** Executing... ** Command: "c:\games\steam\steamapps\jonny_hicks\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\games\steam\steamapps\SourceMods\Insurgency" "C:\Games\Steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban" Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\games\steam\steamapps\SourceMods\Insurgency\materials Loading C:\Games\Steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 6 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Games\Steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_insurgency03*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_insurgency03rt" Can't load skybox file skybox/sky_insurgency03 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (92704 bytes) ** Executing... ** Command: "c:\games\steam\steamapps\jonny_hicks\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\games\steam\steamapps\SourceMods\Insurgency" "C:\Games\Steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban" Valve Software - vvis.exe (May 22 2006) 2 threads reading c:\games\steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.bsp reading c:\games\steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.prt 162 portalclusters 586 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (19) Optimized: 12 visible clusters (0.00%) Total clusters visible: 22910 Average clusters visible: 141 Building PAS... Average clusters audible: 162 visdatasize:8141 compressed from 7776 writing c:\games\steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.bsp 19 seconds elapsed ** Executing... ** Command: "c:\games\steam\steamapps\jonny_hicks\sourcesdk\bin\vrad.exe" ** Parameters: -both -game "c:\games\steam\steamapps\SourceMods\Insurgency" "C:\Games\Steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban" Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\games\steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.bsp 15 faces 116508 square feet [16777216.00 square inches] 0 displacements 0 square feet [0.00 square inches] 15 patches before subdivision 15 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 0, max 0 transfer lists: 0.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 152/65536 3040/1310720 ( 0.2%) vertexes 35/65536 420/786432 ( 0.1%) nodes 31/65536 992/2097152 ( 0.0%) texinfos 1/12288 72/884736 ( 0.0%) texdata 1/2048 32/65536 ( 0.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 15/65536 840/3670016 ( 0.0%) hdr faces 15/65536 840/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) leaves 33/65536 1056/2097152 ( 0.1%) leaffaces 16/65536 32/131072 ( 0.0%) leafbrushes 78/65536 156/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 86/512000 344/2048000 ( 0.0%) edges 56/256000 224/1024000 ( 0.0%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 2/8192 176/720896 ( 0.0%) waterstrips 1/32768 10/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 12/65536 24/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 8141/16777216 ( 0.0%) entdata [variable] 523/393216 ( 0.1%) LDR leaf ambient 33/65536 792/1572864 ( 0.1%) HDR leaf ambient 33/65536 792/1572864 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10012/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 2320/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 31776 bytes ==== Total triangle count: 32 Writing c:\games\steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.bsp 0 seconds elapsed Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\games\steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.bsp 15 faces 116508 square feet [16777216.00 square inches] 0 displacements 0 square feet [0.00 square inches] 15 patches before subdivision 15 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 0, max 0 transfer lists: 0.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 152/65536 3040/1310720 ( 0.2%) vertexes 35/65536 420/786432 ( 0.1%) nodes 31/65536 992/2097152 ( 0.0%) texinfos 1/12288 72/884736 ( 0.0%) texdata 1/2048 32/65536 ( 0.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 15/65536 840/3670016 ( 0.0%) hdr faces 15/65536 840/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) leaves 33/65536 1056/2097152 ( 0.1%) leaffaces 16/65536 32/131072 ( 0.0%) leafbrushes 78/65536 156/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 86/512000 344/2048000 ( 0.0%) edges 56/256000 224/1024000 ( 0.0%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 2/8192 176/720896 ( 0.0%) waterstrips 1/32768 10/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 12/65536 24/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 8141/16777216 ( 0.0%) entdata [variable] 523/393216 ( 0.1%) LDR leaf ambient 33/65536 792/1572864 ( 0.1%) HDR leaf ambient 33/65536 792/1572864 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10012/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 2320/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 31776 bytes ==== Total triangle count: 32 Writing c:\games\steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.bsp 0 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Games\Steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.bsp" "c:\games\steam\steamapps\SourceMods\Insurgency\maps\ins_urban.bsp" ** Executing... ** Command: "c:\games\steam\steamapps\jonny_hicks\half-life 2 deathmatch\hl2.exe" ** Parameters: -game "c:\games\steam\steamapps\SourceMods\Insurgency" +map "ins_urban"