Offset = 1 Seed = 25 # ---------------------------------- import bpy import random Sce = bpy.data.scenes.active Objs = list(Sce.objects.context) random.seed(Seed) random.shuffle(Objs) Counter = 0 for Obj in Objs: Counter += Offset for Curve in Obj.ipo: for Triplet in Curve.bezierPoints: Val = Triplet.vec Val[0][0] += Counter Val[1][0] += Counter Val[2][0] += Counter Triplet.vec = Val