using System; using Server; using Server.Items; using System.Collections; using System.Collections.Generic; namespace Server.Mobiles { public class MBarber : BaseVendor { private bool IsHair(Type item) { Type t = item.GetType(); if ( t == typeof(ShortHair) || t == typeof(LongHair) || t == typeof(PonyTail) || t == typeof(Mohawk) || t == typeof(PageboyHair) || t == typeof(BunsHair) || t == typeof(Afro) || t == typeof(ReceedingHair) || t == typeof(TwoPigTails) || t == typeof(KrisnaHair)) return true; return false; } private ArrayList m_SBInfos = new ArrayList(); protected override ArrayList SBInfos { get { return m_SBInfos; } } [Constructable] public MBarber() : base("the hair stylist") { SetSkill(SkillName.Alchemy, 80.0, 100.0); SetSkill(SkillName.Magery, 90.0, 110.0); SetSkill(SkillName.TasteID, 85.0, 100.0); } public override void InitSBInfo() { m_SBInfos.Add(new SBHairStylist()); } public override bool OnBuyItems(Mobile buyer, ArrayList list) { int beard = 0, hair = 0; List toAdd; if (list.Count > 2) { //Vendor say JOO GOOOT TOO MOOOOOOCH return false; } toAdd = new List(); foreach (BuyItemResponse o in list) { Item item = World.FindItem(o.Serial); if (IsHair(item.GetType())) { toAdd.Add(item); hair++; } else { toAdd.Add(item); beard++; } if (hair > 1 || beard > 1) break; } if (hair > 1 || beard > 1) { //Vendor say PLIIIZ ZELEKKT ONLI ONE STAJZ return false; } foreach (Item i in toAdd) { if (IsHair(i.GetType())) buyer.HairItemID = i.ItemID; else buyer.FacialHairItemID = i.ItemID; } return true; } public MBarber(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }