onClipEvent (enterFrame) { if (Key.isDown(key.UP)) { this._y -=13; } if (Key.isDown(key.DOWN)) { this._y +=13; } if (Key.isDown(key.LEFT)) { this._x -=13; } if (Key.isDown(key.RIGHT)) { this._x +=13; } //wall boundaries START if (hitTest(_root.bottom_wall)==true) { _y=_root.bottom_wall._y - _root.joe._height } if (hitTest(_root.top_wall)==true) { _y=_root.top_wall._y + 16 // 16 is just the width of the wall } if (hitTest(_root.left_wall)==true) { _x=_root.left_wall._x + 20 // 20 is just the width of the wall } if (hitTest(_root.right_wall)==true) { _x=_root.right_wall._x - _root.joe._width } //wall boundareis END }