private void ComputerMove() { //MessageBox.Show("comp"); LoadRandomWind(); resetHurts(); List bla = Comp.GetShootingAngle(map, unitList[0].Position, unitList[1].Position, bufferMap); int minCounter = Int16.MaxValue; double angle = 0; double v0 = 0; foreach (Move s in bla) { // System.Console.WriteLine(s.obsticle.ToString()); if (minCounter > s.obsticle) { minCounter = s.obsticle; angle = s.angle; v0 = s.v0; } } unitList[1].barrelAngle = angle; bulletList = w.getBullet(unitList[1].getLineToDraw()[1], v0, angle); timerBullet.Enabled = true; BulletLoop(); RepaintMap(); mapPictureBox.Invalidate(); // resetHurts(); // if (checkStateOfGame() != 2) return; //LoadRandomWind(); // turn = Player.Human; }