if(HouseInfo[h][hRentabil] == 0) { format(string, sizeof(string), "~w~This House is owned by~n~%s~n~Level : %d",HouseInfo[h][hOwner],HouseInfo[h][hLevel]); } else { format(string, sizeof(string), "~w~This House is owned by~n~%s~n~Rent: $%d Level : %d~n~Type /rentroom to rent a room",HouseInfo[h][hOwner],HouseInfo[h][hRent],HouseInfo[h][hLevel]); } GameTextForPlayer(i, string, 5000, 3); return 1;