#define MSG_DEBUG #ifndef Headers #include #include #pragma comment(lib , "d3d9.lib") #pragma comment(lib , "d3dx9.lib") #pragma comment(lib , "user32.lib") #pragma comment(lib , "ws2_32.lib") //winsock #pragma comment(linker , " /SUBSYSTEM:WINDOWS ") typedef struct _D3D { LPDIRECT3D9 D3D9; LPDIRECT3DDEVICE9 g_pd3dDevice; } D3D, *D3DLP; #endif