variable int MeAspect = 3 /* Which aspect would you like your hunter to use? 0-None # 1-Monkey # 2-Hawk # 3-Cheetah # 4-Viper */ ;------------------ ;--- Buff SetUp --- ;------------------ member NeedBuff() { if ${MeAspect} == 1 && !${Me.Buff[Aspect of the Monkey](exists)} { return TRUE } if ${MeAspect} == 2 && !${Me.Buff[Aspect of the Hawk](exists)} { return TRUE } if ${MeAspect} == 3 && !${Me.Buff[Aspect of the Cheetah](exists)} { return TRUE } if ${MeAspect} == 3 && !${Me.Buff[Aspect of the Viper](exists)} { return TRUE } return FALSE } method BuffPulse() { if ${Movement.Speed} { Move -stop } if ${MeAspect} == 1 && !${Me.Buff[Aspect of the Monkey](exists)} { if ${Spell[Aspect of the Monkey](exists)} && !${Spell[Aspect of the Monkey].Cooldown} { Toon:CastSpell[Aspect of the Monkey] } } if ${MeAspect} == 2 && !${Me.Buff[Aspect of the Hawk](exists)} { if ${Spell[Aspect of the Hawk](exists)} && !${Spell[Aspect of the Hawk].Cooldown} { Toon:CastSpell[Aspect of the Hawk] } } if ${MeAspect} == 3 && !${Me.Buff[Aspect of the Cheetah](exists)} { if ${Spell[Aspect of the Cheetah](exists)} && !${Spell[Aspect of the Cheetah].Cooldown} { Toon:CastSpell[Aspect of the Cheetah] } } if ${MeAspect} == 4 && !${Me.Buff[Aspect of the Viper](exists)} { if ${Spell[Aspect of the Viper](exists)} && !${Spell[Aspect of the Viper].Cooldown} { Toon:CastSpell[Aspect of the Viper] } } }