DM SCRIPT ========================================================================================== alias unsetdm { msg %dmchan Nobody has decided to DM %dmp1 within 30 seconds, the DM invitation is now closed. unset %dmp1 $nick unset %dmstart 1 unset %dmchan $chan } alias stopdm { unset %dmstart unset %dmrun unset %hp* unset %food* unset %spec* unset %dmp* unset %dhp* unset %whp* unset %ghp* unset %turn unset %dmchan } alias switchturn { msg %dmchan $1 has not made an action in 30 seconds, it is now $2 $+ 's turn. set %turn $2 } on *:TEXT:!dm:#:{ if (%dmstart) && (!%dmrun) { if ($nick == %dmp1) { .notice $nick You may not fight yourself. /halt } /unset %dmstart .msg $chan $nick Has joined The dm against %dmp1 /set %dmp2 $nick .msg $chan The fighters in this DM are %dmp1 and %dmp2 .msg $chan Both fighters will recieve 20 sharks which heal 20 and start with the maximum of 99 HP /unset %dmstart /set %dmp2 $nick /set %dmrun 1 /set %hp [ $+ [ %dmp1 ] ] 99 /set %hp [ $+ [ %dmp2 ] ] 99 /set %food [ $+ [ %dmp1 ] ] 20 /set %food [ $+ [ %dmp2 ] ] 20 /set %spec [ $+ [ %dmp1 ] ] 100 /set %spec [ $+ [ %dmp2 ] ] 100 /set %firstp $rand(1,2) if (%firstp == 1) { /set %turn %dmp1 .msg $chan %dmp1 gets the first attack! /unset %firstp } if (%firstp == 2) { /set %turn %dmp2 .msg $chan %dmp2 gets the first attack! /unset %firstp } } elseif (!%dmrun) { .msg $chan $nick Has initiated a DM! Type !dm to fight them. /set %dmp1 $nick /set %dmstart 1 /set %dmchan $chan /.timerDm 1 30 unsetdm } else { .notice $nick Sorry, there is already a Dm running, please wait for that one to end. } if (%dmrun) { /.timerdm off } } on *:TEXT:!stopdm:#:{ if ($nick == %dmp1) || ($nick == %dmp2) || ($nick isop %dmchan) || ($nick == Locke) { if (%dmstart) { msg $chan The Dm invitation has been closed by $nick $+ . } elseif (%dmrun) { msg $chan The Dm between %dmp1 and %dmp2 has been ended by $nick $+ . } else { .notice $nick There is no Dm to stop. } timerdm off stopdm } } on *:TEXT:!dmcommands:#:{ .notice $nick !Whip Will attack your opponent with your whip. It will also decrease your Special Energy by 25%. The max hit is 35. .notice $nick !Dds Will attack your opponent twice with a dds. It will also decrease your Special Energy by 25%. The max hit on each of the attacks is 25. .notice $nick !Gmaul Will attack your opponent three times with a granite maul. The max hit on each of the attacks is 20. .notice $nick !Eat Will eat a shark and increase your health by 100%. .notice $nick !Spec Will check your special energy bar. .notice $nick !Food Will check the amount of food you have left. .notice $nick !Stopdm will stop the Dm if you are a deathmatch player or an op in the channel. } on *:TEXT:!spec*:#:{ if ($nick == %dmp1) { .notice $nick You have %spec [ $+ [ %dmp1 ] ] $+ % special energy left. } elseif ($nick == %dmp2) { .notice $nick You have %spec [ $+ [ %dmp2 ] ] $+ % special energy left. } else { .notice $nick You are not fighting in this Dm. } } on *:TEXT:!food*:#:{ if ($nick == %dmp1) { .notice $nick You have %food [ $+ [ %dmp1 ] ] sharks left. } elseif ($nick == %dmp2) { .notice $nick You have %food [ $+ [ %dmp2 ] ] sharks left. } else { .notice $nick You are not fighting in this Dm. } } on *:TEXT:!eat*:#:{ if (%dmrun) { if ($nick != %dmp1) && ($nick != %dmp2) { .notice $nick You are not fighting in this Dm. } else { if ($nick != %turn) { .notice $nick It is not your turn. } else { if ($nick == %dmp1) { .timerdmlimit off .timerdmlimit 1 30 switchturn %dmp2 %dmp1 if (%food [ $+ [ %dmp1 ] ] > 0) { set %hp [ $+ [ %dmp1 ] ] $calc(%hp [ $+ [ %dmp1 ] ] + 20) if (%hp [ $+ [ %dmp1 ] ] > 99) { set %hp [ $+ [ %dmp1 ] ] 99 } dec %food [ $+ [ %dmp1 ] ] 1 if (%spec [ $+ [ %dmp1 ] ] < 100) { inc %spec [ $+ [ %dmp1 ] ] 5 } msg $chan $nick has eaten a shark. You now have $+ %hp [ $+ [ %dmp1 ] ] hp. .notice $nick You have %food [ $+ [ %dmp1 ] ] sharks left. msg $chan It is now %dmp2 $+ 's turn. set %turn %dmp2 } else { .notice $nick Sorry, you have no food left to eat. set %turn %dmp2 msg $chan It is now %dmp2 $+ 's turn. } } if ($nick == %dmp2) { .timerdmlimit off .timerdmlimit 1 30 switchturn %dmp1 %dmp2 if (%food [ $+ [ %dmp2 ] ] > 0) { inc %hp [ $+ [ %dmp2 ] ] 20 if (%hp [ $+ [ %dmp2 ] ] > 99) { set %hp [ $+ [ %dmp2 ] ] 99 } dec %food [ $+ [ %dmp2 ] ] 1 if (%spec [ $+ [ %dmp2 ] ] < 100) { inc %spec [ $+ [ %dmp2 ] ] 5 } msg $chan $nick has eaten a shark. You now have $+ %hp [ $+ [ %dmp2 ] ] hp. .notice $nick You have %food [ $+ [ %dmp2 ] ] sharks left. msg $chan It is now %dmp1 $+ 's turn. set %turn %dmp1 } else { .notice $nick Sorry, you have no food left to eat. set %turn %dmp1 msg $chan It is now %dmp1 $+ 's turn. } } } } } } on *:TEXT:!whip*:#:{ if (%dmrun) { if ($nick != %dmp1) && ($nick != %dmp2) { .notice $nick You are not fighting in this Dm. } else { if ($nick != %turn) { .notice $nick It is not your turn. } else { if ($nick == %dmp1) { .timerdmlimit off .timerdmlimit 1 30 switchturn %dmp2 %dmp1 set %whp2 $rand(0,35) if (%whp2 < %hp [ $+ [ %dmp2 ] ]) { dec %hp [ $+ [ %dmp2 ] ] %whp2 msg $chan %dmp1 has hit %dmp2 with their whip and has done %whp2 damage. %dmp2 has %hp [ $+ [ %dmp2 ] ] hp left. if (%spec [ $+ [ %dmp1 ] ] < 100) { inc %spec [ $+ [ %dmp1 ] ] 5 } msg $chan It is now %dmp2 $+ 's turn. set %turn %dmp2 unset %whp2 halt } if (%whp2 > %hp [ $+ [ %dmp2 ] ]) { set %whp2 %hp [ $+ [ %dmp2 ] ] dec %hp [ $+ [ %dmp2 ] ] %whp2 msg $chan %dmp1 has hit a %whp2 with their whip leaving %dmp2 with %hp [ $+ [ %dmp2 ] ] hp. Congratulations %dmp1 $+ , you won the Dm! stopdm Halt } } if ($nick == %dmp2) { .timerdmlimit off .timerdmlimit 1 30 switchturn %dmp1 %dmp2 set %whp1 $rand(0,35) if (%whp1 < %hp [ $+ [ %dmp1 ] ]) { dec %hp [ $+ [ %dmp1 ] ] %whp1 msg $chan %dmp2 has hit %dmp1 with their whip and has done $+ %whp1 damage. %dmp1 has $+ %hp [ $+ [ %dmp1 ] ] hp left. if (%spec [ $+ [ %dmp2 ] ] < 100) { inc %spec [ $+ [ %dmp2 ] ] 5 } msg $chan It is now %dmp1 $+ 's turn. set %turn %dmp1 unset %whp1 halt } if (%whp1 > %hp [ $+ [ %dmp1 ] ]) { set %whp1 %hp [ $+ [ %dmp1 ] ] dec %hp [ $+ [ %dmp1 ] ] %whp1 msg $chan %dmp2 has hit a %whp1 with their whip leaving %dmp1 with %hp [ $+ [ %dmp1 ] ] hp. Congratulations %dmp2 $+ , you won the Dm! stopdm Halt } } } } } else { .notice $nick A DM is not running and thus you may not attack your opponent. } } on *:TEXT:!dds*:#:{ if (%dmrun) { if ($nick != %dmp1) && ($nick != %dmp2) { .notice $nick You are not fighting in this Dm. } else { if ($nick != %turn) { .notice $nick It is not your turn. } else { if ($nick == %dmp1) { .timerdmlimit off .timerdmlimit 1 30 switchturn %dmp2 %dmp1 if (%spec [ $+ [ %dmp1 ] ] >= 25) { set %dhp1p2 $rand(0,25) set %dhp2p2 $rand(0,25) if ($calc(%dhp1p2 + %dhp2p2) < %hp [ $+ [ %dmp2 ] ]) { dec %hp [ $+ [ %dmp2 ] ] %dhp1p2 dec %hp [ $+ [ %dmp2 ] ] %dhp2p2 dec %spec [ $+ [ %dmp1 ] ] 25 .notice $nick You now have %spec [ $+ [ %dmp1 ] ] $+ % of your spec bar left. msg $chan %dmp1 has hit %dmp2 with their dds and has done %dhp1p2 and %dhp2p2 damage. %dmp2 has %hp [ $+ [ %dmp2 ] ] hp left. if (%spec [ $+ [ %dmp1 ] ] < 100) { inc %spec [ $+ [ %dmp1 ] ] 5 } msg $chan It is now %dmp2 $+ 's turn. set %turn %dmp2 unset %dhp1p2 unset %dhp2p2 halt } if ($calc(%dhp1p2 + %dhp2p2) >= %hp [ $+ [ %dmp2 ] ]) { set %dhp1p2 $floor($calc($($+(%,hp,$(%dmp2,2)),2)/2)) set %dhp2p2 $ceil($calc($($+(%,hp,$(%dmp2,2)),2)/2)) dec %hp [ $+ [ %dmp2 ] ] %dhp1p2 dec %hp [ $+ [ %dmp2 ] ] %dhp2p2 msg $chan %dmp1 has hit a %dhp1p2 and %dhp2p2 on %dmp2 leaving %dmp2 with %hp [ $+ [ %dmp2 ] ] hp. Congratulations %dmp1 $+ , you won the Dm! stopdm Halt } } else { .notice $nick You do not have enough spec energy to do that. You have %spec [ $+ [ %dmp1 ] ] $+ % of your spec energy left. msg $chan It is now %dmp2 $+ 's turn. set %turn %dmp2 } } if ($nick == %dmp2) { .timerdmlimit off .timerdmlimit 1 30 switchturn %dmp1 %dmp2 if (%spec [ $+ [ %dmp2 ] ] >= 25) { set %dhp1p1 $rand(0,25) set %dhp2p1 $rand(0,25) if ($calc(%dhp1p1 + %dhp2p1) < %hp [ $+ [ %dmp1 ] ]) { dec %hp [ $+ [ %dmp1 ] ] %dhp2p1 dec %hp [ $+ [ %dmp1 ] ] %dhp1p1 dec %spec [ $+ [ %dmp2 ] ] 25 .notice $nick You now have %spec [ $+ [ %dmp2 ] ] $+ % of your spec bar left. msg $chan %dmp2 has hit %dmp1 with their dds and has done $+ %dhp1p1 and %dhp2p1 damage. %dmp1 has $+ %hp [ $+ [ %dmp1 ] ] hp left. if (%spec [ $+ [ %dmp2 ] ] < 100) { inc %spec [ $+ [ %dmp2 ] ] 5 } msg $chan It is now %dmp1 $+ 's turn. set %turn %dmp1 unset %dhp1p1 unset %dhp2p1 halt } if ($calc(%dhp1p1 + %dhp2p1) >= %hp [ $+ [ %dmp1 ] ]) { set %dhp1p1 $floor($calc($($+(%,hp,$(%dmp1,2)),2)/2)) set %dhp2p1 $ceil($calc($($+(%,hp,$(%dmp1,2)),2)/2)) dec %hp [ $+ [ %dmp1 ] ] %dhp1p1 dec %hp [ $+ [ %dmp1 ] ] %dhp2p1 msg $chan %dmp2 has hit a %dhp1p1 and %dhp2p1 on %dmp1 leaving %dmp1 with %hp [ $+ [ %dmp1 ] ] hp. Congratulations %dmp2 $+ , you won the Dm! stopdm Halt } } else { .notice $nick You do not have enough spec energy to do that. You have %spec [ $+ [ %dmp2 ] ] $+ % of your spec energy left. msg $chan It is now %dmp1 $+ 's turn. set %turn %dmp1 } } } } } else { .notice $nick A DM is not running and thus you may not attack your opponent. } } on *:TEXT:!gmaul*:#:{ if (%dmrun) { if ($nick != %dmp1) && ($nick != %dmp2) { .notice $nick You are not fighting in this Dm. } else { if ($nick != %turn) { .notice $nick It is not your turn. } else { if ($nick == %dmp1) { .timerdmlimit off .timerdmlimit 1 30 switchturn %dmp2 %dmp1 if (%spec [ $+ [ %dmp1 ] ] >= 100) { set %ghp1p2 $rand(0,20) set %ghp2p2 $rand(0,20) set %ghp3p2 $rand(0,20) if ($calc(%ghp1p2 + %ghp2p2 + %ghp3p2) < %hp [ $+ [ %dmp2 ] ]) { dec %hp [ $+ [ %dmp2 ] ] %ghp1p2 dec %hp [ $+ [ %dmp2 ] ] %ghp2p2 dec %hp [ $+ [ %dmp2 ] ] %ghp3p2 dec %spec [ $+ [ %dmp1 ] ] 100 .notice $nick You now have %spec [ $+ [ %dmp1 ] ] $+ % of your spec bar left. msg $chan %dmp1 has hit %dmp2 with their granite maul and has done %ghp1p2 $+ , %ghp2p2 and %ghp3p2 damage leaving %dmp2 with %hp [ $+ [ %dmp2 ] ] hp. if (%spec [ $+ [ %dmp1 ] ] < 100) { inc %spec [ $+ [ %dmp1 ] ] 5 } msg $chan It is now %dmp2 $+ 's turn. set %turn %dmp2 unset %ghp1p2 unset %ghp2p2 unset %ghp3p2 halt } if ($calc(%ghp1p2 + %ghp2p2 + %ghp3p2) >= %hp [ $+ [ %dmp2 ] ]) { set %ghpcv1 $rand(1,3) if (%ghpcv1 = 1) { set %ghp1p2 $floor($calc($($+(%,hp,$(%dmp2,2)),2)/2)) set %ghp2p2 $ceil($calc($($+(%,hp,$(%dmp2,2)),2)/2)) set %ghp3p2 0 } if (%ghpcv1 = 2) { set %ghp1p2 $floor($calc($($+(%,hp,$(%dmp2,2)),2)/2)) set %ghp3p2 $ceil($calc($($+(%,hp,$(%dmp2,2)),2)/2)) set %ghp2p2 0 } if (%ghpcv1 = 3) { set %ghp3p2 $floor($calc($($+(%,hp,$(%dmp2,2)),2)/2)) set %ghp2p2 $ceil($calc($($+(%,hp,$(%dmp2,2)),2)/2)) set %ghp1p2 0 } dec %hp [ $+ [ %dmp2 ] ] %ghp3p2 dec %hp [ $+ [ %dmp2 ] ] %ghp2p2 dec %hp [ $+ [ %dmp2 ] ] %ghp1p2 msg $chan %dmp1 has hit %dmp2 with their granite maul and has done %ghp1p2 $+ , %ghp2p2 and %ghp3p2 damage. %dmp2 has %hp [ $+ [ %dmp2 ] ] hp left. Congratulations %dmp1 $+ , you won the Dm! stopdm Halt } } else { .notice $nick You do not have enough spec energy to do that. You have %spec [ $+ [ %dmp1 ] ] $+ % of your spec energy left. msg $chan It is now %dmp2 $+ 's turn. set %turn %dmp2 } } if ($nick == %dmp2) { .timerdmlimit off .timerdmlimit 1 30 switchturn %dmp1 %dmp2 if (%spec [ $+ [ %dmp2 ] ] = 100) { set %ghp1p1 $rand(0,20) set %ghp2p1 $rand(0,20) set %ghp3p1 $rand(0,20) if ($calc(%ghp1p1 + %ghp2p1 + %ghp3p1) < %hp [ $+ [ %dmp1 ] ]) { dec %hp [ $+ [ %dmp1 ] ] %ghp1p1 dec %hp [ $+ [ %dmp1 ] ] %ghp2p1 dec %hp [ $+ [ %dmp1 ] ] %ghp3p1 dec %spec [ $+ [ %dmp2 ] ] 100 .notice $nick You now have %spec [ $+ [ %dmp2 ] ] $+ % of your spec bar left. msg $chan %dmp2 has hit %dmp1 with their granite maul and has done %ghp1p1 $+ , %ghp2p1 and %ghp3p1 damage. %dmp1 has %hp [ $+ [ %dmp1 ] ] hp left. if (%spec [ $+ [ %dmp2 ] ] < 100) { inc %spec [ $+ [ %dmp2 ] ] 5 } msg $chan It is now %dmp1 $+ 's turn. set %turn %dmp1 unset %ghp1p1 unset %ghp2p1 unset %ghp3p1 halt } if ($calc(%ghp1p1 + %ghp2p1 + %ghp3p1) >= %hp [ $+ [ %dmp1 ] ]) { set %ghpcv2 $rand(1,3) if (%ghpcv2 = 1) { set %ghp1p1 $floor($calc($($+(%,hp,$(%dmp1,2)),2)/2)) set %ghp2p1 $ceil($calc($($+(%,hp,$(%dmp1,2)),2)/2)) set %ghp3p1 0 } if (%ghpcv2 = 2) { set %ghp1p1 $floor($calc($($+(%,hp,$(%dmp1,2)),2)/2)) set %ghp3p1 $ceil($calc($($+(%,hp,$(%dmp1,2)),2)/2)) set %ghp2p1 0 } if (%ghpcv2 = 3) { set %ghp3p1 $floor($calc($($+(%,hp,$(%dmp1,2)),2)/2)) set %ghp2p1 $ceil($calc($($+(%,hp,$(%dmp1,2)),2)/2)) set %ghp1p1 0 } dec %hp [ $+ [ %dmp1 ] ] %ghp3p1 dec %hp [ $+ [ %dmp1 ] ] %ghp2p1 dec %hp [ $+ [ %dmp1 ] ] %ghp1p1 msg $chan %dmp2 has hit %dmp1 with their granite maul and has done %ghp1p1 $+ , %ghp2p1 and %ghp3p1 damage. %dmp1 has %hp [ $+ [ %dmp1 ] ] hp left. Congratulations %dmp2 $+ , you won the Dm! stopdm Halt } } else { .notice $nick You do not have enough spec energy to do that. You have %spec [ $+ [ %dmp2 ] ] $+ % of your spec energy left. msg $chan It is now %dmp1 $+ 's turn. set %turn %dmp1 } } } } } else { .notice $nick A DM is not running and thus you may not attack your opponent. } } ==================================================================================================== !spell ON $*:TEXT:/^[!@.]spell(check)?/Si:#: { inc %q set $+(%,return.,%q) $iif($left($1,1) == @, msg $chan, notice $nick) set $+(%,spell.word.,%q) $replace($2-,$chr(32),+) sockopen $+(spell.,%q) www.o-ss.net 80 } ON *:SOCKOPEN:spell.*: { sockwrite -nt $sockname GET $+(/parsers/spell.php?word=,$($+(%,spell.word.,%q),2) HTTP/1.1) sockwrite -nt $sockname Host: www.o-ss.net sockwrite -nt $sockname $crlf } ON *:SOCKREAD:spell.*: { if ($sockerr) { halt } else { var %spell sockread %spell if (*[SPELL]* iswm %spell) { $($+(%,return.,%q),2) Spelling Of: $($+(%,spell.word.,%q),2) Alternatives: $replace(%spell,END,$chr(32),[SPELL],$chr(32)) sockclose $sockname } } } ================================================================================================== EVENT SCRIPT on $*:TEXT:/^[!@.]setevent/Si:#:{ if ($nick isop $chan || $nick ishop $chan) { set %event. [ $+ [ $chan ] ] $2- msg $chan The Event Has Been Set Type !event to view it. } } on $*:TEXT:/^[!@.]event/Si:#:{ if (%event. [ $+ [ $chan ] ] && $nick !isreg $chan) { notice $nick The Current Event For $chan is %event. [ $+ [ $chan ] ] } } ================================================================================================ LEET TEXT on *:TEXT:!leet*:#:{ msg $chan $replacecs($2-,a,4,A,4,e,3,E,3,L,|,l,|,I,1,i,1,f,ph,F,ph,s,5,S,5,you,j00,YOU,j00,o,0,O,0,t,7) } on *:TEXT:!|337*:#:{ msg $chan $replacecs($2-,4,a,4,A,3,e,3,E,|,L,|,l,1,i,1,I,ph,f,ph,F,5,s,5,S,j00,you,j00,YOU,0,o,0,O,7,t) } ===================================================================================================== Say SCRIOT on *:TEXT:!say*:#:{ if ($2 == !say) { halt } elseif ($nick isop $chan) && ($me isop $chan) { msg botserv say $chan $2- } elseif ($me ishop $chan || $me isvoice $chan || $me isreg $chan) { notice $nick I need to have at least 5 access and be OP for that to work } elseif ($nick ishop $chan || $nick isvoice $chan || $nick isreg $chan) { notice $nick You need to be OP for that to work } } ============================================================================================== setgoal script on *:TEXT:!setgoal*:#: { if ($2 == $null) { notice $nick Please submit a goal } else { set %goal [ $+ [ $nick ] ] $2- notice $nick Goal Updated. Goal(s): %goal [ $+ [ $nick ] ] } } on *:TEXT:!viewgoal*:#: { if (%goal [ $+ [ $nick ] ] == $null) { /notice $nick You havn't set a goal yet! Type !setgoal goal goal to set one } else { notice $nick Goal(s) for $nick : %goal [ $+ [ $nick ] ] } } on *:TEXT:!goalreached*:#: { if (%goal [ $+ [ $nick ] ] == $null) { /notice $nick You havn't set a goal yet! Type !setgoal goal goal to set one } else { notice $nick Congratulation on acheiving your goal of %goal [ $+ [ $nick ] ] unset %goal [ $+ [ $nick ] ] } } on *:TEXT:!addgoal*:#:{ if (%goal [ $+ [ $nick ] ] == $null) { /notice $nick You havn't set a goal yet! Type !setgoal goal goal to set one } else { set %goal [ $+ [ $nick ] ] %goal [ $+ [ $nick ] ] $2- notice $nick Goal Updated. Goal(s): %goal [ $+ [ $nick ] ] } } on *:TEXT:!cleargoal*:#:{ if (%goal [ $+ [ $nick ] ] == $null) { /notice $nick You havn't set a goal yet! Type !setgoal goal goal to set one } else { unset %goal [ $+ [ $nick ] ] notice $nick Goal(s) Cleared } } ================================================================================================ GOGLE SCRIOT on $*:TEXT:/[&!](Google|Goog)/Si:#:{ set %AnalSex $iif($left($1,1) == &,msg $chan,notice $nick) set %Oral $Chan set %TBag $replace($2-,$chr(32),+) sockopen Boobie www.Google.com 80 } ON *:SOCKOPEN:Boobie:{ sockwrite -n $sockname GET /search?hl=en&q= $+ %TBag $+ &btnI=I%27m+Feeling+Lucky HTTP/1.1 sockwrite -n $sockname Host: www.Google.com $+ $crlf $+ $crlf } on *:sockread:Boobie:{ var %Jambo sockread %Jambo tokenize 32 $htmlfree(%Jambo) if ($sockerr) { %AnalSex $hh1 $+ There was a socket error. halt } if ($1 == Your) { %AnalSex $hh2 $+ Google: $hh1 $+ You have $hh2 $+ NO $hh1 $+ Results found halt } if (Location isin %Jambo) { set %GaBra $1- set %Ello $gettok(%GaBra,2,32) if ($left(%gettok,4) == Http) { set %BloodyHell %Ello } %AnalSex $hh2 $+ Google: $hh1 $+ %Ello sockclose Boobie halt } } on *:SOCKCLOSE:Boobie:{ unset %AnalSex | unset %BloodyHell | unset %Ello | unset %GaBra | unset %Oral | unset %TBag } alias hh1 { return $+($chr(3)12,12) } alias hh2 { return $+($chr(3)4,4) } alias htmlfree { var %x, %i = $regsub($1-,/(^[^<]*>|<[^>]*>|<[^>]*$)/g,$null,%x), %x = $remove(%x, ) return %x } ======================================================================================= ALL IN NEW REMOTES ! GL ON TAKING MY SCRIPTS SEAN !!!!! HARRY'S SCRIOTS > RAPES SEAN !! MKAY HOR ?=P