G:/Program Files/id Software/Quake 4/q4base/q4cmp_pak001.pk4 (119 files) file system initialized. --------------------------------------------- ------------ Initializing Decls ------------- Loading guides.... 66 loaded 306ms to load 1207k of material 118ms to load 44k of skin 278ms to load 734k of sound 7ms to load 1k of materialType 20ms to load 0k of lipSync 99ms to load 105k of playback 1763ms to load 1706k of effect --------------------------------------------- -------- Initializing renderSystem ---------- Spawning back end thread... SMP thread already active ...ok renderSystem initialized. --------------------------------------------- Found default language English with VO .... found additional language 'french' without VO .... found additional language 'italian' without VO .... found additional language 'spanish' without VO 696 strings read from strings/english_code.lang 1794 strings read from strings/english_guis.lang 5756 strings read from strings/english_lips.lang 5759 strings read from strings/english_mappack.lang 6235 strings read from strings/english_maps.lang 3 strings read from strings/french_mappack.lang 3 strings read from strings/italian_mappack.lang 3 strings read from strings/spanish_mappack.lang Couldn't open journal files execing default.cfg couldn't exec editor.cfg execing Quake4Config.cfg execing autoexec.cfg -------- Initializing Sound System ---------- sound system initialized. --------------------------------------------- --------------- R_InitOpenGL ---------------- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded setting to: 800 600 ...calling CDS: ok ...created window @ 0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...PIXELFORMAT 10 selected ...creating GL context: succeeded ...making context current: succeeded ------------ Input Initialization ----------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. --------------------------------------------- sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_NV_blend_square ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_draw_range_elements ...using GL_EXT_blend_minmax ...using GL_NV_float_buffer ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using NV_vertex_program ...using NV_fragment_program ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using GL_ARB_shader_objects ...using GL_ARB_fragment_shader ...using GL_ARB_vertex_shader ...using GL_ARB_shading_language_100 ...using EXT_depth_bounds_test ---------------- R_NV20_Init ---------------- --------------------------------------------- ----------------- R200_Init ----------------- Not available. ---------------- R_ARB2_Init ---------------- Available. --------------------------------------------- ------------ R_ReloadARBPrograms ------------ glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/SimpleInteraction.vfp glprogs/SimpleInteraction.vfp glprogs/md5rInteraction4.vp glprogs/md5rInteraction1.vp glprogs/md5rInteraction.vp glprogs/md5rSimple4.vp glprogs/md5rSimple1.vp glprogs/md5rSimple.vp glprogs/md5rStdTex4.vp glprogs/md5rStdTex1.vp glprogs/md5rStdTex.vp glprogs/md5rSkyBox4.vp glprogs/md5rSkyBox1.vp glprogs/md5rSkyBox.vp glprogs/md5rEnvNormal4.vp glprogs/md5rEnvNormal1.vp glprogs/md5rEnvNormal.vp glprogs/md5rEnvReflect4.vp glprogs/md5rEnvReflect1.vp glprogs/md5rEnvReflect.vp glprogs/md5rEnvBump4.vp glprogs/md5rEnvBump1.vp glprogs/md5rEnvBump.vp glprogs/md5rShadow4.vp glprogs/md5rShadow1.vp glprogs/md5rShadow.vp glprogs/md5rBasicFog4.vp glprogs/md5rBasicFog1.vp glprogs/md5rBasicFog.vp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt glprogs/arbFP_glasswarp.txt --------------------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem WARNING: SetDeviceGammaRamp failed. reloading textures/common/debuggraph. reloading makeIntensity( gfx/lights/squarelight1a). reloading gfx/lights/squarelight1. reloading gfx/lights/round. reloading gfx/guis/mainmenu/splash. reloading gfx/guis/soundmeter/audiobg. reloading gfx/guis/white. reloading gfx/guis/guicursor_arrow. reloading gfx/guis/guicursor_hand. reloading gfx/guis/scrollbarh. reloading gfx/guis/scrollbarv. reloading gfx/guis/scrollbar_thumb. reloading gfx/guis/scrollbar_right. reloading gfx/guis/scrollbar_left. reloading gfx/guis/scrollbar_up. reloading gfx/guis/scrollbar_down. reloading fonts/english/bigchars. Enabling SMP found DLL in pak file: G:/Program Files/id Software/Quake 4/q4max/zz-q4max-game-078d.pk4/gamex86.dll copy gamex86.dll to G:/Program Files/id Software/Quake 4/q4max/gamex86.dll game using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------------- Initializing Game ------------- gamename: Q4MAX 0.78d gamedate: Jun 21 2007 588ms to load 649k of entityDef 99ms to load 177k of articulatedFigure Game clear Initializing event system ...479 event definitions Initializing class hierarchy ...174 classes, 208844 bytes for event callbacks Initializing scripts Compiled 'G:/Program Files/id Software/Quake 4/q4max/scripts/main.script': 43.2 ms -------------- Compile stats ---------------- Memory usage: Strings: 10, 1424 bytes Statements: 2005, 40100 bytes Functions: 468, 41696 bytes Variables: 15988 bytes Mem used: 783296 bytes Static data: 4948148 bytes Allocated: 5105776 bytes Thread size: 7072 bytes ...6 aas types game initialized. --------------------------------------------- ----------- Initializing Session ------------ ----------------- BSE Init ------------------ --------- BSE Created Successfully ---------- session initialized --------------------------------------------- ============= ReloadEngine end =============== guid set to XK9Yxh5CsHc ------------ Game Map Shutdown -------------- --------------------------------------------- Server spawned on port 28004. ... found 1 wavein devices ... default wavein mixer opened ... 2 destinations found for 'Realtek AC97 Audio' ... found destination 'Recording Control' ..... found source 'Mono Mix' ..... found source 'Stereo Mix' ..... found source 'Aux' ..... found source 'CD Player' ..... found source 'Line In' ..... found source 'Microphone' ..... found source 'Phone Line' ... voice chat initialised. client 0 connected. ------------ Game Map Shutdown -------------- --------------------------------------------- reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/gameover.gui. reloading guis/msg.gui. reloading guis/takeNotes2.gui. reloading guis/takeNotes.gui. reloading guis/takeNotesQA.gui. reloading guis/editcvars.gui. reloading guis/spawn.gui. reloading guis/intro.gui. reloading guis/netmenu.gui. ------------ Map Initialization ------------- Map: mp/l4dm2_1 -------------- Game Map Init ---------------- collision data: 54 models 6127 vertices (143 KB) 11562 edges (406 KB) 4280 polygons (367 KB) 16783 polygon edges (65 KB) 2403 brushes (112 KB) 14306 brush planes (223 KB) 8876 nodes (242 KB) 12363 polygon refs (96 KB) 8791 brush refs (68 KB) 5893 internal edges 426 sharp edges 0 contained polygons removed 0 polygons merged 1727 KB total memory used 360 msec to load collision data. map bounds are (2032.0, 2632.0, 1160.0) max clip sector is (0.0, 0.0, 0.0) PVS init(45) 3 KB passage memory used to build PVS 104 msec to calculate PVS 45 areas 108 portals 21 areas visible on average 360 bytes PVS data [Load AAS] loading maps/mp/l4dm2_1.aas32 [Load AAS] loading maps/mp/l4dm2_1.aas48 [Load AAS] loading maps/mp/l4dm2_1.aas96 [Load AAS] loading maps/mp/l4dm2_1.aas250 [Load AAS] loading maps/mp/l4dm2_1.aas128 [Load AAS] loading maps/mp/l4dm2_1.botaas32 Entering doom_main() Exiting doom_main() Spawning entities glprogs/heatHazeWithMask.vfp GL_PROGRAM_ERROR_STRING_ARB: (null) error at end of program glprogs/md5rheatHazeWithMask.vfp: File not found glprogs/heatHazeWithMask.vfp GL_PROGRAM_ERROR_STRING_ARB: (null) error at end of program ...205 entities spawned, 0 inhibited 11 general spawns 0 team spawns (0 strogg/0 marine) ------------ Processing events -------------- --------------------------------------------- -- idRenderModelManagerLocal::EndLevelLoad -- 0 models purged from previous level, 214 models kept. --------------------------------------------- ----- idImageManagerLocal::EndLevelLoad ----- Fatal Error: malloc failure for 262144 Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): failed ...deleting GL context: failed ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ------------ Game Map Shutdown -------------- --------------------------------------------- Shutting down voice chat ... client 0 Server has shut down. ------------ Game Map Shutdown -------------- --------------------------------------------- --------------- BSE Shutdown ---------------- --------------------------------------------- Shutting down sound hardware idRenderSystem::Shutdown() --------------- Game Shutdown --------------- ------------ Game Map Shutdown -------------- --------------------------------------------- Shutdown event system Game clear --------------------------------------------- --------------- Cvar & idLib Shutdown --------------- --------------------------------------------- malloc failure for 262144