#include #include #include #include #define NETWORK_ERROR -1 #define NETWORK_OK 0 void ReportError(int, const char *); int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmd, int nShow) { WORD sockVersion; WSADATA wsaData; int nret; char send1[100] = "Hello"; char recv1[100]; char ip[MAX_PATH] = "216.178.39.14"; sockVersion = MAKEWORD(1, 1); // We'd like Winsock version 1.1 // We begin by initializing Winsock WSAStartup(sockVersion, &wsaData); // Next, create the listening socket SOCKET listeningSocket; listeningSocket = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP); //////////////ERROR///////////////////////// if (listeningSocket == INVALID_SOCKET) { nret = WSAGetLastError(); // Get a more detailed error ReportError(nret, "socket()"); // Report the error with our custom function WSACleanup(); // Shutdown Winsock return NETWORK_ERROR; // Return an error value } /////////////////////////////////////////////////////////// // Use a SOCKADDR_IN struct to fill in address information SOCKADDR_IN serverInfo; serverInfo.sin_family = AF_INET; serverInfo.sin_port = 80; serverInfo.sin_addr.s_addr=inet_addr (ipa);// Since this socket is listening for connections, // any local address will do // Convert integer 8888 to network-byte order // and insert into the port field // Bind the socket to our local server address nret = bind(listeningSocket, (LPSOCKADDR)&serverInfo, sizeof(struct sockaddr)); if (nret == SOCKET_ERROR) { nret = WSAGetLastError(); ReportError(nret, "bind()"); send(listeningSocket,send1,sizeof(send1),MSG_OOB); WSACleanup(); return NETWORK_ERROR; } // Make the socket listen nret = listen(listeningSocket, 10); // Up to 10 connections may wait at any // one time to be accept()'ed if (nret == SOCKET_ERROR) { nret = WSAGetLastError(); ReportError(nret, "listen()"); WSACleanup(); return NETWORK_ERROR; } // Wait for a client SOCKET theClient; theClient = accept(listeningSocket, NULL, // Address of a sockaddr structure (see explanation below) NULL); // Address of a variable containing size of sockaddr struct if (theClient == INVALID_SOCKET) { nret = WSAGetLastError(); ReportError(nret, "accept()"); recv(theClient,recv1,sizeof(recv1),MSG_PEEK); WSACleanup(); return NETWORK_ERROR; } // Send and receive from the client, and finally, closesocket(theClient); closesocket(listeningSocket); // Shutdown Winsock WSACleanup(); return NETWORK_OK; } void ReportError(int errorCode, const char *whichFunc) { char errorMsg[92]; // Declare a buffer to hold // the generated error message ZeroMemory(errorMsg, 92); // Automatically NULL-terminate the string // The following line copies the phrase, whichFunc string, and integer errorCode into the buffer sprintf(errorMsg, "Call to %s returned error %d!", (char *)whichFunc, errorCode); MessageBox(NULL, errorMsg, "socketIndication", MB_OK); }