Revision: 563 Author: fishbait Date: 03:40:22, Mittwoch, 27. Juni 2007 Message: « Fixed a problem with Temporary Enchants (only Poisons T_T) that arose after allowing Cloak, Ring and Shield enchanting. ---- Modified : /src/game/Spell.cpp Revision: 562 Author: Zack Date: 22:53:35, Dienstag, 26. Juni 2007 Message: tested warrior deep wounds ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/SpellEffects.cpp Revision: 561 Author: Zack Date: 20:15:23, Dienstag, 26. Juni 2007 Message: added warrior deep wounds talent. Not tested yet. ---- Modified : /extras/Zack_warrior_talentlogs.log Modified : /src/game/SpellAuras.cpp Modified : /src/game/World.cpp Revision: 560 Author: Zack Date: 19:35:30, Dienstag, 26. Juni 2007 Message: added warrior resist stun and charm talent ---- Modified : /extras/Zack_warrior_talentlogs.log Modified : /extras/shaman_todo.txt Modified : /src/game/Spell.cpp Revision: 559 Author: fishbait Date: 18:31:06, Dienstag, 26. Juni 2007 Message: « Fixed a crash at BattleGround end « Fixed the Pre-Start Battleground messages ---- Modified : /src/game/BattlegroundMgr.cpp Revision: 558 Author: fishbait Date: 17:58:13, Dienstag, 26. Juni 2007 Message: « Fixed my teleporting out of BattleGrounds code. « Fixed adding Deserter aura if the battleground has finished. ---- Modified : /src/game/BattlegroundHandler.cpp Modified : /src/game/BattlegroundMgr.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellEffects.cpp Modified : /src/game/WarsongGulch.cpp Revision: 557 Author: Burlex Date: 17:06:00, Dienstag, 26. Juni 2007 Message: - Multiple crashfixes. - Fixed a lot of places where ObjectUpdated would be called from the incorrect context. - Hopefully fixed the m_objectslot crashes. - Meh.. misc tweaks? :/ - Btw, fuck wowscape. ---- Modified : /src/game/Corpse.cpp Modified : /src/game/Corpse.h Modified : /src/game/EventMgr.h Modified : /src/game/GameObject.cpp Modified : /src/game/GuildHandler.cpp Modified : /src/game/MiscHandler.cpp Modified : /src/game/Object.h Modified : /src/game/ObjectStorage.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Modified : /src/game/WorldSocket.cpp Modified : /src/shared/svn_revision.h Revision: 556 Author: fishbait Date: 15:29:57, Dienstag, 26. Juni 2007 Message: « Added a check for PvP flagging when added to a Battleground « Players will now get flagged for PvP if they pick up the WSG flag ---- Modified : /src/game/BattlegroundMgr.cpp Modified : /src/game/WarsongGulch.cpp Revision: 555 Author: fishbait Date: 15:19:43, Dienstag, 26. Juni 2007 Message: « Players should now get the Coward debuff when leaving a battleground before it ends. (I think we just have to make it actually do something now :\ ) Let me know if it debuffs on a proper battle end still :\ ---- Modified : /src/game/BattlegroundCommands.cpp Modified : /src/game/BattlegroundHandler.cpp Modified : /src/game/WarsongGulch.cpp Revision: 554 Author: Burlex Date: 15:10:14, Dienstag, 26. Juni 2007 Message: - Added TTYPE_CASTER. - Changed WSG AutoReturnFlag to use guid instead of pointer. ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/AIInterface.h Modified : /src/game/WarsongGulch.cpp Modified : /src/game/WarsongGulch.h Revision: 553 Author: fishbait Date: 14:09:23, Dienstag, 26. Juni 2007 Message: « Teleporting out of a Battleground will now properly remove player. ---- Modified : /src/game/Level1.cpp Modified : /src/game/SpellEffects.cpp Revision: 552 Author: Burlex Date: 14:04:16, Dienstag, 26. Juni 2007 Message: - Rewrote rituals using guid references instead of pointers, will stop crashes here, wewt! ---- Modified : /src/game/GameObject.cpp Modified : /src/game/GameObject.h Modified : /src/game/MiscHandler.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/shared/svn_revision.h Revision: 551 Author: Burlex Date: 13:55:06, Dienstag, 26. Juni 2007 Message: - Fixed possible crashes in Gameobject destructor if summoner goes out of range or is destroyed. - Fixed 2 uninitialized variables in Unit class (this causes UMR's, and possibly calculation errors). ---- Modified : /src/game/GameObject.cpp Modified : /src/game/GameObject.h Modified : /src/game/Unit.cpp Revision: 550 Author: Burlex Date: 12:16:19, Dienstag, 26. Juni 2007 Message: - Fixed multiple possible crashes in spell system when using mobs as casters. - Added stresstesting AI Spell commands, if you don't know what these do, don't use them :P (they're for me mainly.) ---- Modified : /src/game/Chat.cpp Modified : /src/game/Chat.h Modified : /src/game/Level3.cpp Modified : /src/game/MapMgr.cpp Modified : /src/game/Spell.cpp Modified : /src/game/SpellEffects.cpp Revision: 549 Author: Burlex Date: 10:19:42, Dienstag, 26. Juni 2007 Message: - Fixed a possible crash in DynamicObject::UpdateTargets. ---- Modified : /src/game/DynamicObject.cpp Modified : /src/shared/svn_revision.h Revision: 548 Author: fishbait Date: 09:43:27, Dienstag, 26. Juni 2007 Message: « Added Flag auto return after 5 seconds of being dropped « Fixed WSG message sending ---- Modified : /src/game/EventMgr.h Modified : /src/game/WarsongGulch.cpp Modified : /src/game/WarsongGulch.h Revision: 547 Author: fishbait Date: 07:40:13, Dienstag, 26. Juni 2007 Message: « Fixed Enchanting to now allow enchanting of Shields, Cloaks and Rings. « Enchanting in the trade window will now update the visible item data to the trade target on enchant spell complete. ---- Modified : /src/game/Item.cpp Modified : /src/game/Spell.cpp Revision: 546 Author: Burlex Date: 06:40:37, Dienstag, 26. Juni 2007 Message: - Added AI_REACTION sending on aggro - aggro sound effect. - Fixed SMSG_FRIENDS_LIST packet. - Fixed instances closing instantly if cooldown = 0. ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/MapMgr.cpp Modified : /src/game/SocialMgr.cpp Revision: 545 Author: fishbait Date: 06:06:47, Dienstag, 26. Juni 2007 Message: « Corrected the enchantment Slots used by Permanent and Temporary Enchants (Slot 0 and 1 respectively). Should now receive proper Enchant Overwrite confirmation pop-ups. « Can now have temporary and permanent enchant on one item. (Eg. Beastslaying and Rockbiter). « Made the enchanting function to always use the slot value passed to it, to allow use of Slot 0. « Added FindFreeEnchantSlot to every call of AddEnchantment where slot is not 0 or 1 ---- Modified : /src/game/Item.cpp Modified : /src/game/ItemHandler.cpp Modified : /src/game/Player.cpp Modified : /src/game/SpellEffects.cpp Revision: 544 Author: Burlex Date: 02:34:51, Dienstag, 26. Juni 2007 Message: - Multiple crash fixes. - Fixed instance onkill loading. ---- Modified : /src/game/BattlegroundMgr.cpp Modified : /src/game/Object.cpp Modified : /src/game/ObjectMgr.cpp Modified : /src/game/Pet.cpp Modified : /src/game/QuestMgr.cpp Modified : /src/game/faction.h Revision: 543 Author: Burlex Date: 01:48:09, Dienstag, 26. Juni 2007 Message: - Fixed vs2005 issues. ---- Modified : /src/game/LogonCommClient.cpp Modified : /src/logonserver/LogonCommServer.cpp Revision: 542 Author: Zack Date: 01:00:39, Dienstag, 26. Juni 2007 Message: just adding some stuff to amuse myself later. ---- Added : /extras/Zack_warrior_talentlogs.log Revision: 541 Author: Zack Date: 22:20:59, Montag, 25. Juni 2007 Message: tested and fixed/adjusted : Nature's grace tested and fixed summon wild. Even though there are 560 spells that use this effect my db actually had only creature template support for spell 8986 (lol, very useful effect indeed, but not for me xD) -tested immolate and conflagrate. Work like a charm ---- Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 540 Author: Zack Date: 21:04:09, Montag, 25. Juni 2007 Message: better have these checks then feel sorry. ---- Modified : /extras/general_todo.txt Modified : /src/game/Player.cpp Modified : /src/game/faction.h Revision: 539 Author: Zack Date: 19:37:29, Montag, 25. Juni 2007 Message: - Upgrade for Aurastates, maybe immolate+conflagrate will work on some level (consume to be made probably) - added basic Summon wild. 560 spells are using this effect :D. Do not use it yet ;) Of course not tested yet. "Blow it out your ass". ---- Modified : /src/game/Object.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Revision: 538 Author: Zack Date: 18:14:50, Montag, 25. Juni 2007 Message: updated shaman todo. Mostly i'm done with shaman and moving to next class after i check my changes. ---- Modified : /extras/shaman_todo.txt Revision: 537 Author: Zack Date: 18:04:34, Montag, 25. Juni 2007 Message: added shaman talent : Nature's Guardian. So much work for only 1 spell. Damn. still not tested :P. Balls of steel :D ---- Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Modified : /src/game/World.cpp Revision: 536 Author: Zack Date: 17:12:00, Montag, 25. Juni 2007 Message: added handle Spell aura 117= mechanic resistance. Uh uh big change not test :P. 52 spells using it. If it goes wrong you will miss with a lot of spells :P ---- Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 535 Author: Zack Date: 16:29:06, Montag, 25. Juni 2007 Message: - added proc flag for shaman-ancestral healing talent (not tested) - changed aura state for immolate (not tested but old one was not working anyway) ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/World.cpp Revision: 534 Author: Shock Date: 15:29:00, Montag, 25. Juni 2007 Message: - Updating svn revision. plis no forget zis again! ---- Modified : /src/shared/svn_revision.h Revision: 533 Author: Zack Date: 15:14:52, Montag, 25. Juni 2007 Message: hopefully a fix for players getting teleported to graveyard after 6 minutes when using feign death. ---- Modified : /src/game/SpellAuras.cpp Revision: 532 Author: Zack Date: 15:11:06, Montag, 25. Juni 2007 Message: added resist critical strike spell aura. Used by 11 spells/talents (like elemental shield). Not tested yet, but in worst case it should not make a difference :P. ---- Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Modified : /src/game/Unit.cpp Revision: 531 Author: Burlex Date: 14:43:14, Montag, 25. Juni 2007 Message: - Removed an un-necessary call to HandleEvent in ModConfuse. ---- Modified : /src/game/SpellAuras.cpp Revision: 530 Author: Burlex Date: 14:41:39, Montag, 25. Juni 2007 Message: + Added spell_disable and spell_disable_trainers tables. Using these you can disable spells from being listed in trainers, or disable them completely from the server. ---- Added : /sql/spell_disable.sql Added : /sql/spell_disable_trainers.sql Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/Spell.cpp Revision: 529 Author: Burlex Date: 14:28:10, Montag, 25. Juni 2007 Message: - Optimized reputation on kill functions. + Added requested feature: mapid reputation bonuses. - Started to implement command system via gm script. ---- Added : /sql/reputation_instance_onkill.sql Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/ReputationHandler.cpp Modified : /src/scriptengine/ScriptEngine.cpp Modified : /src/scriptengine/ScriptEngine.h Modified : /src/scriptengine/ScriptFunctions.cpp Modified : /win/VC71/logonserver.vcproj Revision: 528 Author: Burlex Date: 14:05:54, Montag, 25. Juni 2007 Message: - Changed replimit to use points instead of ranks, as the change is in points, this makes sense. ---- Modified : /src/game/QuestMgr.cpp Modified : /src/game/ReputationHandler.cpp Revision: 527 Author: Burlex Date: 13:50:45, Montag, 25. Juni 2007 Message: - Updating svn revision. ---- Modified : /src/shared/svn_revision.h Revision: 526 Author: Burlex Date: 13:48:49, Montag, 25. Juni 2007 Message: - Fixed all known cases where an object's SetUInt32Value would be called from an external thread, possibly causing corruption or infinite loops inside the STL set class. This will result in better stability and no more crashes in std::tree, etc. * Moved aura relocate calls to Unit::OnPushToWorld. - Fixed some other misc crashes. - Party loot money will now be shared among only the zoned players, in the same instance, but they will receive the correct amount instead of less, now. ---- Modified : /src/game/AlteracValley.cpp Modified : /src/game/ArathiBasin.cpp Modified : /src/game/Arenas.cpp Modified : /src/game/BattlegroundMgr.cpp Modified : /src/game/EventableObject.h Modified : /src/game/MailSystem.cpp Modified : /src/game/MiscHandler.cpp Modified : /src/game/Object.cpp Modified : /src/game/Object.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Modified : /src/game/WarsongGulch.cpp Modified : /src/game/faction.h Revision: 525 Author: Burlex Date: 12:38:37, Montag, 25. Juni 2007 Message: - Fixed a possible crash in faction.h. * Optimization: added I value prehashing on ReloadAccount(). ---- Modified : /src/game/faction.h Modified : /src/logonserver/AccountCache.cpp Modified : /src/logonserver/AccountCache.h Modified : /src/logonserver/AuthSocket.cpp Revision: 524 Author: Burlex Date: 12:17:07, Montag, 25. Juni 2007 Message: - Forgot to include sys/resource.h ---- Modified : /src/antrix/Main.cpp Modified : /src/logonserver/Main.cpp Revision: 523 Author: Burlex Date: 12:15:57, Montag, 25. Juni 2007 Message: - Fixed crashes in LS<->WS handler due to bad pointers. + Added getrlimit/setrlimit to enable core dump saving. ---- Modified : /src/antrix/Main.cpp Modified : /src/game/LogonCommHandler.cpp Modified : /src/logonserver/Main.cpp Revision: 522 Author: Burlex Date: 07:28:02, Montag, 25. Juni 2007 Message: - Fixed compiling issue here, my bad, sorry. ---- Modified : /src/game/AIInterface.cpp Revision: 521 Author: Burlex Date: 07:12:00, Montag, 25. Juni 2007 Message: - Bugfix: Instance mobs will now not deaggro at range. ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/Creature.cpp Revision: 520 Author: Burlex Date: 07:05:31, Montag, 25. Juni 2007 Message: - Fixed epoll/kqueue fd errors because the fd was closed before it was removed from the event list. ---- Modified : /src/shared/Network/Socket.cpp Revision: 519 Author: Burlex Date: 06:55:23, Montag, 25. Juni 2007 Message: - Heal stuff only takes effect in PvE. ---- Modified : /src/game/Spell.cpp Revision: 518 Author: Burlex Date: 06:51:59, Montag, 25. Juni 2007 Message: - Healers will now get flagged for combat when they heal someone who is in combat if they aren't previously in combat. ---- Modified : /src/game/Spell.cpp Revision: 517 Author: Burlex Date: 06:39:49, Montag, 25. Juni 2007 Message: - Rewrote part of threat system, optimized it, and it works again :P ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/AIInterface.h Revision: 516 Author: Burlex Date: 06:17:51, Montag, 25. Juni 2007 Message: - Cosmetic change - version updated to 2.1.2, added display of build config into welcome message. ---- Modified : /src/antrix/Master.cpp Modified : /src/game/CharacterHandler.cpp Modified : /src/logonserver/Main.cpp Modified : /src/shared/svn_revision.h Revision: 515 Author: Burlex Date: 06:11:05, Montag, 25. Juni 2007 Message: - Actually, we'll use /bin/sh for this, for FreeBSD users. ---- Modified : /make_precompiled_header.sh Revision: 514 Author: Burlex Date: 06:10:27, Montag, 25. Juni 2007 Message: - Added make_precompiled_header script for *nix users :) ---- Added : /make_precompiled_header.sh Revision: 513 Author: Burlex Date: 06:05:14, Montag, 25. Juni 2007 Message: - Rewrote ping/pong system of logonserver. This will solve the 'realm connection dropped' messages. - Changed the complexity of the crypto for LS<->WS communication. This will fix the bug where realms didn't register. - Removed some deprecated code in AuthSocket, as well as optimized the IPBanner class in regards to parameter passing on *nix systems. ---- Modified : /src/game/LogonCommClient.cpp Modified : /src/game/LogonCommClient.h Modified : /src/game/LogonCommHandler.cpp Modified : /src/logonserver/AccountCache.cpp Modified : /src/logonserver/AccountCache.h Modified : /src/logonserver/AuthSocket.cpp Modified : /src/logonserver/AuthStructs.h Modified : /src/logonserver/LogonCommServer.cpp Modified : /src/logonserver/LogonCommServer.h Revision: 512 Author: Burlex Date: 05:16:13, Montag, 25. Juni 2007 Message: - fixed compiling problem ---- Modified : /src/scripts/src/SpellHandlers/WarriorSpells.cpp Revision: 511 Author: Burlex Date: 05:04:51, Montag, 25. Juni 2007 Message: - Fixed bug that caused huge crit damage increases. - Fixed bug where it was possible to possess a pet or totem. ---- Modified : /src/game/Level3.cpp Modified : /src/game/Unit.cpp Revision: 510 Author: Burlex Date: 04:29:29, Montag, 25. Juni 2007 Message: - Fixed fishing loot. ---- Modified : /src/game/GameObject.cpp Revision: 509 Author: Burlex Date: 04:26:04, Montag, 25. Juni 2007 Message: - Fixed array size in config reader, thanks for pointing that out, muxum. ---- Modified : /src/shared/Config/Config.cpp Revision: 508 Author: Burlex Date: 04:23:25, Montag, 25. Juni 2007 Message: - Applied fix for possible end iterator dereference from SplaT ---- Modified : /src/game/SpellAuras.cpp Revision: 507 Author: Burlex Date: 04:15:45, Montag, 25. Juni 2007 Message: - Applied patch from brandon for gcc warnings / warrior fixes ---- Modified : /dep/src/gm/gmGCRoot.h Modified : /dep/src/gm/gmGCRootUtil.h Modified : /src/game/Creature.cpp Modified : /src/game/HonorHandler.cpp Modified : /src/game/InstanceSaveMgr.cpp Modified : /src/game/Item.cpp Modified : /src/game/ItemInterface.cpp Modified : /src/game/Level2.cpp Modified : /src/game/Level3.cpp Modified : /src/game/Map.cpp Modified : /src/game/MapScriptInterface.cpp Modified : /src/game/Object.cpp Modified : /src/game/ObjectStorage.cpp Modified : /src/game/PetHandler.cpp Modified : /src/game/Player.cpp Modified : /src/game/QuestMgr.cpp Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/TaxiHandler.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Modified : /src/game/WayPoints.cpp Modified : /src/game/World.cpp Modified : /src/game/WorldCreator.cpp Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp Modified : /src/scripts/src/InstanceScripts/Instance_Botanica.cpp Modified : /src/scripts/src/InstanceScripts/Instance_Scholomance.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheSteamvault.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp Modified : /src/scripts/src/InstanceScripts/Raid_BlackwingLair.cpp Modified : /src/scripts/src/InstanceScripts/Raid_CoT_BattleOfMountHyjal.cpp Modified : /src/scripts/src/InstanceScripts/Raid_GruulsLair.cpp Modified : /src/scripts/src/SpellHandlers/WarriorSpells.cpp Modified : /src/shared/Common.h Modified : /src/shared/Database/DBC.cpp Modified : /src/shared/Database/impl/PostgreDatabase.cpp Modified : /src/shared/Util.cpp Revision: 506 Author: Zack Date: 00:42:19, Montag, 25. Juni 2007 Message: added shaman parry talent, now parry test should be more flexible faster and sexy. But i didn't test if it works for other chars then tauren :D ---- Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 505 Author: M4ksiu Date: 23:29:39, Sonntag, 24. Juni 2007 Message: * Some fixes and other stuff. Try it and report back bugs. ---- Modified : /src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp Revision: 504 Author: Zack Date: 22:15:41, Sonntag, 24. Juni 2007 Message: lightning shield is working again. ROFL. i got to lvl 49 with my shaman using all time this spell when i noticed it is not working :D ---- Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/World.cpp Revision: 503 Author: Zack Date: 21:33:29, Sonntag, 24. Juni 2007 Message: guid compression buffer "issue" from muxum. This changes nothing :P, But it is a correct notice. ---- Modified : /src/game/WorldSocket.h Revision: 502 Author: Burlex Date: 15:43:11, Sonntag, 24. Juni 2007 Message: + Added Player::m_lastSpeed floats. These store the last speeds sent to the client, avoiding the need to send UpdateSpeed packets all the time. This will both reduce bandwidth usage of the server a lot, as well as fix the client temporary freezeups in populated areas. ---- Modified : /src/game/Object.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Revision: 501 Author: Burlex Date: 15:08:43, Sonntag, 24. Juni 2007 Message: - Fixed possible call to Removesocket on *nix systems. ---- Modified : /src/shared/Network/Socket.cpp Modified : /src/shared/Network/SocketMgrFreeBSD.cpp Revision: 500 Author: Burlex Date: 15:05:42, Sonntag, 24. Juni 2007 Message: - Muhahaha.. rev 500. Congrats guys. ---- Modified : /src/shared/svn_revision.h Revision: 499 Author: Burlex Date: 15:05:09, Sonntag, 24. Juni 2007 Message: - Fixed all instances of inet_ntoa causing possible crashes on freebsd systems. ---- Modified : /src/game/Level3.cpp Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSocket.cpp Modified : /src/logonserver/AuthSocket.cpp Modified : /src/logonserver/LogonCommServer.cpp Modified : /src/logonserver/Main.cpp Revision: 498 Author: M4ksiu Date: 23:04:55, Samstag, 23. Juni 2007 Message: * The Shattered Halls - part 2. ---- Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp Revision: 497 Author: M4ksiu Date: 22:58:47, Samstag, 23. Juni 2007 Message: * The Shattered Halls - rewritten part 1. ---- Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp Revision: 496 Author: M4ksiu Date: 22:49:46, Samstag, 23. Juni 2007 Message: * Fixed typo in Hellfire Ramparts script. ---- Modified : /src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp Revision: 495 Author: M4ksiu Date: 22:22:17, Samstag, 23. Juni 2007 Message: * Forgot to edit those two. ---- Modified : /src/scripts/projects/InstanceScripts2005.vcproj Modified : /src/scripts/src/InstanceScripts/Makefile.am Revision: 494 Author: M4ksiu Date: 22:20:23, Samstag, 23. Juni 2007 Message: * More rewrote scripts (Blood Furnace and Hellfire Ramparts). * Added base script for Guard AIs (for now contains only Undercity Guardian with it's Disease Cloud). Many things which will be in it can be done by editing DB, but I think it's better to keep that all in one place. ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Added : /src/scripts/src/InstanceScripts/GuardAI.cpp Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp Modified : /src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 493 Author: Zack Date: 20:58:28, Samstag, 23. Juni 2007 Message: Player pet crash on out of range. Burl Please review this fix cause it;s you code and i made only a quickfix. Patch from IcemanSCG ---- Modified : /src/game/Pet.cpp Modified : /src/game/Player.cpp Revision: 492 Author: Zack Date: 20:22:23, Samstag, 23. Juni 2007 Message: I should stop coding ear;y in the morning :( ---- Modified : /src/game/Player.cpp Revision: 491 Author: M4ksiu Date: 19:17:35, Samstag, 23. Juni 2007 Message: * Updated scripts to fit new function and give ability to use cooldowns as well as percent chance. Thx to mmcs for idea and his great support <3 * Changed name of SteamVault instance to The Steamvault. ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/projects/InstanceScripts2005.vcproj Deleted : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp Added : /src/scripts/src/InstanceScripts/Instance_TheSteamvault.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Revision: 490 Author: Zack Date: 17:30:55, Samstag, 23. Juni 2007 Message: Fixed bug (and exploit) where you could adjust you attackspeed with containers (damn if i would have known this and others don't :P ) ---- Modified : /src/game/ItemInterface.cpp Revision: 489 Author: M4ksiu Date: 17:28:09, Samstag, 23. Juni 2007 Message: W00T? That was totally wrong and overpowers Warlord. ---- Modified : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp Revision: 488 Author: Captnoord Date: 17:21:04, Samstag, 23. Juni 2007 Message: * some minor optimalisation ---- Modified : /src/game/SpellAuras.cpp Revision: 487 Author: M4ksiu Date: 17:17:44, Samstag, 23. Juni 2007 Message: * Rewrite Steamvault. Some serious problems detected in new function (after casts mobs will attack immediately). Also after discussion with mmcs I will rewrite this function to be able to use % chances as well as cooldowns =/ ---- Modified : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 486 Author: Zack Date: 17:01:47, Samstag, 23. Juni 2007 Message: hehe, fixed shamanistic rage value bug. Have to be carefull about those nasty ints/floats ---- Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Revision: 485 Author: Burlex Date: 16:47:38, Samstag, 23. Juni 2007 Message: - Added replimit check to OnQuestFinished. ---- Modified : /src/game/QuestMgr.cpp Revision: 484 Author: Burlex Date: 16:45:28, Samstag, 23. Juni 2007 Message: - Added requested fields to reputation / quest tables. (for rep limits) Reputation tables format: CREATE TABLE `reputation_creature_onkill` ( `creature_id` int(30) NOT NULL, `faction_change_alliance` int(30) NOT NULL, `faction_change_horde` int(30) NOT NULL, `change_value` int(30) NOT NULL, `rep_limit` int(30) NOT NULL, KEY `index` (`creature_id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; Quest update: alter table quests add RewRepLimit int(11) default 0 not null after RewRepValue2; ---- Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/ObjectStorage.cpp Modified : /src/game/Quest.h Modified : /src/game/ReputationHandler.cpp Revision: 483 Author: Zack Date: 15:43:10, Samstag, 23. Juni 2007 Message: patch from IcemanSCG : farsight display id. (did not test it, trust the man and die happy :D) ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Revision: 482 Author: Zack Date: 15:19:46, Samstag, 23. Juni 2007 Message: applied patch from brandon regarding warrior execute spell ---- Modified : /src/scripts/src/SpellHandlers/WarriorSpells.cpp Revision: 481 Author: Zack Date: 15:13:37, Samstag, 23. Juni 2007 Message: -Added aurastate change for immolate. Too bad flags are wrong so it will not trigger conflagrate usage ,maybe later ) -removed must be in front check for warlock curses. This might lead to some exploits. Will vote for it's removal later. ---- Modified : /src/game/Spell.cpp Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/World.cpp Revision: 480 Author: Zack Date: 14:23:47, Samstag, 23. Juni 2007 Message: added aurastate required for spells that trigger on 35% health. Thanks SB@lL ---- Modified : /src/game/Object.cpp Revision: 479 Author: Zack Date: 14:14:01, Samstag, 23. Juni 2007 Message: warrior execute and all other spells that trigger on 20% target health. Thanks to SB@lL ---- Modified : /extras/map_extractor/ad.vcproj Modified : /src/game/Object.cpp Revision: 478 Author: Zack Date: 13:53:33, Samstag, 23. Juni 2007 Message: corrected regen typo (first time this week that i had to occasion to start a client :( ) ---- Modified : /src/game/Unit.cpp Revision: 477 Author: Burlex Date: 12:17:31, Samstag, 23. Juni 2007 Message: - Applied patch for Parry by xinef ---- Modified : /src/game/Unit.cpp Revision: 476 Author: Burlex Date: 11:08:06, Samstag, 23. Juni 2007 Message: - removed kqueue debug "removed invalid fd" message, useless flood :p ---- Modified : /src/shared/Network/SocketMgrFreeBSD.cpp Revision: 475 Author: Burlex Date: 11:06:08, Samstag, 23. Juni 2007 Message: - Whoops, this wasn't right. ---- Modified : /src/logonserver/AccountCache.cpp Modified : /src/shared/Network/Socket.h Revision: 474 Author: Burlex Date: 11:04:06, Samstag, 23. Juni 2007 Message: - Fixed a possible stack corruption in logonserver, this usually happens mostly on FreeBSD systems. ---- Modified : /src/logonserver/AccountCache.cpp Modified : /src/logonserver/AccountCache.h Modified : /src/logonserver/AuthSocket.cpp Modified : /src/shared/Network/Socket.h Revision: 473 Author: Burlex Date: 10:40:21, Samstag, 23. Juni 2007 Message: - Fixed npc possess command on players. - Fixed movement while possessed. ---- Modified : /src/game/Level3.cpp Modified : /src/game/MovementHandler.cpp Modified : /src/game/Player.cpp Revision: 472 Author: fishbait Date: 09:29:37, Samstag, 23. Juni 2007 Message: « Fixed implementation of Critical Bonus Damage ---- Modified : /src/game/Object.cpp Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 471 Author: fishbait Date: 07:10:29, Samstag, 23. Juni 2007 Message: « Fixed a AttributesEx check on Interupting Auras to allow Nature's Swiftness to cooldown after its effect is used. ---- Modified : /src/game/SpellAuras.cpp Revision: 470 Author: Zack Date: 02:17:10, Samstag, 23. Juni 2007 Message: Added regen patch from xinef. Now Health or focus regen is not interrupted on spell cast(Only mana regen). Also removed exploit that in some cases you were able to stop regen on target for 5 seconds (PVP) ---- Modified : /src/game/Creature.cpp Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 469 Author: Zack Date: 01:39:36, Samstag, 23. Juni 2007 Message: added patch from Onemore for fishing. Hopefully stability will not sleep with the fishes :P ---- Modified : /src/game/GameObject.cpp Modified : /src/game/Unit.cpp Revision: 468 Author: Zack Date: 01:36:35, Samstag, 23. Juni 2007 Message: Damage reduction formula from xinef. This is only for testing. Please post on EP if you think the old one was better. ---- Modified : /src/game/Unit.cpp Revision: 467 Author: M4ksiu Date: 00:10:20, Samstag, 23. Juni 2007 Message: * Fully rewritten Underbog instance with added more mobs, spells and other stuff. What's missing at bottom of the script. ---- Modified : /src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp Modified : /src/scripts/src/Script TO DO.txt Revision: 466 Author: M4ksiu Date: 18:42:48, Freitag, 22. Juni 2007 Message: * Rewrote The Slave Pens. ---- Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp Modified : /src/scripts/src/Script TO DO.txt Revision: 465 Author: Burlex Date: 17:26:17, Freitag, 22. Juni 2007 Message: - Fixed typo in LogonCommHandler. ---- Modified : /src/game/LogonCommHandler.cpp Revision: 464 Author: M4ksiu Date: 17:13:37, Freitag, 22. Juni 2007 Message: * Deleting commented line in Guard Gossip script (no need to keep not correct data) * Added AIs for most/all mobs that should have it. ---- Modified : /src/scripts/src/GossipScripts/GuardGossip.cpp Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp