#include "a_samp.h" #include "pawnfunctions.h" #include Public main() { printf("\n-----------------------------------------"); printf(" Simplified Gamemode by Jacob (in pure C++)"); printf("-----------------------------------------\n"); } Public OnGameModeInit() { SetGameModeText("C++ Simplified Gamemode"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } Public OnGameModeExit() { return 1; } Public OnPlayerRequestClass(int playerid, int classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } Public OnPlayerRequestSpawn(int playerid) { return 1; } Public OnPlayerConnect(int playerid) { return 1; } Public OnPlayerDisconnect(int playerid, int reason) { return 1; } Public OnPlayerSpawn(int playerid) { return 1; } Public OnPlayerDeath(int playerid, int killerid, int reason) { return 1; } Public OnVehicleSpawn(int vehicleid) { return 1; } Public OnVehicleDeath(int vehicleid, int killerid) { return 1; } Public OnPlayerText(int playerid, char* text) { return 1; } Public OnPlayerPrivmsg(int sender, int receiver, char* text) { return 1; } Public OnPlayerCommandText(int playerid, char* cmdtext) { if (strcmp("/mycommand", cmdtext) == 0) { // Do something here return 1; } return 0; } Public OnPlayerInfoChange(int playerid) { return 1; } Public OnPlayerEnterVehicle(int playerid, int vehicleid, int ispassenger) { return 1; } Public OnPlayerExitVehicle(int playerid, int vehicleid) { return 1; } Public OnPlayerStateChange(int playerid, int newstate, int oldstate) { return 1; } Public OnPlayerEnterCheckpoint(int playerid) { return 1; } Public OnPlayerLeaveCheckpoint(int playerid) { return 1; } Public OnPlayerEnterRaceCheckpoint(int playerid) { return 1; } Public OnPlayerLeaveRaceCheckpoint(int playerid) { return 1; } Public OnRconCommand(char* cmd) { return 1; } Public OnObjectMoved(int objectid) { return 1; } Public OnPlayerObjectMoved(int playerid, int objectid) { return 1; } Public OnPlayerPickUpPickup(int playerid, int pickupid) { return 1; } Public OnPlayerSelectedMenuRow(int playerid, int row) { return 1; } Public OnPlayerExitedMenu(int playerid) { return 1; } //---------------------------------------------------------- // *************************************************** // ******* THIS IS THE END OF YOUR GAMEMODE. ******* // *************************************************** //----------------------------------------------------------