//S:Props 0.2 By Sacky #if defined _sprops_include #endinput #else #define _sprops_include #endif #pragma library sprops #if !defined strfloat stock strfloat(Float:value){ new str[64]; format(str,sizeof(str),"%f",value); return str; } #endif stock SetProperty({Float,_}:...){ new num = numargs(); new totalstr[256]; for(new i=0;i #include main(){ print("\n"); SetProperty("This","Is","A","Test","String Test"); printf("%s - 1",GetProperty("This","Is","A","Test")); SetProperty("This","Is","A","Test2",1098.87); printf("%f - 2",FloatProperty("This","Is","A","Test2")); SetProperty("This","Is","A","Test3",1847535); printf("%d - 3",IntProperty("This","Is","A","Test3")); SetProperty("This","Is","A","Test4",true); printf("%d - 4",BoolProperty("This","Is","A","Test4")); } public OnGameModeInit() return 1;