world size 1000 noWalls end options +r -a 50 38 -ms 3 -set _shotSpeed 150 -set _noClimb 0 -j -fb -sb -set _drawMountains 0 -set _drawGround 0 # -set _friction 2.0 end physics name berm linear -80 -80 0 end physics name grass linear -80 -80 0 end physics name asphalt slide 0.2 end textureMatrix name berm shift -10.00 -10.00 end textureMatrix name berm2 shift -14.14213562 0 end textureMatrix name trees shift .432 0 end textureMatrix name asphalt shift 0 -14.14213562 end material name grass texture std_ground texmat berm end material name grass2 texture std_ground texmat berm2 end material name berm texture roof texmat asphalt end material name asphalt addtexture telelink diffuse 0.1 0.1 0.1 1 texmat asphalt noradar end material name auto end material name trees addtexture rabbit_laser texmat trees end define wheel meshbox size .30 .75 1.5 position 0.0 0.0 0.0 #matref wheel end enddef define car meshbox name chassis size 3.0 5.0 1.00 position 0 0 0.75 rotation 0 matref auto end #chassis meshbox name windows size 3.0 3.0 2.0 position 0 0 0.75 matref auto end #windows group wheel shift -2.71 3.5 0.0 end group wheel shift -2.71 -3.5 0.0 end group wheel shift 2.71 3.5 0.0 end group wheel shift 2.71 -3.5 0.0 end enddef define bigrig meshbox name chassis size 3.0 5.0 1.00 position 0 0 0.75 rotation 0 matref auto end #chassis meshbox name windows size 3.0 3.0 2.0 position 0 0 0.75 matref auto end #windows meshbox name wheel1 size .30 .75 1.5 position -2.71 3.5 0.0 #matref asphalt end #wheel1 meshbox name wheel2 size .30 .75 1.5 position -2.71 -3.5 0.0 #matref asphalt end meshbox name wheel3 size .30 .75 1.5 position 2.71 3.5 0.0 #matref asphalt end meshbox name wheel4 size .30 .75 1.5 position 2.71 -3.5 0.0 #matref asphalt end enddef mesh vertex 1200 1000 0 #0 vertex -1000 -1200 0 #1 vertex -1000 -1200 10 #2 vertex 1200 1000 10 #3 texcoord 0 0 #0 texcoord 10 0 #1 texcoord 10 1 #2 texcoord 0 1 #3 face vertices 0 1 2 3 texcoords 0 1 2 3 matref trees endface end mesh vertex 1000 1200 10 #0 vertex -1200 -1000 10 #1 vertex -1200 -1000 0 #2 vertex 1000 1200 0 #3 texcoord 0 0 #0 texcoord 10 0 #1 texcoord 10 1 #2 texcoord 0 1 #3 face vertices 0 1 2 3 texcoords 0 1 2 3 matref trees endface end ############## highway define h1 group car shift 0.0 75.0 1.0 end #group car # shift 0.0 100.0 1.0 #end group car shift 0.0 -125.0 1.0 end group car shift 0.0 -240.0 1.0 end enddef define h2 #group car # shift 0.0 275.0 1.0 #end #group car # shift 0.0 250.0 1.0 #end #group car # shift 0.0 105.0 1.0 #end group car shift 0.0 -250.0 1.0 end group car shift 0.0 -150.0 1.0 end enddef define h3 group car shift 0.0 112.0 1.0 end group car shift 0.0 68.0 1.0 end #group car # shift 0.0 -165.0 1.0 #end #group car # shift 0.0 -200.0 1.0 #end enddef define h4 #group car # shift 0.0 267.0 1.0 #end #group car # shift 0.0 250.0 1.0 #end group car shift 0.0 146.0 1.0 end group car shift 0.0 -120.0 1.0 end enddef define h5 group car shift 0.0 212.0 1.0 end #group car # shift 0.0 165.0 1.0 #end group car shift 0.0 25.0 1.0 end group car shift 0.0 -20.0 1.0 end enddef define section group h1 shift 0 0 0 rotation 315 end group h2 shift -20 0 0 rotation 315 end group h3 shift -40 0 0 rotation 315 end group h4 shift 20 0 0 rotation 315 end group h5 shift 40 0 0 rotation 315 end enddef group section end group section position 424.264068711 424.264068711 0 end group section position 848.52813742 848.52813742 0 end #group section # position 1697.05627484 1697.05627484 0 #end group section position -424.264068711 -424.264068711 0 end group section position -848.52813742 -848.52813742 0 end #group section # position -1697.05627484 -1697.05627484 0 #end #the ground mesh name ground vertex -9950.000 -10000.000 1.0000 #0 highway vertex -9945.000 -10000.000 0.50000 #1 berm vertex 10000.000 -10000.000 0.50000 #2 SE Corner vertex 10000.000 9945.000 0.50000 #3 vertex 10000.000 9950.000 1.0000 #4 vertex 9950.000 10000.000 1.0000 #5 vertex 9945.000 10000.000 0.50000 #6 vertex -10000.000 10000.000 0.5000 #7 NW Corner vertex -10000.000 -9945.000 0.5000 #8 vertex -10000.000 -9950.000 1.0000 #9 texcoord 0 0 texcoord 0 .5 texcoord 100 .5 texcoord 100 0 face vertices 1 2 3 matref grass phydrv grass noradar endface face vertices 0 1 3 4 texcoords 0 1 2 3 matref berm phydrv berm endface face #highway vertices 9 0 4 5 matref asphalt phydrv asphalt endface face #northberm vertices 8 9 5 6 texcoords 0 1 2 3 matref berm phydrv berm endface face #northgrass vertices 8 6 7 matref grass2 phydrv grass noradar endface end #add teleporters teleporter name rear position -925 -925 0 size 0.125 200 50 rotation 225 end teleporter name front position 925 925 50 size 0.125 200 5 rotation 225 end link from 1 to 2 end link from front:b to rear:f end link from front:b to rear:f end zone name tankspawn size 100 100 0 position 850 850 3 rotation 45 team 0 1 2 3 4 end