Here's what I use to stick target health percentage into my TargetFrame. It's so little code I don't bother having an addon for it. [pre] local f = CreateFrame("Frame") f.text = TargetDeadText f.update = function(self) local t = UnitHealth("target") if(t == 0) then t = DEAD else t = t/UnitHealthMax("target")*100 .. "%" end self.text:SetText(t) end f:RegisterEvent("UNIT_HEALTH") f:RegisterEvent("PLAYER_TARGET_CHANGED") f:SetScript("OnEvent",function() if(event == "PLAYER_TARGET_CHANGED" or (event == "UNIT_HEALTH" and arg1 == "target") and UnitExists("target")) then this:update() end end) TargetDeadText.Hide = function() end TargetDeadText:Show() [/pre]