[VARS] ;Can Be Edited @PreCast_Delay=500 @Tele_Delay=800 @Key_Delay=100 @Loop_Delay=100 @Pickit_Delay=1000 @WP_Delay=1000 @Walk_Delay=900 @BeforTp_Delay=2000 ;Can Be Edited @Eldritch_Attack_Length=9500 @Shenk_Attack_Length=10000 @Pindle_Attack_Length=9500 @Councel_Attack_Length=18000 @Meph_Attack_Length=50000 @Andy_Attack_Length=30000 ;Do Not Edit This @Concentration=e @Vigor=x @Town_Portal=c @HolyShield=j @Teleport=r @Battle_Command=a @Battle_Orders=f @Standstill=z @ClearScreen=SPACE [MAIN] ;Read This ;Enabled Has No Semicolons ;Disabled Has Semicolons ;=========== ;Act5 Frig Wp Then Bo ;=========== Eld_WP,0 ;CTA,0 HolyShield,0 ;=========== ;Eld+Shenk ;=========== TeleToEld,0 HammerAttack,@Eldritch_Attack_Length Delay HammerLoot,0 EldToShenk,0 Delay HammerAttack,@Shenk_Attack_Length ShenkAttack,@Shenk_Attack_Length Delay HammerLoot,0 ;=========== ;Shenk Only ;=========== ;TeleToShenk,0 ;Delay ;ShenkAttack,@Shenk_Attack_Length ;Delay ;HammerLoot,0 ;=========== ;Back To Town After Eld Shenk or Dac ;=========== ToTown,0 PotBot,0 A5TownPoint,0 ;=========== ;Pindle ;Can Be Enabled/Disabled ;Only Can Be Used If You Still Have Red Tp In Act 5 ;=========== ;Pindle_WP,0 ;TeleToPindle,0 ;HammerAttack,@Pindle_Attack_Length ;HammerLoot,0 ;PindleToTown,0 ;PotBot,0 ;A5TownPoint,0 ;=========== ;Travincal ;Can Be Enabled/Disabled ;=========== ;Trav_WP,0 ;CTA,0 ;HolyShield,0 ;TravWpToCouncel,0 ;HammerAttack,@Councel_Attack_Length ;HammerLoot,0 ;MoveUpOneClick,0 ;TravAttack,@Councel_Attack_Length ;HammerLoot,0 ;TravToTown,0 ;A5WpToA5Start,0 ;PotBot,0 ;A5TownPoint,0 ;========= ;Mephisto ;Can Be Enabled/Disabled ;========= Meph_WP,0 ;CTA,0 HolyShield,0 Mephisto,0 MephAttack,@Meph_Attack_Length Delay HammerLoot,0 MephToTown,0 A5WpToA5Start,0 PotBot,0 A5TownPoint,0 ;========== ;Andy ;Must Always be Last in Seq ;Can Be Enabled/Disabled ;========== Andy_WP,0 ;CTA,0 HolyShield,0 Andy,0 AndyAttack,@Andy_Attack_Length Delay HammerLoot,0 ;======== ;Definitions Of Main ;======== ;No Need To Edit Below ;======== ;Common Commands ;======== [HammerLoot] S@(Pickit_Delay) PICKIT(@Pickit_Delay) S@(Pickit_Delay) PICKIT(@Pickit_Delay) S@(Pickit_Delay) EXIT [HammerAttack] K(@Concentration) S(@Key_Delay) KD(@Standstill) S(@Key_Delay) LCD(410,320) S(1000) LCD(430,320) S(1000) LCD(410,320) S(1000) CTOE [A5WpToA5Start] S(@WP_Delay) FUNC:A3TownToA5 S(@WP_Delay) MV(515,126) SLC S(@Walk_Delay) MV(524,196) SLC S(@Walk_Delay) MV(676,109) SLC S(@Walk_Delay) EXIT [PotBot] S(@WP_Delay) K(@Teleport) S(@Key_Delay) BLC(199,161) S(@Walk_Delay) EXEC:PotBot.exe EXIT [A5TownPoint] FUNC:A5TownPoint S(@Walk_Delay) EXIT [ToTown] S(@Key_Delay) K(@ClearScreen) S(@Key_Delay) K(@Town_Portal) S(@BeforTp_Delay) FUNC:TOWNTP EXIT [Delay] S(2000) ;============= ;CTA_Precast ;============= [CTA] S(@WP_Delay) ;SWITCH1 EXEC:Slot2.au3 S(@PreCast_Delay) K(@Battle_Command) S(@PreCast_Delay) RC(250,300) S(@PreCast_Delay) RC(250,300) S(@PreCast_Delay) K(@Battle_Orders) S(@PreCast_Delay) RC(250,300) S(@PreCast_Delay) RC(250,300) S(@PreCast_Delay) ;SWITCH2 EXEC:Slot1.au3 S(@PreCast_Delay) [HolyShield] K(@HolyShield) S(@PreCast_Delay) RC(250,300) S(@PreCast_Delay) RC(250,300) S(@PreCast_Delay) EXIT ;=========== ;Eld ;=========== [Eld_WP] S(@Walk_Delay) FUNC:A5EWP EXIT [TeleToEld] K(@Teleport) S(@Key_Delay) BRC(130,-60) S(@Tele_Delay) BRC(80,-335) S(@Tele_Delay) RC(400,150) S(@Tele_Delay) S(1000) EXIT ;=========== ;Shenk ;=========== [TeleToShenk] K(@Teleport) S(@Key_Delay) BRC(522,163) S(@Tele_Delay) RC(646,522) S(@Tele_Delay) RC(612,550) S(@Tele_Delay) RC(612,550) S(@Tele_Delay) RC(770,436) S(@Tele_Delay) RC(709,317) S(@Tele_Delay) RC(653,543) S(@Tele_Delay) S(1000) EXIT [EldToShenk] K(@Teleport) S(@Key_Delay) RC(275,515) S(@Tele_Delay) RC(550,550) S(@Tele_Delay) BRC(400,110) S(@Tele_Delay) RC(700,520) S(@Tele_Delay) RC(700,520) S(@Tele_Delay) RC(600,550) S(@Tele_Delay) RC(700,520) S(@Tele_Delay) RC(690,350) S(@Tele_Delay) RC(700,550) S(@Tele_Delay) S(1000) EXIT [TeleToShenk] K(@Teleport) S(@Key_Delay) BRC(522,163) S(@Tele_Delay) RC(646,522) S(@Tele_Delay) RC(612,558) S(@Tele_Delay) RC(612,588) S(@Tele_Delay) RC(770,436) S(@Tele_Delay) RC(709,317) S(@Tele_Delay) RC(653,543) S(@Tele_Delay) S(1000) EXIT [ShenkAttack] K(@Teleport) S(@Key_Delay) EXEC:Shenk\ShenkFocus.au3 SRC S(@Tele_Delay) K(@Concentration) S(@Key_Delay) KD(@Standstill) S(@Key_Delay) LCD(410,320) S(2000) LCD(430,320) S(2000) LCD(410,320) S(2000) LCU KU(@Standstill) EXIT ;=========== ;Pindle ;=========== [Pindle_WP] K(@Teleport) FUNC:A5WPtoATP EXIT [TeleToPindle] S(@WP_Delay) K(@Teleport) S(@Key_Delay) BRC(400,-310) S(@Tele_Delay) RC(700,35) S(@Tele_Delay) BRC(490,-74) S(@Tele_Delay) RC(600,300) S(@Tele_Delay) S(500) EXIT [PindleToTown] S(@Key_Delay) K(@ClearScreen) S(@Key_Delay) K(@Town_Portal) S(@BeforTp_Delay) FUNC:TOWNTP EXIT ;=========== ;Travincal ;=========== [Trav_WP] FUNC:A5WPtoTrav EXIT [TravWpToCouncel] K(@Teleport) S(@Key_Delay) MV(792,366) SRC S(@Tele_Delay) MV(782,202) SRC S(@Tele_Delay) MV(782,447) SRC S(@Tele_Delay) MV(781,280) SRC S(@Tele_Delay) MV(775,240) SRC S(@Tele_Delay) MV(756,501) SRC S(@Tele_Delay) MV(747,388) SRC S(@Tele_Delay) MV(533,231) SRC S(@Tele_Delay) S(1000) EXIT [MoveUpOneClick] K(@Teleport) S(@Key_Delay) MV(406,32) SRC S(@Tele_Delay) EXIT [TravToTown] S(@Key_Delay) K(@ClearScreen) S(@Key_Delay) K(@Town_Portal) S(@BeforTp_Delay) FUNC:TOWNTP EXIT [TravAttack] K(@Teleport) S(@Key_Delay) EXEC:Trav\TravFocus.au3 S(@Key_Delay) SRC S(@Tele_Delay) K(@Concentration) S(@Key_Delay) KD(@Standstill) S(@Key_Delay) LCD(410,320) S(1000) LCD(430,320) S(1000) LCD(410,320) S(1000) LCU KU(@Standstill) CTOE ;======== ;Meph ;======== [Meph_WP] EXEC:Meph\Meph_WP.au3 [Mephisto] K(@Teleport) S(@Key_Delay) EXEC:Meph\Meph.au3 S(1000) EXIT [MephToTown] S(@Key_Delay) K(@Town_Portal) S(@BeforTp_Delay) FUNC:TOWNTP EXIT [MephAttack] K(@Teleport) S(@Key_Delay) EXEC:Meph\MephFocus.au3 S(@Key_Delay) SRC S(@Tele_Delay) K(@Concentration) S(@Key_Delay) KD(@Standstill) S(@Key_Delay) LCD(410,320) S(2000) LCD(430,320) S(2000) LCD(410,320) S(2000) LCU KU(@Standstill) CTOE ;======= ;Andy ;======= [Andy_WP] EXEC:Andy\Andy_WP.au3 [Andy] K(@Teleport) S(@Key_Delay) EXEC:Andy\Andy.au3 S(1000) [AndyAttack] K(@Teleport) S(@Key_Delay) EXEC:Andy\AndyFocus.au3 S(@Key_Delay) SRC S(@Tele_Delay) K(@Concentration) S(@Key_Delay) KD(@Standstill) S(@Key_Delay) LCD(410,320) S(1000) LCD(430,320) S(1000) LCD(410,320) S(1000) LCU KU(@Standstill) CTOE