if ($regex($1,/on/Si)) var %style = memon elseif ($regex($1,/!on/Si)) var %style = on elseif ($regex($1,/command(s)?/Si)) var %style = staffcom elseif ($regex($1,/set/Si)) var %style = staffset elseif ($regex($1,/good(worlds)?/Si)) var %style = staffgood elseif ($regex($1,/clear/Si)) var %style = staffclear elseif ($regex($1,/remove/Si)) var %style = staffremove elseif ($regex($1,/changebad/Si)) var %style = staffchange elseif ($regex($1,/time/Si)) var %style = time elseif ($regex($1,/active/Si)) var %style = act elseif ($regex($1,/world(s)/Si)) var %style = wlds elseif ($regex($1,/active/Si)) var %style = act elseif ($regex($1,/g(ood)?w(orld)?/Si)) var %style = gw elseif ($regex($1,/b(ad)?w(orld)?/Si)) var %style = bw elseif ($regex($1,/off/Si)) var %style = memoff elseif ($regex($1,/(eye(s)?|me)/Si)) var %style = eyes elseif ($regex($1,/members/Si)) var %style = memb elseif ($regex($1,/scouter/Si)) var %style = scout elseif ($regex($1,/setlead/Si)) var %style = staffset elseif ($regex($1,/unsetlead/Si)) var %style = staffset elseif ($regex($1,/leader/Si)) var %style = lead elseif ($regex($1,/removeall/Si)) var %style = allremove