#include #include #include #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else #endif public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/tele-ls", true)==0) { if(IsPlayerInAnyVehicle(playerid)) { new Float:X; new Float:Y; new Float:Z; new VehicleID; GetPlayerPos(playerid, X, Y, Z); VehicleID = GetPlayerVehicleID(playerid); SetVehiclePos(VehicleID, 2485.3784,-1669.2168,13.3359); SetVehicleZAngle(VehicleID,265.7448); SetPlayerInterior(playerid,0); //Sets the interior, set it to 0 if its on the normal "outside" world. GameTextForPlayer(playerid, "Tu atrodies Los Santos",3000,5); } else { new Float:X; new Float:Y; new Float:Z; GetPlayerPos(playerid, X, Y, Z); SetPlayerPos(playerid, 2485.3784,-1669.2168,13.3359); SetPlayerFacingAngle(playerid,181.7940); SetPlayerInterior(playerid,0); //Sets the interior, set it to 0 if its on the normal "outside" world. GameTextForPlayer(playerid, "Tu atrodies Los Santos",3000,5); } } if(strcmp(cmdtext, "/tele lv", true)==0) { if(IsPlayerInAnyVehicle(playerid)) { new Float:X; new Float:Y; new Float:Z; new VehicleID; GetPlayerPos(playerid, X, Y, Z); VehicleID = GetPlayerVehicleID(playerid); SetVehiclePos(VehicleID, 2038.4742,1338.9492,10.6719); SetVehicleZAngle(VehicleID,265.7448); SetPlayerInterior(playerid,0); //Sets the interior, set it to 0 if its on the normal "outside" world. GameTextForPlayer(playerid, "~W~Last ~R~Venturas",3000,5); } else { new Float:X; new Float:Y; new Float:Z; GetPlayerPos(playerid, X, Y, Z); SetPlayerPos(playerid, 2038.4742,1338.9492,10.6719); SetPlayerFacingAngle(playerid,181.7940); SetPlayerInterior(playerid,0); //Sets the interior, set it to 0 if its on the normal "outside" world. GameTextForPlayer(playerid, "~W~Las ~R~Venturas",3000,5); } return 1; } return 1; }