", "'", "`", "java", "javascript", "var", ",", "*", "","a","b","c","d","e"); // Repair Weapon if($cgi[doatrepair]){ if($cgi[atrepair0]){$wepid=0;$wal=$cgi[atrepair0];} if($cgi[atrepair1]){$wepid=1;$wal=$cgi[atrepair1];} if($cgi[atrepair2]){$wepid=2;$wal=$cgi[atrepair2];} if($cgi[atrepair3]){$wepid=3;$wal=$cgi[atrepair3];} if($cgi[atrepair4]){$wepid=4;$wal=$cgi[atrepair4];} if($cgi[atrepair5]){$wepid=5;$wal=$cgi[atrepair5];} if($cgi[atrepair6]){$wepid=6;$wal=$cgi[atrepair6];} if($cgi[atrepair7]){$wepid=7;$wal=$cgi[atrepair7];} if($wal < 0){ $detail='Meh';}else{ $strip= str_replace($re,"",$wal); $detail=RepairWeapon($wepid,$strip,$user,1); header("Location: armory.php?strErr=$detail");}} if($cgi[dodefrepair]){ if($cgi[defrepair0]){$wepid=0;$wal=$cgi[defrepair0];} if($cgi[defrepair1]){$wepid=1;$wal=$cgi[defrepair1];} if($cgi[defrepair2]){$wepid=2;$wal=$cgi[defrepair2];} if($cgi[defrepair3]){$wepid=3;$wal=$cgi[defrepair3];} if($cgi[defrepair4]){$wepid=4;$wal=$cgi[defrepair4];} if($cgi[defrepair5]){$wepid=5;$wal=$cgi[defrepair5];} if($cgi[defrepair6]){$wepid=6;$wal=$cgi[defrepair6];} if($cgi[defrepair7]){$wepid=7;$wal=$cgi[defrepair7];} if($wal < 0){ $detail='Meh';}else{ $strip= str_replace($re,"",$wal); $detail=RepairWeapon($wepid,$strip,$user,0); header("Location: armory.php?strErr=$detail");}} // Sell Weapon if($cgi[doatscrapsell]){ if($cgi[atscrapsell0]){$wepid=0;$wal=$cgi[atscrapsell0];} if($cgi[atscrapsell1]){$wepid=1;$wal=$cgi[atscrapsell1];} if($cgi[atscrapsell2]){$wepid=2;$wal=$cgi[atscrapsell2];} if($cgi[atscrapsell3]){$wepid=3;$wal=$cgi[atscrapsell3];} if($cgi[atscrapsell4]){$wepid=4;$wal=$cgi[atscrapsell4];} if($cgi[atscrapsell5]){$wepid=5;$wal=$cgi[atscrapsell5];} if($cgi[atscrapsell6]){$wepid=6;$wal=$cgi[atscrapsell6];} if($cgi[atscrapsell7]){$wepid=7;$wal=$cgi[atscrapsell7];} if($wal < 0){ $detail=='Meh';}else{ $strip= str_replace($re,"",$wal); ScrapSell($wepid,$strip,$cgi[doscrapsell],$user,1); }} if($cgi[dodefscrapsell]){ if($cgi[defscrapsell0]){$wepid=0;$wal=$cgi[defscrapsell0];} if($cgi[defscrapsell1]){$wepid=1;$wal=$cgi[defscrapsell1];} if($cgi[defscrapsell2]){$wepid=2;$wal=$cgi[defscrapsell2];} if($cgi[defscrapsell3]){$wepid=3;$wal=$cgi[defscrapsell3];} if($cgi[defscrapsell4]){$wepid=4;$wal=$cgi[defscrapsell4];} if($cgi[defscrapsell5]){$wepid=5;$wal=$cgi[defscrapsell5];} if($cgi[defscrapsell6]){$wepid=6;$wal=$cgi[defscrapsell6];} if($cgi[defscrapsell7]){$wepid=7;$wal=$cgi[defscrapsell7];} if($wal < 0){ $detail=='Meh';}else{ $strip= str_replace($re,"",$wal); ScrapSell($wepid,$strip,$cgi[doscrapsell],$user,0); }} if($cgi[dospyscrapsell]){ if($cgi[spyscrapsell0] >0 && $cgi[spyscrapsell0] >=1){$wepid=0;$wal=$cgi[atscrapsell0];} if($cgi[spyscrapsell1] >0 && $cgi[spyscrapsell1] >=1){$wepid=1;$wal=$cgi[atscrapsell1];} if($cgi[spyscrapsell2] >0 && $cgi[spyscrapsell2] >=1){$wepid=2;$wal=$cgi[spyscrapsell2];} if($cgi[spyscrapsell3] >0 && $cgi[spyscrapsell3] >=1){$wepid=3;$wal=$cgi[spyscrapsell3];} if($cgi[spyscrapsell4] >0 && $cgi[spyscrapsell4] >=1){$wepid=4;$wal=$cgi[spyscrapsell4];} if($cgi[spyscrapsell5] >0 && $cgi[spyscrapsell5] >=1){$wepid=5;$wal=$cgi[spyscrapsell5];} if($cgi[spyscrapsell6] >0 && $cgi[spyscrapsell6] >=1){$wepid=6;$wal=$cgi[spyscrapsell6];} if($cgi[spyscrapsell7] >0 && $cgi[spyscrapsell7] >=1){$wepid=7;$wal=$cgi[spyscrapsell7];} if($cgi[spyscrapsell8] >0 && $cgi[spyscrapsell8] >=1){$wepid=8;$wal=$cgi[spyscrapsell8];} $strip= str_replace($re,"",$wal); ScrapSell($wepid,$strip,$cgi[doscrapsell],$user,2); } if($cgi[dosenscrapsell]){ if($cgi[senscrapsell0] >0 && $cgi[senscrapsell0] >=1){$wepid=0;$wal=$cgi[senscrapsell0];} if($cgi[senscrapsell1] >0 && $cgi[senscrapsell1] >=1){$wepid=1;$wal=$cgi[senscrapsell1];} if($cgi[senscrapsell2] >0 && $cgi[senscrapsell2] >=1){$wepid=2;$wal=$cgi[senscrapsell2];} if($cgi[senscrapsell3] >0 && $cgi[senscrapsell3] >=1){$wepid=3;$wal=$cgi[senscrapsell3];} if($cgi[senscrapsell4] >0 && $cgi[senscrapsell4] >=1){$wepid=4;$wal=$cgi[senscrapsell4];} if($cgi[senscrapsell5] >0 && $cgi[senscrapsell5] >=1){$wepid=5;$wal=$cgi[senscrapsell5];} if($cgi[senscrapsell6] >0 && $cgi[senscrapsell6] >=1){$wepid=6;$wal=$cgi[senscrapsell6];} if($cgi[senscrapsell7] >0 && $cgi[senscrapsell7] >=1){$wepid=7;$wal=$cgi[senscrapsell7];} if($cgi[senscrapsell8] >0 && $cgi[senscrapsell8] >=1){$wepid=8;$wal=$cgi[senscrapsell8];} $strip= str_replace($re,"",$wal); ScrapSell($wepid,$strip,$cgi[doscrapsell],$user,3); } // Buy Weapona if($cgi[buybut]){ if($cgi[buy_w0]) { if($cgi[buy_w0] < 0){ $detail=='Meh'; }else{ $detail=BuyWeapon(0,$cgi[buy_w0],0,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); }} if($cgi[buy_w1]) { if($cgi[buy_w1] < 0){ $detail=='Meh'; }else{ $detail=BuyWeapon(1,$cgi[buy_w1],0,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); }} if($cgi[buy_w2]) { if($cgi[buy_w2] < 0){ $detail=='Meh'; }else{ $detail=BuyWeapon(2,$cgi[buy_w2],0,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); }} if($cgi[buy_w3]) { if($cgi[buy_w3] < 0){ $detail=='Meh'; }else{ $detail=BuyWeapon(3,$cgi[buy_w3],1,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); }} if($cgi[buy_w4]) { if($cgi[buy_w4] < 0){ $detail=='Meh'; }else{ $detail=BuyWeapon(4,$cgi[buy_w4],0,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); }} if($cgi[buy_w5]) { if($cgi[buy_w5] < 0){ $detail=='Meh'; }else{ $detail=BuyWeapon(5,$cgi[buy_w5],0,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); }} if($cgi[buy_w6]) { if($cgi[buy_w6] < 0){ $detail=='Meh'; }else{ $detail=BuyWeapon(6,$cgi[buy_w6],0,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); }} if($cgi[buy_w7]) { if($cgi[buy_w7] < 0){ $detail=='Meh'; }else{ $detail=BuyWeapon(7,$cgi[buy_w7],0,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); }} if($cgi[buy_dw0]){ if($cgi[buy_dw0] < 0){ $detail=='Meh'; }else{ $detail=BuyWeapon(0,$cgi[buy_dw0],1,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); }} if($cgi[buy_dw1]){ if($cgi[buy_dw1] < 0){ $detail=='Meh'; }else{ $detail=BuyWeapon(1,$cgi[buy_dw1],01,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); }} if($cgi[buy_dw2]){ if($cgi[buy_dw2] < 0){ $detail=='Meh'; }else{ $detail=BuyWeapon(2,$cgi[buy_dw2],1,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); }} if($cgi[buy_dw3]){ if($cgi[buy_dw3] < 0){ $detail=='Meh'; }else{ $detail=BuyWeapon(3,$cgi[buy_dw3],1,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); }} if($cgi[buy_dw4]){ if($cgi[buy_dw4] < 0){ $detail=='Meh'; }else{ $detail=BuyWeapon(4,$cgi[buy_dw4],1,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); }} if($cgi[buy_dw5]){ if($cgi[buy_dw5] < 0){ $detail=='Meh'; }else{ $detail=BuyWeapon(5,$cgi[buy_dw5],1,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); }} if($cgi[buy_dw6]){ if($cgi[buy_dw6] < 0){ $detail=='Meh'; }else{ $detail=BuyWeapon(6,$cgi[buy_dw6],1,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); }} if($cgi[buy_dw7]){ if($cgi[buy_dw7] < 0){ $detail=='Meh'; }else{ $detail=BuyWeapon(7,$cgi[buy_dw7],1,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); }} if($cgi[buy_sw0] >0 && $cgi[buy_sw0] >=1){ $detail=BuyWeapon(0,$cgi[buy_sw0],2,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); } if($cgi[buy_sw1] >0 && $cgi[buy_sw1] >=1){ $detail=BuyWeapon(1,$cgi[buy_sw1],2,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); } if($cgi[buy_sw2] >0 && $cgi[buy_sw2] >=1){ $detail=BuyWeapon(2,$cgi[buy_sw2],2,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); } if($cgi[buy_sw3] >0 && $cgi[buy_sw3] >=1){ $detail=BuyWeapon(3,$cgi[buy_sw3],2,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); } if($cgi[buy_sw4] >0 && $cgi[buy_sw4] >=1){ $detail=BuyWeapon(4,$cgi[buy_sw4],2,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); } if($cgi[buy_sw5] >0 && $cgi[buy_sw5] >=1){ $detail=BuyWeapon(5,$cgi[buy_sw5],2,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); } if($cgi[buy_sw6] >0 && $cgi[buy_sw6] >=1){ $detail=BuyWeapon(6,$cgi[buy_sw5],2,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); } if($cgi[buy_sw7] >0 && $cgi[buy_sw7] >=1){ $detail=BuyWeapon(7,$cgi[buy_sw7],2,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); } if($cgi[buy_sw8] >0 && $cgi[buy_sw8] >=1){ $detail=BuyWeapon(8,$cgi[buy_sw8],2,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); } if($cgi[buy_sew0] >0 && $cgi[buy_sew0] >=1){ $detail=BuyWeapon(0,$cgi[buy_sew0],3,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); } if($cgi[buy_sew1] >0 && $cgi[buy_sew1] >=1){ $detail=BuyWeapon(1,$cgi[buy_sew1],3,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); } if($cgi[buy_sew2] >0 && $cgi[buy_sew2] >=1){ $detail=BuyWeapon(2,$cgi[buy_sew2],3,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); } if($cgi[buy_sew3] >0 && $cgi[buy_sew3] >=1){ $detail=BuyWeapon(3,$cgi[buy_sew3],3,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); } if($cgi[buy_sew4] >0 && $cgi[buy_sew4] >=1){ $detail=BuyWeapon(4,$cgi[buy_sew4],3,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); } if($cgi[buy_sew5] >0 && $cgi[buy_sew5] >=1){ $detail=BuyWeapon(5,$cgi[buy_sew5],3,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); } if($cgi[buy_sew6] >0 && $cgi[buy_sew6] >=1){ $detail=BuyWeapon(6,$cgi[buy_sew6],3,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); } if($cgi[buy_sew7] >0 && $cgi[buy_sew7] >=1){ $detail=BuyWeapon(7,$cgi[buy_sew7],3,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); } if($cgi[buy_sew8] >0 && $cgi[buy_sew8] >=1){ $detail=BuyWeapon(8,$cgi[buy_sew8],3,$user); $user=getUserDetails($_SESSION['isLogined'],"*"); header("Location: armory.php?strErr=$detail"); } //Upgrade Fortification if($cgi[upgrade_fortification]) {$detail=Upgrade($user,'fortification',$cgi[upgrade_fortification]);header("Location: armory.php?strErr=$detail");} //Upgrade Siege if($cgi[upgrade_siege]) {$detail=Upgrade($user,'siege',$cgi[upgrade_siege]);header("Location: armory.php?strErr=$detail");} ?> Devil's Reign :: Armory

Armory

",$conf["race"][$user->race]["weapon"][$wep[$i]->weaponID]["name"]);?> weaponStrength; $y=$conf["race"][$user->race]["weapon"][$wep[$i]->weaponID]["strength"];?> ",$conf["race"][$user->race]["defenseweapon"][$wep[$i]->weaponID]["name"]);?> weaponStrength; $y=$conf["race"][$user->race]["defenseweapon"][$wep[$i]->weaponID]["strength"];?> ",$conf["race"][$user->race]["spyweapon"][$wep[$i]->weaponID]["name"]);?> weaponStrength; $y=$conf["race"][$user->race]["spyweapon"][$wep[$i]->weaponID]["strength"]; $z=$conf["race"][$user->race]["spyweapon"][$wep[$i]->weaponID]["price"];?> ",$conf["race"][$user->race]["sentryweapon"][$wep[$i]->weaponID]["name"]);?> weaponStrength; $y=$conf["race"][$user->race]["sentryweapon"][$wep[$i]->weaponID]["strength"]; $z=$conf["race"][$user->race]["sentryweapon"][$wep[$i]->weaponID]["price"];?>
Current Weapon Inventory
Attack Weapons Quantity Strength Repair Scrap/Sell
%sweaponCount) ?> /
weaponCount;$id=$wep[$i]->weaponID;?>
name=atrepair >
> race]["weapon"][$wep[$i]->weaponID]["price"])*(0.75)); if($pr>0){echo "Sell for ";numecho($pr);echo " Gold";} else echo "Scrap"; ?>" name=doatscrapsell>
Defense Weapons Quantity Strength Repair Scrap/Sell
%sweaponCount) ?> /
weaponCount;$id=$wep[$i]->weaponID;?>
>
> race]["defenseweapon"][$wep[$i]->weaponID]["price"])*(0.75)); if($pr>0){echo "Sell for ";numecho($pr);echo " Gold";} else echo "Scrap"; ?>" name=dodefscrapsell>
Current Covert Tools
Spy Weapons Quantity Strength Sell
%sweaponCount) ?>
weaponCount;$id=$wep[$i]->weaponID;?>
No Repairs
> race]["spyweapon"][$wep[$i]->weaponID]["price"])*(0.5)); if($pr>0){echo "Sell for ";numecho($pr);echo " Gold";} else echo "Scrap"; ?>" name=doatscrapsell>
Sentry Weapons Quantity Strength Sell
%sweaponCount) ?>
weaponCount;$id=$wep[$i]->weaponID;?>
No Repairs
> race]["sentryweapon"][$wep[$i]->weaponID]["price"])*(0.5)); if($pr>0){echo "Sell for ";numecho($pr);echo " Gold";} else echo "Scrap"; ?>" name=doatscrapsell>

Military Effectiveness
Strike Action Ranked strikeActionRank){ numecho ($userR->strikeActionRank); } else echo "#unranked"; ?>
Defensive Action Ranked defenceActionRank){ numecho ($userR->defenceActionRank); } else echo "#unranked"; ?>
Covert Action Ranked covertActionRank ){ numecho ($userR->covertActionRank ); } else echo "#unranked"; ?>
Sentry Action: Ranked sentryActionRank ){ numecho ($userR->sentryActionRank ); } else echo "#unranked"; ?>

Personnel
Trained Attack Soldiers trainedAttackSold)?>
Trained Attack Mercenaries trainedAttackMerc)?>
Trained Defense Soldiers trainedDefSold)?>
Trained Defense Mercenaries trainedDefMerc)?>
Untrained Soldiers untrainedSold)?>
Untrained Mercenaries untrainedMerc)?>
Spies spies)?>
Sentries sentries)?>
Total Fighting Force
",$conf["race"][$user->race]["weapon"][$i]["name"]);?> ";} ?> ",$conf["race"][$user->race]["defenseweapon"][$i]["name"]);?> ";} ?> ", $conf["race"][$user->race]["spyweapon"][$i]["name"]);?> "; } ?> ", $conf["race"][$user->race]["sentryweapon"][$i]["name"]);?> "; } ?>
Buy Weapons
Attack Weapons Strength Price Buy
%srace]["weapon"][$i]["strength"])?> race]["weapon"][$i]["price"])?> Gold
Defense Weapons Strength Price Buy
%srace]["defenseweapon"][$i]["strength"])?> race]["defenseweapon"][$i]["price"])?> Gold
Spy Weapons: Strength: Price: Buy:
%srace]["spyweapon"][$i]["strength"])?> race]["spyweapon"][$i]["price"])?>
Sentry Weapons: Strength: Price: Buy:
%srace]["sentryweapon"][$i]["strength"])?> race]["sentryweapon"][$i]["price"])?>
race]["fortification"][$user->fortificationLevel]["name"]; if($conf["race"][$user->race]["fortification"][$user->fortificationLevel+1]["price"]) {$kn=$conf["race"][$user->race]["fortification"][$user->fortificationLevel+1]["price"].' Gold For '.$conf["race"][$user->race]["fortification"][$user->fortificationLevel+1]["name"].' (+'.$conf["race"][$user->race]["fortification"][$user->fortificationLevel+1]["defence"].'%)';} else {$kn='No more upgrades available';} ?>
Upgrade Fortification
Current Fortification Upgrade
race]["siege"][$user->siegeLevel]["name"]; if($conf["race"][$user->race]["siege"][$user->siegeLevel+1]["price"]) {$kn=$conf["race"][$user->race]["siege"][$user->siegeLevel+1]["price"].' Gold For '.$conf["race"][$user->race]["siege"][$user->siegeLevel+1]["name"].' (+'.$conf["race"][$user->race]["siege"][$user->siegeLevel+1]["attack"].'%)';} else {$kn='No more upgrades available';} ?>
Upgrade Siege Technology
Current Siege Technology Upgrade