THIS WILL CRASH CLIENT WHEN USES dcmd_givefuel(playerid, params[]) { #pragma unused params new vid=GetPlayerVehicleID(playerid); if(gTeam[playerid]==TEAM_MECHANIC){ if(IsPlayerInAnyVehicle(playerid)){ if(UsedCommand[playerid]==0){ UsedCommand[playerid]=1; SetTimer("UsingCommand",15000,0); PeopleFueled[playerid]++; if(PeopleFueled[playerid]>=0 && PeopleFueled[playerid]<30){ Gas[vid]+=10; SendClientMessage(playerid,COLOR_GREEN,"[ ! ] Level one refuel +10% fuel added"); } }else{ SendClientMessage(playerid,COLOR_RED,"You have to wait 15 seconds before adding fuel"); } }else{ SendClientMessage(playerid,COLOR_RED,"You must be in a vehicle to do that"); } }else{ SendClientMessage(playerid,COLOR_SYSTEM,"You need to be a mechanic to do that"); } return 1; } THIS WONT CRASH THEM dcmd_givefuel(playerid, params[]) { #pragma unused params new vid=GetPlayerVehicleID(playerid); if(gTeam[playerid]==TEAM_MECHANIC){ if(IsPlayerInAnyVehicle(playerid)){ if(UsedCommand[playerid]==0){ UsedCommand[playerid]=1; SetTimer("UsingCommand",15000,0); PeopleFueled[playerid]++; }else{ SendClientMessage(playerid,COLOR_RED,"You have to wait 15 seconds before adding fuel"); } }else{ SendClientMessage(playerid,COLOR_RED,"You must be in a vehicle to do that"); } }else{ SendClientMessage(playerid,COLOR_SYSTEM,"You need to be a mechanic to do that"); } return 1; }