public OnPlayerDeath(playerid, killerid, reason) { new str[256]; if(GetPlayerMoney(playerid) <= 0) { ResetPlayerMoney(playerid); } GameTextForPlayer(playerid, "~w~WASTED", 2000, 2); if(killerid == INVALID_PLAYER_ID) { SendDeathMessage(INVALID_PLAYER_ID,playerid,reason); SetPlayerWantedLevel(playerid, 0); } else { SendDeathMessage(killerid,playerid,reason); if(GetPlayerWantedLevel(killerid) == 0) { format(str, 256, "%s has 1 Wanted Stars", PlayerName(killerid)); SendMessageToTeam(TEAM_FBI,COLOR_YELLOW,str); SetPlayerWantedLevel(killerid, 1); SetPlayerWantedLevel(playerid, 0); } else if(GetPlayerWantedLevel(killerid) == 1) { format(str, 256, "%s has 2 Wanted Stars", PlayerName(killerid)); SendMessageToTeam(TEAM_FBI,COLOR_YELLOW,str); SetPlayerWantedLevel(killerid, 2); SetPlayerWantedLevel(playerid, 0); } else if(GetPlayerWantedLevel(killerid) == 2) { format(str, 256, "%s has 3 Wanted Stars", PlayerName(killerid)); SendMessageToTeam(TEAM_FBI,COLOR_YELLOW,str); SetPlayerWantedLevel(killerid, 3); SetPlayerWantedLevel(playerid, 0); } else if(GetPlayerWantedLevel(killerid) == 3) { format(str, 256, "%s has 4 Wanted Stars", PlayerName(killerid)); SendMessageToTeam(TEAM_FBI,COLOR_YELLOW,str); SetPlayerWantedLevel(killerid, 4); SetPlayerWantedLevel(playerid, 0); } else if(GetPlayerWantedLevel(killerid) == 4) { format(str, 256, "%s has 5 Wanted Stars", PlayerName(killerid)); SendMessageToTeam(TEAM_FBI,COLOR_YELLOW,str); SetPlayerWantedLevel(killerid, 5); SetPlayerWantedLevel(playerid, 0); } else if(GetPlayerWantedLevel(killerid) == 5) { format(str, 256, "%s has 6 Wanted Stars", PlayerName(killerid)); SendMessageToTeam(TEAM_FBI,COLOR_YELLOW,str); SetPlayerWantedLevel(killerid, 6); SetPlayerWantedLevel(playerid, 0); } if(gTeam[killerid] == TEAM_FBI && GetPlayerWantedLevel(playerid) == 0) { GameTextForPlayer(killerid, "~w~Your a Bad Cop", 2000, 6); SetPlayerHealth(killerid, 5); SetPlayerWantedLevel(playerid, 0); } else if(gTeam[killerid] == TEAM_FBI && GetPlayerWantedLevel(playerid) == 1) { if(lang[killerid] == 0) { GameTextForPlayer(killerid, "~w~Tu esi atalgots", 2000, 6); } else { GameTextForPlayer(killerid, "~w~You Have Been awarded", 2000, 6); } GivePlayerMoney(killerid, 5000); SetPlayerWantedLevel(playerid, 0); } else if(gTeam[killerid] == TEAM_FBI && GetPlayerWantedLevel(playerid) == 2) { if(lang[killerid] == 0) { GameTextForPlayer(killerid, "~w~Tu esi atalgots", 2000, 6); } else { GameTextForPlayer(killerid, "~w~You Have Been awarded", 2000, 6); } GivePlayerWeapon(killerid, 16, 20); SetPlayerWantedLevel(playerid, 0); } else if(gTeam[killerid] == TEAM_FBI && GetPlayerWantedLevel(playerid) == 3) { if(lang[killerid] == 0) { GameTextForPlayer(killerid, "~w~Tu esi atalgots", 2000, 6); } else { GameTextForPlayer(killerid, "~w~You Have Been awarded", 2000, 6); } GivePlayerMoney(killerid, 10000); SetPlayerWantedLevel(playerid, 0); } else if(gTeam[killerid] == TEAM_FBI && GetPlayerWantedLevel(playerid) == 4) { if(lang[killerid] == 0) { GameTextForPlayer(killerid, "~w~Tu esi atalgots", 2000, 6); } else { GameTextForPlayer(killerid, "~w~You Have Been awarded", 2000, 6); } GivePlayerWeapon(killerid, 27, 100); SetPlayerWantedLevel(playerid, 0); } else if(gTeam[killerid] == TEAM_FBI && GetPlayerWantedLevel(playerid) == 5) { if(lang[killerid] == 0) { GameTextForPlayer(killerid, "~w~Tu esi atalgots", 2000, 6); } else { GameTextForPlayer(killerid, "~w~You Have Been awarded", 2000, 6); } GivePlayerMoney(killerid, 20000); SetPlayerWantedLevel(playerid, 0); } else if(gTeam[killerid] == TEAM_FBI && GetPlayerWantedLevel(playerid) == 6) { if(lang[killerid] == 0) { GameTextForPlayer(killerid, "~w~Tu esi atalgots", 2000, 6); } else { GameTextForPlayer(killerid, "~w~You Have Been awarded", 2000, 6); } GivePlayerWeapon(killerid, 34, 100); SetPlayerWantedLevel(playerid, 0); } } SetPlayerWantedLevel(playerid, 0); if(playerid == ShipDriver) { ShipDriver = -1; } return 1; } // Script by Courage