http://www.d2pk.org/forums/index.php?automodule=downloads&showfile=12 Cube recipes any item + stamina potion = normal item all mods removed any item + thawing potion = superior any item + 2x thawing potions = ethereal superior any normal item + 1x id scroll = upgraded to exceptional any exceptional item + 2x id scroll = upgraded to elite non superior item + 3 keys = 3 sockets to item superior item + 3 antidoites = 3 sockets to item non superior item + 4 keys = 4 sockets to item superior item + 4antidoites = 4 sockets to item superior item + minor healing potion = 5 sockets to item superior item + 2 minor healing potions = 6 sockets to item non superior item + 1 minor mana potion = 5 sockets to item non superior item + 2 minor mana potions = 6 sockets to item any socketed item + tp tomb = item removed of all runes/jewels (superior mods kept) key + unique item = 1 socket 2 super healing potion + magic/rare item = 2 sockets 2x of same rune = next lvl rune Tir= Makes Item Eth in Cube 3minor mana Potions= 3+ traps Mod 3minor healing Poitons= 3 Shadow Mods Mana Potions Should Make Items Magically (super ones or minor) Upping Rare & Unique Weapons/Armors Weapons: Ort + Amn + Normal Rare Weapon = Exceptional Rare Weapon Fal + Um + Exceptional Rare Weapon = Elite Rare Weapon Ral + Sol + Normal Unique Weapon = Exceptional Unique Weapon Lum + Pul + Exceptional Unique Weapon = Elite Unique Weapon Armors: Ral + Thul + Normal Rare Armor = Exceptional Rare Armor Ko + Pul + Exceptional Rare Armor = Elite Rare Armor Tal + Shael + Normal Unique Armor = Exceptional Unique Armor Ko + Lem + Exceptional Unique Armor = Elite Unique Armor ROLLING JEWELERS ARMORS Any Armor + Tome of ID = Jewelers Armor (random/no suffixes) Claws 3 Minor Mana Potions= 3+ shadow mod magical(Blue) 3 Minor Healing Potions= 3+Trap Mod magical(Blue)