import GameLogic import socket # reference to main object O = GameLogic.getCurrentController().getOwner() # if server is not connected if O.Conectado == 0: # computer name and port number host = '' port = 50007 # socket for protocol UDP GameLogic.conn = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) GameLogic.conn.bind((host, port)) # set socket to nonblocking mode GameLogic.conn.setblocking(0) # server is connected to client O.Conectado = 'TRUE'