 75) && (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ] == off) { set %damage [ $+ [ $chan ] ] $iif(%charge [ $+ [ $nick ] ],$rand(0,80),$rand(0,65)) set %heal [ $+ [ $chan ] ] $rand(0,%damage [ $+ [ $chan ] ]) set %loss [ $+ [ $chan ] ] $read(yes.txt) dec %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] %damage [ $+ [ $chan ] ] dec %runes [ $+ [ $nick ] ] 75 inc [ $+ [ $($+(%,turn1,$chan),2) ] ] $rand(10,%damage [ $+ [ $chan ] ]) } if ( %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] < 1 ) { set %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] 0 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit a %damage [ $+ [ $chan ] ] with Guthans! %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] $+ . timer 1 1 msg $chan %turn2 [ $+ [ $chan ] ] is now dead! scores dmoff } elseif ( if ( %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] > 1 ) { msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit %damage [ $+ [ $chan ] ] with Guthans! $+ %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] . %turn1 [ $+ [ $chan ] ] $+ 's hp is now %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] . notice $nick Special remaining - %spec [ $+ [ $nick ] ] set %player1 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] set %player2 [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn1 [ $+ [ $chan ] ] %player2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %player1 [ $+ [ $chan ] ] set %frozen [ $+ [ $($+(%,turn2,$chan),2) ] ] off unset %R timer 1 1 msg $chan It's %turn1 [ $+ [ $chan ] ] $+ 's turn. } elseif (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ]) { notice $nick You're frozen! Hit !Pass } elseif (%runes [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] >= 25) { notice $nick You dont have enough spec!! !charge } } on *:TEXT:!charge:#: { if ($nick == %turn1 [ $+ [ $chan ] ]) { set %charge [ $+ [ $nick ] ] inc %specbar [ $+ [ $nick ] ] $rand(10,30) inc %hp [ $+ [ $nick ] ] $rand(5,20) msg $chan *^* [ DM ] $nick is charging! New health - %hp [ $+ [ $nick ] ] notice $nick Special remaining - %spec [ $+ [ $nick ] ] set %player1 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] set %player2 [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn1 [ $+ [ $chan ] ] %player2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %player1 [ $+ [ $chan ] ] set %frozen [ $+ [ $($+(%,turn2,$chan),2) ] ] off unset %R timer 1 1 msg $chan It's %turn1 [ $+ [ $chan ] ] $+ 's turn. } else { notice $nick Its not your turn!! } } on *:TEXT:!pass:#: { if ($nick == %turn1 [ $+ [ $chan ] ]) && (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ] == on) { msg $chan *^* [ DM ] $nick is frozen and passed their turn! Current health - %hp [ $+ [ $nick ] ] unset %freeze [ $+ [ $chan ] ] set %player1 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] set %player2 [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn1 [ $+ [ $chan ] ] %player2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %player1 [ $+ [ $chan ] ] set %frozen [ $+ [ $($+(%,turn2,$chan),2) ] ] off unset %R timer 1 1 msg $chan It's %turn1 [ $+ [ $chan ] ] $+ 's turn. } elseif ($nick != %turn1 [ $+ [ $chan ] ]) { notice $nick Its not your turn!! } elseif ( %frozen [ $+ [ $($+(%,turn1,$chan),2) ] ] == off) { notice $nick You are not frozen! } } on *:TEXT:!dmcommands:#: { if ($nick !isreg $chan) { msg $nick !shark - !lob - !dds - !mage - !barrage - !bbarrage - !daxe - !guth - !charge - !rc - !dbow - !babby - !love - !ch33t - !gmaul - !cbow - !whip - !dh } } on *:TEXT:!love:#: { if ($nick == %turn1 [ $+ [ $chan ] ]) && (%specbar [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] >= 5) && (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ] == off) && ($nick == ajturtle) { set %damage [ $+ [ $chan ] ] $iif(%charge [ $+ [ $nick ] ],$rand(0,150),$rand(0,100)) set %heal [ $+ [ $nick ] ] $rand(0,%damage [ $+ [ $chan ] ]) inc %hp [ $+ [ $nick ] ] %heal [ $+ [ $nick ] ] dec %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] %damage [ $+ [ $chan ] ] dec %specbar [ $+ [ $nick ] ] %specbar [ $+ [ $nick ] ] } if ( %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] < 1 ) { set %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] 0 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit a %damage [ $+ [ $chan ] ] with amy's love! %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] $+ . timer 1 1 msg $chan %turn2 [ $+ [ $chan ] ] is now dead! scores dmoff } elseif ( if ( %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] > 1 ) { msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit %damage [ $+ [ $chan ] ] with amy's love! $+ %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] . notice $nick Special remaining - %spec [ $+ [ $nick ] ] set %player1 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] set %player2 [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn1 [ $+ [ $chan ] ] %player2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %player1 [ $+ [ $chan ] ] set %frozen [ $+ [ $($+(%,turn2,$chan),2) ] ] off unset %R timer 1 1 msg $chan It's %turn1 [ $+ [ $chan ] ] $+ 's turn. } elseif (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ]) { notice $nick You're frozen! Hit !Pass } elseif (%specbar [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] >= 25) { notice $nick You dont have enough spec!! !charge } } on *:TEXT:!babby:#: { if ($nick == %turn1 [ $+ [ $chan ] ]) && (%specbar [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] >= 5) && (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ] == off) && ($nick == babby_joe) { set %damage [ $+ [ $chan ] ] $iif(%charge [ $+ [ $nick ] ],$rand(0,100),$rand(0,50)) set %heal [ $+ [ $nick ] ] $rand(0,%damage [ $+ [ $chan ] ]) inc %hp [ $+ [ $nick ] ] %heal [ $+ [ $nick ] ] dec %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] %damage [ $+ [ $chan ] ] dec %specbar [ $+ [ $nick ] ] %specbar [ $+ [ $nick ] ] } if ( %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] < 1 ) { set %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] 0 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit a %damage [ $+ [ $chan ] ] with a evil grin! %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] $+ . timer 1 1 msg $chan %turn2 [ $+ [ $chan ] ] is now dead! scores dmoff } elseif ( if ( %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] > 1 ) { msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit %damage [ $+ [ $chan ] ] with a evil grin! $+ %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] . notice $nick Special remaining - %spec [ $+ [ $nick ] ] set %player1 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] set %player2 [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn1 [ $+ [ $chan ] ] %player2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %player1 [ $+ [ $chan ] ] set %frozen [ $+ [ $($+(%,turn2,$chan),2) ] ] off unset %R timer 1 1 msg $chan It's %turn1 [ $+ [ $chan ] ] $+ 's turn. } elseif (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ]) { notice $nick You're frozen! Hit !Pass } elseif (%specbar [ $+ [ %turn1 [ $+ [ $chan ] ] ] ] >= 25) { notice $nick You dont have enough spec!! !charge } } on *:TEXT:!ch33t:#: { if ($nick == %turn1 [ $+ [ $chan ] ]) && (%specbar [ $+ [ $($+(%,turn1,$chan),2) ] ] >= 5) && (%frozen [ $+ [ $($+(%,turn1,$chan),2) ] ] == off) && ($nick isop #demonops) { set %damage [ $+ [ $chan ] ] $iif(%charge [ $+ [ $nick ] ],$rand(60,200),$rand(55,175)) set %heal [ $+ [ $nick ] ] $rand(50,%damage [ $+ [ $chan ] ]) inc %hp [ $+ [ $nick ] ] %heal [ $+ [ $nick ] ] dec %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] %damage [ $+ [ $chan ] ] dec %spec [ $+ [ $nick ] ] 5 } if ( %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] < 1 ) { set %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] 0 msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit %damage [ $+ [ $chan ] ] with his Admin powers! %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] $+ . timer 1 1 msg $chan %turn2 [ $+ [ $chan ] ] is now dead! scores dmoff } elseif ( if ( %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] > 1 ) { msg $chan *^* ( DM ) %turn1 [ $+ [ $chan ] ] hit %damage [ $+ [ $chan ] ] with Admin powers! $+ %turn2 [ $+ [ $chan ] ] $+ 's hp is %hp [ $+ [ $($+(%,turn2,$chan),2) ] ] . notice $nick Special remaining - %spec [ $+ [ $nick ] ] set %player1 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] set %player2 [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn1 [ $+ [ $chan ] ] %player2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %player1 [ $+ [ $chan ] ] set %frozen [ $+ [ $($+(%,turn2,$chan),2) ] ] off unset %R timer 1 1 msg $chan It's %turn1 [ $+ [ $chan ] ] $+ 's turn. } } #dm end on *:TEXT:!score*:#: { var %nick = $iif(!$2,$nick,$2) var %allwins = $iif(!%wins [ $+ [ %nick ] ],0,%wins [ $+ [ %nick ] ]) var %allloss = $iif(!%losses [ $+ [ %nick ] ],0,%losses [ $+ [ %nick ] ]) msg $chan $+ %nick $+ 's Win-Loss record: %allwins - %allloss $+ . The win vs loss percentage is $round($bytes($calc(100/( %allwins + %allloss ) * %allwins ),b3),3) $+ % - $round($bytes($calc(100/( %allwins + %allloss ) * %allloss ),b3),3) $+ % $+ . }