WORLD: CMSG_LOOT Player::SendLoot Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1754322000 (LWP 17025)] std::_Rb_tree >*>, std::_Select1st >*> >, std::less, std::allocator >*> > >::_M_erase (this=0x956a4350, __x=0x4691ab07) at /usr/lib/gcc/i486-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/stl_tree.h:1264 1264 _M_erase(_S_right(__x)); (gdb) bt #0 std::_Rb_tree >*>, std::_Select1st >*> >, std::less, std::allocator >*> > >::_M_erase (this=0x956a4350, __x=0x4691ab07) at /usr/lib/gcc/i486-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/stl_tree.h:1264 #1 0x080e5d96 in FillLoot (loot=0x956a4338, loot_id=18974, store=@0x835b0cc) at /usr/lib/gcc/i486-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/stl_tree.h:692 #2 0x0817d7b9 in Player::SendLoot (this=0x9578afd8, guid=17293840161300023725, loot_type=LOOT_CORPSE) at Player.cpp:5980 #3 0x08281f66 in WorldSession::HandleLootOpcode (this=0x961c6660, recv_data=@0x96157ca0) at LootHandler.cpp:199