public OnPlayerSelectedMenuRow(playerid, row) { new Menu:Current = GetPlayerMenu(playerid); if(Current == myMenu) { switch(row){ case 0: { GetPlayerName(playerid, playername, MAX_PLAYER_NAME); SetPlayerFacingAngle(playerid,360.0); SetCameraBehindPlayer(playerid); SetPlayerPos(playerid,nie podam ;x); GameTextForPlayer(playerid,"~w~Witaj na Dzwigu.",2000,5); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,6,1); } case 1: { GetPlayerName(playerid, playername, MAX_PLAYER_NAME); SetPlayerFacingAngle(playerid,360.0); SetCameraBehindPlayer(playerid); SetPlayerPos(playerid,nie podam ;x); GameTextForPlayer(playerid,"~w~Witaj na Pustynii",2000,5); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,32,5000); } case 2: { GetPlayerName(playerid, playername, MAX_PLAYER_NAME); SetPlayerFacingAngle(playerid,360.0); SetCameraBehindPlayer(playerid); SetPlayerPos(playerid,nie podam ;x); GameTextForPlayer(playerid,"~w~Witaj w Kominie.",2000,5); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,31,150); GivePlayerWeapon(playerid,16,1); GivePlayerWeapon(playerid,25,20); } case 3: { GetPlayerName(playerid, playername, MAX_PLAYER_NAME); SetPlayerFacingAngle(playerid,360.0); SetCameraBehindPlayer(playerid); SetPlayerPos(playerid,nie podam ;x); GameTextForPlayer(playerid,"~w~Witaj na Wiezowcu LV.",2000,5); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,26,60); GivePlayerWeapon(playerid,42,600); } case 4: { GetPlayerName(playerid, playername, MAX_PLAYER_NAME); SetPlayerFacingAngle(playerid,360.0); SetCameraBehindPlayer(playerid); SetPlayerPos(playerid,nie podam ;x); GameTextForPlayer(playerid,"~w~Witaj w Disney Landzie.",2000,5); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,37,600); GivePlayerWeapon(playerid,27,100); } case 5: { GetPlayerName(playerid, playername, MAX_PLAYER_NAME); SetPlayerFacingAngle(playerid,360.0); SetCameraBehindPlayer(playerid); SetPlayerPos(playerid,nie podam ;x); GameTextForPlayer(playerid,"~w~Witaj na Zegarze w SF.",2000,5); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,30,200); GivePlayerWeapon(playerid,41,340); } case 6: { GetPlayerName(playerid, playername, MAX_PLAYER_NAME); SetPlayerFacingAngle(playerid,360.0); SetCameraBehindPlayer(playerid); SetPlayerPos(playerid,nie podam ;x); GameTextForPlayer(playerid,"~w~Witaj na Statku.",2000,5); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,31,500); GivePlayerWeapon(playerid,27,500); GivePlayerWeapon(playerid,24,500); } case 7: { GetPlayerName(playerid, playername, MAX_PLAYER_NAME); SetPlayerFacingAngle(playerid,360.0); SetCameraBehindPlayer(playerid); SetPlayerPos(playerid,nie podam ;x); GameTextForPlayer(playerid,"~w~Witaj na Wiezowcu LS.",2000,5); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,33,110); GivePlayerWeapon(playerid,9,1); } } } return 1; }