on $*:TEXT:*:#: { if ($chan == #eyes && $nick isreg $chan ) { if ($left($1,1) !isin @!.) halt if ($regex($1,/time/Si)) var %style = memtime elseif ($regex($1,/active/Si)) var %style = act elseif ($regex($1,/world(s)/Si)) var %style = wlds elseif ($regex($1,/command(s)?/Si)) var %style = memcom elseif ($regex($1,/active/Si)) var %style = act elseif ($regex($1,/gw|goodworld/Si)) var %style = gw elseif ($regex($1,/bw|badworld/Si)) var %style = bw elseif ($regex($1,/on/Si)) var %style = memon elseif ($regex($1,/off/Si)) var %style = memoff elseif ($regex($1,/eye(s)?|me/Si)) var %style = eyes elseif ($regex($1,/members/Si)) var %style = memb elseif ($regex($1,/scouter/Si)) var %style = scout elseif ($regex($1,/leader/Si)) var %style = lead if (%style == lead) { notice $nick the current leader is $iif(%eyes.leader,%eyes.leader,none set) $+ . Please follow their lead. } if (%style == memb) { var %i = 0 var %t = $hget(eyes,0).item while (%i < %t) { inc %i var %list = $addtok(%list,$hget(eyes,%i).item,32) } if (%list != $null) { notice $nick there are %eyes ppl scouting and they are: $addtok(%list,$hget(eyes,%i).item,32) } else notice $nick there is no one scouting right now. } if (%style == eyes) { if ($hget(eyes,$nick) == $null) { notice $nick please do !on first before checking world. | halt } elseif (%eyes == 1 ) { notice $nick you are the only scouter please scout worlds 20-144. } elseif (%scout. [ $+ [ $nick ] ] == $nick) { notice $nick you are set to scout worlds %scouters.message. [ $+ [ %scouters. [ $+ [ $nick ] ] ] ] | halt } else { inc %leg hadd scout $nick $nick set %scout. [ $+ [ $nick ] ] $nick set %scouters. [ $+ [ $nick ] ] %leg set %scouter. [ $+ [ %leg ] ] $nick if (%scouter.1 == $nick ) { notice $nick you are set to scout worlds %scouters.message.1 } elseif (%scouter.2 == $nick ) { notice %scouter.2 you are set to scout worlds %scouters.message.2 } elseif (%scouter.3 == $nick ) { /notice %scouter.3 you are set to scout worlds %scouters.message.3 } elseif (%scouter.4 == $nick ) { /notice %scouter.4 you are set to scout worlds %scouters.message.4 } elseif (%scouter.5 == $nick ) { /notice %scouter.5 you are set to scout worlds %scouters.message.5 } elseif (%scouter.6 == $nick ) { /notice %scouter.6 you are set to scout worlds %scouters.message.6 } elseif (%scouter.7 == $nick ) { /notice %scouter.7 you are set to scout worlds %scouters.message.7 } elseif (%scouter.8 == $nick ) { /notice %scouter.8 you are set to scout worlds %scouters.message.8 } elseif (%scouter.9 == $nick ) { /notice %scouter.9 you are set to scout worlds %scouters.message.9 } elseif (%scouter.10 == $nick ) { /notice %scouter.10 you are set to scout worlds %scouters.message.10 } } } if (%style == memoff) { if ($hget(eyes,$nick) == $null) { notice $nick you are not on the active scouters list. | halt } else { hdel eyes $nick $nick | notice $nick you have been removed from the active scouters list. | dec %eyes | dec %leg | hdel scout $nick $nick msg $chan a scouter has left please re-check your worlds by using !eye to make sure you are checking the right ones. unset %scouter.* | unset %scout.* | unset %scouters.* } } if (%style == memon) { if ($hget(eyes,$nick) == $null) { hadd eyes $nick $nick | notice $nick you have been added to the active scouters list. | inc %eyes msg #eyes another person has joined the scouters please re-check your worlds to be scouted. if (%eyes =< 11 ) { notice $nick there are already 10 scouters please ask if one of them needs help. } else { /huworld } else notice $nick you are already on the active scouters list. | halt } } if (%style == bw) { if ($2 isnum 1-144 ) { if ($hget(worlds,$2) != $2 ) { hdel worlds $2 $2 | notice $nick $2 has been added to the bad list. } } } if (%style == gw) { if ($2 isnum 1-144 ) { if ($hget(good,$2) != $2 ) { hadd good $2 $2 | notice $nick $2 has been added to the good list. } } } if (%style == wlds) { var %i = 0 var %t = $hget(worlds,0).item while (%i < %t) { inc %i var %list = $addtok(%list,$hget(worlds,%i).item,32) } if (%list != $null) { notice $nick the bad worlds are: $addtok(%list,$hget(worlds,%i).item,32) } else notice $nick there are no bad worlds set right now. } if (%style == act) { var %i = 0 var %t = $hget(active,0).item while (%i < %t) { inc %i var %list = $addtok(%list,$hget(active,%i).item,32) var %clist = $addtok(%clist,$hget(changing,%i).item,32) } if (%list != $null) { if (%changer == 1) { notice $nick the active staff is: $addtok(%list,$hget(active,%i).item,32) } else notice $nick the active staff are: $addtok(%list,$hget(active,%i).item,32) } else notice $nick there is no one active to set a world right now. Sorry } if (%style == memtime) { notice $nick $nick $+ , The world was changed $duration($calc( $ctime - %hutime )) ago by %hunick $+ . } if (%style == memcom) { msg $nick 4!on 1Adds you to the scouters list msg $nick 4!eye/!me 1Tells you what worlds to scout if you are on the scouters list msg $nick 4!off 1Takes you off the access list msg $nick 4!worlds 1lets you know what worlds are bad timer 1 1 msg $nick 4!goodworld/gw 1sets a world as a good world. Please make sure you are there for at least 3 min before setting as a good world timer 1 1 msg $nick 4!badworld/bw 1sets a world as a bad world. timer 1 1 msg $nick 4!leader 1tells you who the leader is set as timer 1 1 msg $nick 4!active 1tells you who is the active world changers } } } on $*:TEXT:*:#: { if ($chan == #eyes && %eyes.leader == $nick) { if ($left($1,1) !isin @!.) halt if ($regex($1,/time/Si)) var %style = memtime elseif ($regex($1,/active/Si)) var %style = act elseif ($regex($1,/world(s)/Si)) var %style = wlds elseif ($regex($1,/command(s)?/Si)) var %style = memcom elseif ($regex($1,/active/Si)) var %style = act elseif ($regex($1,/gw|goodworld/Si)) var %style = gw elseif ($regex($1,/bw|badworld/Si)) var %style = bw elseif ($regex($1,/on/Si)) var %style = memon elseif ($regex($1,/off/Si)) var %style = memoff elseif ($regex($1,/(eye(s)?|me)/Si)) var %style = eyes elseif ($regex($1,/members/Si)) var %style = memb elseif ($regex($1,/scouter/Si)) var %style = scout elseif ($regex($1,/leader/Si)) var %style = lead elseif ($regex($1,/changebad/Si)) var %style = staffchange } if (%style == staffchange ) { hdel good $2 $2 hadd worlds $2 $2 notice $nick $2 has been moved from the good list to the bad list. } if (%style == lead) { notice $nick the current leader is $iif(%eyes.leader,%eyes.leader,none set) $+ . Please follow their lead. } if (%style == memb) { var %i = 0 var %t = $hget(eyes,0).item while (%i < %t) { inc %i var %list = $addtok(%list,$hget(eyes,%i).item,32) } if (%list != $null) { notice $nick there are %eyes ppl scouting and they are: $addtok(%list,$hget(eyes,%i).item,32) } else notice $nick there is no one scouting right now. } if (%style == eyes) { if ($hget(eyes,$nick) == $null) { notice $nick please do !on first before checking world. | halt } elseif (%eyes == 1 ) { notice $nick you are the only scouter please scout worlds 20-144. } elseif (%scout. [ $+ [ $nick ] ] == $nick) { notice $nick you are set to scout worlds %scouters.message. [ $+ [ %scouters. [ $+ [ $nick ] ] ] ] | halt } else { inc %leg hadd scout $nick $nick set %scout. [ $+ [ $nick ] ] $nick set %scouters. [ $+ [ $nick ] ] %leg set %scouter. [ $+ [ %leg ] ] $nick if (%scouter.1 == $nick ) { notice $nick you are set to scout worlds %scouters.message.1 } elseif (%scouter.2 == $nick ) { notice %scouter.2 you are set to scout worlds %scouters.message.2 } elseif (%scouter.3 == $nick ) { /notice %scouter.3 you are set to scout worlds %scouters.message.3 } elseif (%scouter.4 == $nick ) { /notice %scouter.4 you are set to scout worlds %scouters.message.4 } elseif (%scouter.5 == $nick ) { /notice %scouter.5 you are set to scout worlds %scouters.message.5 } elseif (%scouter.6 == $nick ) { /notice %scouter.6 you are set to scout worlds %scouters.message.6 } elseif (%scouter.7 == $nick ) { /notice %scouter.7 you are set to scout worlds %scouters.message.7 } elseif (%scouter.8 == $nick ) { /notice %scouter.8 you are set to scout worlds %scouters.message.8 } elseif (%scouter.9 == $nick ) { /notice %scouter.9 you are set to scout worlds %scouters.message.9 } elseif (%scouter.10 == $nick ) { /notice %scouter.10 you are set to scout worlds %scouters.message.10 } } } if (%style == memoff) { if ($hget(eyes,$nick) == $null) { notice $nick you are not on the active scouters list. | halt } else { unset %scouters.message.* | hdel eyes $nick $nick | notice $nick you have been removed from the active scouters list. | dec %eyes | unset %leg | hdel scout $nick $nick msg $chan a scouter has left please re-check your worlds by using !eye to make sure you are checking the right ones. unset %scouter.* | unset %scout.* | unset %scouters.* } } if (%style == memon) { if ($hget(eyes,$nick) == $null) { hadd eyes $nick $nick | notice $nick you have been added to the active scouters list. | inc %eyes msg #eyes another person has joined the scouters please re-check your worlds to be scouted. if (%eyes =< 11 ) { notice $nick there are already 10 scouters please ask if one of them needs help. } else { /huworld } else notice $nick you are already on the active scouters list. | halt } } if (%style == bw) { if ($2 isnum 1-144 ) { if ($hget(good,$2) == $2 ) { hdel good $2 $2 | hadd worlds $2 $2 | notice $nick $2 has been taken of the good list and moved to the bad list. } else hadd worlds $2 $2- | notice $nick $2- has been added to the bad worlds } } if (%style == gw) { if ($2 isnum 1-144 ) { if ($hget(good,$2) == $2 ) { hdel good $2 $2 | hadd worlds $2 $2 | notice $nick $2 has been taken of the good list and moved to the bad list. } else hadd worlds $2 $2- | notice $nick $2- has been added to the bad worlds } } if (%style == wlds) { var %i = 0 var %t = $hget(worlds,0).item while (%i < %t) { inc %i var %list = $addtok(%list,$hget(worlds,%i).item,32) } if (%list != $null) { notice $nick the bad worlds are: $addtok(%list,$hget(worlds,%i).item,32) } else notice $nick there are no bad worlds set right now. } if (%style == act) { var %i = 0 var %t = $hget(active,0).item while (%i < %t) { inc %i var %list = $addtok(%list,$hget(active,%i).item,32) var %clist = $addtok(%clist,$hget(changing,%i).item,32) } if (%list != $null) { if (%changer == 1) { notice $nick the active staff is: $addtok(%list,$hget(active,%i).item,32) } else notice $nick the active staff are: $addtok(%list,$hget(active,%i).item,32) } else notice $nick there is no one active to set a world right now. Sorry } if (%style == memtime) { notice $nick $nick $+ , The world was changed $duration($calc( $ctime - %hutime )) ago by %hunick $+ . } if (%style == memcom) { msg $nick 4!on 1Adds you to the scouters list. msg $nick 4!eye/!me 1Tells you what worlds to scout if you are on the scouters list. msg $nick 4!off 1Takes you off the access list. msg $nick 4!worlds 1lets you know what worlds are bad. timer 1 1 msg $nick 4!goodworld/gw 1sets a world as a good world. Please make sure you are there for at least 3 min before setting as a good world. timer 1 1 msg $nick 4!badworld/bw 1sets a world as a bad world. timer 1 1 msg $nick 4!leader 1tells you who the leader is set as. timer 1 1 msg $nick 4!active 1tells you who is the active world changers. timer 1 1 msg $nick 4!changebad 1will change a world from the good worlds to bad worlds. } }