Tailed: Yeah, I know it has launchpads. Yeah, I know it has gold delay. Yeah, I know it has no close calls... at all. But, I just love the concept. I've tried to repeat it but make it better at least half a dozen times now, but I can’t. Still, a prisoner DDA would be fun. Debris: I think this was the point where people started to notice me. Debris was my first multi enemy DDA, and it took forever. I still love it, it’s slightly more simple than some of my more recent DDAs. Frightmare: I’ve always liked this map for some reason. It has more launchpads than I’d have liked, but I’d never really used all the enemies at once in a DDA, and it was pretty fun. I got the name from Roller Coaster Tycoon. Awesome game. THE NEW PROPULSION!!!: This actually happened because I accidently NaN’d a locked door in one of my other maps, and noticed that it propelled the ninja. I worked out how it’d happened, and made a map out of it. It took almost no time at all to make as well, less than an hour. Doors V: Yeah, you knew this was coming. This map had the second largest amount of time put into it, the most being something I’m still working on. I was sooo happy when I finally got it finished. And I didn’t even think it was that great. I mean, it was innovative and all, but not top rated worthy. Well, it got fifty eight votes in 24 hours. FIFTY EIGHT. That was nice. It wasn’t originally going to be a KRADDA, but it was really boring when I started, so I stuck a rocket in. Firecracker: I love this map so much. Best suggestion by George, EVER. The Right Angle: This was inspired by kakutouka by scythe33. Awesome map. I wish I hadn’t used all bounceblocks though, I thought that subtracted from the final result. Still, 39 times through the walls is pretty damn good I reckon. Face Off: Well, Bluenin sent me a PM asking if I wanted to make a collab DDA. I said yes. If you ask me, making this map was one of the most fun of mine to make, second to Firecracker. It’s also my longest map, I don’t normally make really long DDAs. Temperamental: I never understood why no one saw that this was innovative. ‘Twas the first tower loop without any items at all. (Well, a ninja and an exit.) It took me hours to get the launcher at the start right. I didn’t actually have to do the rest of the DDA, I just wanted to give it a complete feel. That Subtle 12% think they can get away with anything: YEAH. AN ACTION MAP. DIDN’T SEE THAT ONE COMING DID YOU. Well, Mr_M finally convinced me to make an action map, and so we collab’d and this was the result. I’ve made a few more action maps recently, but I haven’t actually submitted any.