this is taken almost direct from my mates thread so all credit must go to libum1 and oldtimer42_5 requirements: 55 range, 43 prayer, completed or started monkey madness. (will explain) reccommended levels: 80+ range (55+ is what you need for the equipment, but you wont hit with under 70 range) higher prayer is an advantage, lower causes you to bank often, and will cost alot more in prayer potions. cost for 70-99 range: about 75k red chinchompas. will also need quite alot of prayer and range potions. depending on pray levels, 70-99 range might cost you 50ktotal including chimp price raises. 800-1k ea. in calculating ammount of chinchompas, its about 150k xp per 1k chimps length of time 70-99 range: 50-60 hours or so. i got 84-99 in 5 days. average exp per hour at 85 i was getting 200k+, when i was closer to 99 i had up to 300k xp some hours. if you afk and pay little attention the exp lowers considerably though. part 1 buying your equipment. im sure there are many variations of equipment you could use. buy what you like, if you are buying 99 range, im sure you could afford the best range equip there is. its not like . they sell in weapon and miscellanious forums on runescape. currently at 800-1k each, but im sure they will still raise further part 2 getting set up. the easiest place to start is alkarid. go north to the gnome glider, ask him to take you to the grand tree. go down 2 floors, go west, and bank. get out your equipment. basically the best range gear u can with a zammy mitre for the additional pray bonus. RING OF LIFE!!!!! is a must have! if you have a greegree this is an idea, i lost mine somehow. m'speak ammy is not necessary. also dont bring that many chinchompas, even with 99 prayer you wont use more then 5k in a load. that was all i had in my bank, brought all by accident. dying is very possible here, no need to take unnecessary risks. part 3 getting to the location. go east and talk to daero, then waydar, and then lumbo to get to ape atoll. if you do not have a greegree, then put on melee protect and run straight west until you get to the cave. go down, and run along it until you come to skeleton monkies. my spot is in the second turn, the lower half of the "S" bend. you have to be under one of the arches so u arent hit form falling rocks and inbetween the spikes! note for pures: if you are an under-30-defence-pure, and do not want to take the experience from daero at the end of quest, then your only option is to train to 99 range without completeing the quest. if you complete it, then you have to talk to daero before you can go to ape atoll again, and before he lets you, you must accept the reward experience. part 4 technique, and why this spot works. first thing you get there you see 5 lvl 142 "skeleton"s that look like monkies. you automatically think its not enough for a training spot, which is why they are overlooked. next go under the overhang, which you can see if you make your screen directly over your character, or can see white lines on the minimap. this protects you from the falling rocks. now watch out for the floor spikes, when you run over them the monkies lag you, like with the old rune defender emote, and so you get hit multiple times, which can get you koed. now if you were a monkey, range pot, put on prayer, and equip your chinchompas. if you didnt bring a greegree, make sure you arnt' running out of prayer, range pot, and start having fun. i used "short fuse\accurate" to the most effect, hitting 14s with 99+ range, and 15s with 107+. if you range prayer, 100+ range hits 16s. after killing the monkies you will find that they respawn from their own bones every minute or so, which along with the regular spawns can result in them multiplying until there are up to 20 of them. (i have not been able to count more then exactly 20 at one time.) make sure you move around some, as if there are 5 bones ontop of each other on 1 square, only 1 monkey will spawn at a time. part 5 other unexplained and random stuff. the burning bones, if a monkey isnt attacked for a while they seem to turn into "burning bones", and something they just do this randomly. sometimes the "burning bones" develop into 2 monkies, sometimes they turn into an evil chicken, strange plant, or security guard. personally i kill them, the plants are good because then you only attack 1 thing for a while, and the other skeles dont pile, which = good spawns which is more exp. there used to be a bug with the chinchompas, that if you had a good arrow\bolt in your quiver, they could hit alot higher. people were hitting over 25s with them. this bug no longer works, and i have never used it. i only heard about it. the reason why chinchompas will raise is: first off, apparently red salamanders are the best hunting exp in game. so that cuts out atleast 1\4 of hunters hunting red chinchompas. the rest might want money, or just like chinchompas better, or think they're faster. now, of our runescape population, i'd guess atleast 95% are "combat noobs" and the rest are partly skillers ph34r.gif and even including the skillers, i be alot more of them would rather train to 99 range, then to 99 hunter. ontop of that, it takes under 50k chinchompas to get 99 hunter, and it takes around 1.5x that many to get 99 range. this is why i think prices will raise. part 6 i just ask that everyone be respectful of this spot, if too many people use it they might nerf chinchompas, so they only give half the experience, like they did with multicombat spells. in writing this guide i ask that everyone be respectful of others training with this technique, but i do not think it will be a problem. for those that can afford this there are over 150 training spots that can be used. i hope there are no problems fighting over worlds, or spot stealing. 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