public OnPlayerRequestClass(playerid, classid) //--------------------------Selection Screen Colors----------------------------- { if(classid == 0) { GameTextForPlayer(playerid, "~r~", 2000, 5); gTeam[playerid] = TEAM_DR; } else if(classid == 1) { GameTextForPlayer(playerid, "~r~", 2000, 5); gTeam[playerid] = TEAM_U; } else if(classid == 2) { GameTextForPlayer(playerid, "~r~", 2000, 5); gTeam[playerid] = TEAM_TR; } else if(classid == 3) { GameTextForPlayer(playerid, "~r~", 2000, 5); gTeam[playerid] = TEAM_PI; } else if(classid == 4) { GameTextForPlayer(playerid, "~r~", 2000, 5); gTeam[playerid] = TEAM_SW; } else if(classid == 5) { GameTextForPlayer(playerid, "~r~", 2000, 5); gTeam[playerid] = TEAM_FB; } else if(classid == 6) { GameTextForPlayer(playerid, "~r~", 2000, 5); gTeam[playerid] = TEAM_AR; } else if(classid == 7) { GameTextForPlayer(playerid, "~r~", 2000, 5); gTeam[playerid] = TEAM_MA; } else if(classid == 8) { GameTextForPlayer(playerid, "~r~", 2000, 5); gTeam[playerid] = TEAM_B; } else if(classid == 9) { GameTextForPlayer(playerid, "~r~", 2000, 5); gTeam[playerid] = TEAM_G; } else if(classid == 10) { GameTextForPlayer(playerid, "~r~", 2000, 5); gTeam[playerid] = TEAM_V; } else if(classid == 11) { GameTextForPlayer(playerid, "~r~", 2000, 5); gTeam[playerid] = TEAM_R; } else if(classid == 12) { GameTextForPlayer(playerid, "~r~", 2000, 5); gTeam[playerid] = TEAM_A; } else if(classid == 13) { GameTextForPlayer(playerid, "~r~", 2000, 5); gTeam[playerid] = TEAM_T; } else if(classid == 14) { GameTextForPlayer(playerid, "~r~", 2000, 5); gTeam[playerid] = TEAM_V; } else if(classid == 15) { GameTextForPlayer(playerid, "~r~", 2000, 5); gTeam[playerid] = TEAM_M; } else if(classid == 16) { GameTextForPlayer(playerid, "~r~", 2000, 5); gTeam[playerid] = TEAM_A; } else if(classid == 17) { GameTextForPlayer(playerid, "~r~", 2000, 5); gTeam[playerid] = TEAM_C; } //---------------------Player Selection Screen Locations------------------------ //------------------------------- if(classid == 0) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -2109.7576,184.2289,35.1503); SetPlayerFacingAngle(playerid,160.3343); SetPlayerCameraPos(playerid, -2108.96,175.01,36.31); SetPlayerCameraLookAt(playerid, -2109.7576,184.2289,35.1503); } //------------------------------- else if(classid ==1) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -2718.6787,1369.0715,7.1875); SetPlayerFacingAngle(playerid,150.9731); SetPlayerCameraPos(playerid, -2722.37,1362.35,9.08); SetPlayerCameraLookAt(playerid, -2718.6787,1369.0715,7.1875); } //------------------------------- else if(classid == 2) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -2457.8726,-259.3923,39.6499); SetPlayerFacingAngle(playerid,91.5298); SetPlayerCameraPos(playerid, -2463.7385,-260.9094,39.5841); SetPlayerCameraLookAt(playerid, -2457.8726,-259.3923,39.6499); } //------------------------------- else if(classid == 3) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -2193.5981,641.5383,49.4429); SetPlayerFacingAngle(playerid,354.6778); SetPlayerCameraPos(playerid, -2194.3101,645.1630,49.4375); SetPlayerCameraLookAt(playerid, -2193.5981,641.5383,49.4429); } //------------------------------- else if(classid == 4) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -1314.7040,445.2622,7.1875); SetPlayerFacingAngle(playerid,217.3818); SetPlayerCameraPos(playerid, -1314.56,435.76,8.94); SetPlayerCameraLookAt(playerid, -1314.7040,445.2622,7.1875); } //------------------------------- else if(classid == 5) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -1731.0652,956.3801,24.8828); SetPlayerFacingAngle(playerid,358.6085); SetPlayerCameraPos(playerid, -1731.92,960.97,26.35); SetPlayerCameraLookAt(playerid, -1731.0652,956.3801,24.8828); } //------------------------------- else if(classid == 6) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -2593.1321,608.7902,14.4531); SetPlayerFacingAngle(playerid,270.5395); SetPlayerCameraPos(playerid, -2590.15,608.88,14.89); SetPlayerCameraLookAt(playerid, -2593.1321,608.7902,14.4531); } //------------------------------- else if(classid == 7) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -1622.7039,673.5800,-4.9063); SetPlayerFacingAngle(playerid,150.9650); SetPlayerCameraPos(playerid, -1623.80,670.28,-3.78); SetPlayerCameraLookAt(playerid, -1622.7039,673.5800,-4.9063); } //----------------------------- else if(classid == 8) { SetPlayerInterior(playerid,9); SetPlayerPos(playerid, 369.7185,-4.4895,1001.8147); SetPlayerFacingAngle(playerid,180.9218); SetPlayerCameraPos(playerid, 369.53,-7.95,1001.86); } //------------------------------- else if(classid == 9) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -2680.6270,936.2209,79.7031); SetPlayerFacingAngle(playerid,2.7078); SetPlayerCameraPos(playerid, -2680.65,938.96,80.53); SetPlayerCameraLookAt(playerid, -2680.6270,936.2209,79.7031); } //------------------------------- else if(classid == 10) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -1339.0934,-299.9974,14.1484); SetPlayerFacingAngle(playerid,173.2872); SetPlayerCameraPos(playerid, -1337.09,-306.75,15.64); SetPlayerCameraLookAt(playerid, -1339.0934,-299.9974,14.1484); } //------------------------------- else if(classid == 11) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -1421.1034,1488.5735,11.8084); SetPlayerFacingAngle(playerid,267.8500); SetPlayerCameraPos(playerid, -1417.55,1488.98,11.74); SetPlayerCameraLookAt(playerid, -1421.1034,1488.5735,11.8084); } return 1; }