ON *:TEXT:!dm:#:{ if ($readini(pdm.ini,$chan,Player1) == $nick || $readini(pdm.ini,$chan,Player2) == $nick) { notice $nick 7,1Your already in the game. halt } if ($readini(dm.ini,$chan,Status) == ON2) { notice $nick 7,1There is already a DM. halt } if ($readini(dm.ini,$chan,Status) == ON) { writeini pdm.ini $chan Player2 $nick writeini dm.ini $chan Status ON2 writeini hp.ini $chan Player2 99 writeini turn.ini $chan Turn 1 writeini shark.ini $chan Player2 20 writeini spec.ini $chan Player2 100 writeini spec.ini $chan Player1 100 msg $chan 7,1The Fight is.4,1 $readini(pdm.ini,$chan,Player1) 7,1Vs.4,1 $readini(pdm.ini,$chan,Player2) msg $chan 7,1`dmcommands For DM4,1 Commands7,1. notice $readini(pdm.ini,$chan,Player2) 7,1You have4,1 99 7,1Hit Points and4,1 20 7,1Shark that heal4,1 20 7,1Health each. mode $chan +v+v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1) mode $chan +m halt } if ($readini(dm.ini,$chan,Status) == $null) { writeini pdm.ini $chan Player1 $nick writeini dm.ini $chan Status ON writeini hp.ini $chan Player1 99 writeini shark.ini $chan Player1 20 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) has initiated the DM Command. Type 4,1!dm7,1 to fight $readini(pdm.ini,$chan,Player1) $+ . notice $readini(pdm.ini,$chan,Player1) 7,1You have4,1 99 7,1Hit Points and4,1 20 7,1Shark that heal4,1 20 7,1Health each. halt } } ON *:TEXT:!whip:#:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 7,1There is no DM on. Type4,1 !DM 7,1To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 7,1You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini hit.ini $chan Hit $rand(0,42) writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) ) if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 0 7,1Hitpoints. timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) has won! mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1) mode $chan -m remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total halt } else { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 $readini(hp.ini,$chan,Player2) 7,1Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini hit.ini $chan Hit $rand(0,42) writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) ) if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 0 7,1Hitpoints. timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) has won! mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1) mode $chan -m remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total halt } else { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 $readini(hp.ini,$chan,Player1) 7,1Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 7,1Its not your turn or your not in this round. } } ON *:TEXT:!gmaul:#:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 7,1There is no DM on. Type4,1 !DM 7,1To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 7,1You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini hit.ini $chan Hit $rand(0,30) writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) ) if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) wacks at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 0 7,1Hitpoints. timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) has won! mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1) mode $chan -m remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total halt } else { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) wacks at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 $readini(hp.ini,$chan,Player2) 7,1Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini hit.ini $chan Hit $rand(0,30) writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) ) if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) wacks at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 0 7,1Hitpoints. timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) has won! mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1) mode $chan -m remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total halt } else { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) wacks at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 $readini(hp.ini,$chan,Player1) 7,1Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 7,1Its not your turn or your not in this round. } } ON *:TEXT:!cbow:#:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 7,1There is no DM on. Type4,1 !DM 7,1To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 7,1You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini hit.ini $chan Hit $rand(0,20) writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) ) if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) shoots at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 0 7,1Hitpoints. timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) has won! mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1) mode $chan -m remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total halt } else { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) shoots at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 $readini(hp.ini,$chan,Player2) 7,1Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini hit.ini $chan Hit $rand(0,20) writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) ) if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) shoots at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 0 7,1Hitpoints. timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) has won! mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1) mode $chan -m remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total halt } else { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) shoots at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 $readini(hp.ini,$chan,Player1) 7,1Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 7,1Its not your turn or your not in this round. } } ON *:TEXT:!dh:#:{ if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(hp.ini,$chan,Player2) <= 30 ) { notice $nick 7,1You cant use the4,1 !dh7,1 attack when your Opponent has less than 30 Hit Points. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(hp.ini,$chan,Player1) <= 30 ) { notice $nick 7,1You cant use the4,1 !dh7,1 attack when your Opponent has less than 30 Hit Points. halt } if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 7,1There is no DM on. Type4,1 !DM 7,1To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 7,1You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini hit.ini $chan Hit $rand(0,85) writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) ) if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) hacks at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 0 7,1Hitpoints. timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) has won! mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1) mode $chan -m remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini dds.ini $chan Total remini pdm.ini $chan Player2 halt } else { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) hacks at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 $readini(hp.ini,$chan,Player2) 7,1Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini hit.ini $chan Hit $rand(0,05) writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) ) if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) hacks at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 0 7,1Hitpoints. timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) has won! mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1) mode $chan -m remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total halt } else { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) hacks at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 $readini(hp.ini,$chan,Player1) 7,1Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 7,1Its not your turn or your not in this round. } } ON *:TEXT:!ice:#:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 7,1There is no DM on. Type4,1 !DM 7,1To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 7,1You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini hit.ini $chan Hit $rand(0,40) writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) ) if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 0 7,1Hitpoints. timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won! mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1) mode $chan -m remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total halt } else { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) mages at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 $readini(hp.ini,$chan,Player2) 7,1Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini hit.ini $chan Hit $rand(0,40) writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) ) if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) mages at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 0 7,1Hitpoints. timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) has won! mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1) mode $chan -m remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total halt } else { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 $readini(hp.ini,$chan,Player1) 7,1Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 7,1Its not your turn or your not in this round. } } ON *:TEXT:!eat:#:{ if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(shark.ini,$chan,Player2) <= 0 ) { Notice $nick 7,1You dont have any shark left.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(shark.ini,$chan,Player1) <= 0 ) { Notice $nick 7,1You dont have any shark left.... halt } if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 7,1There is no DM on. Type4,1 !DM 7,1To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 7,1You can't eat yet..... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) + 20 ) writeini shark.ini $chan Player1 $calc( $readini(shark.ini,$chan,Player1) - 1) notice $readini(pdm.ini,$chan,Player1) 12You now have4 $readini(shark.ini,$chan,Player1) 12Shark left. msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) eats a shark giving him4,1 $readini(hp.ini,$chan,Player1) 7,1Hit Points. writeini turn.ini $chan Turn 2 halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) + 20 ) writeini shark.ini $chan Player2 $calc( $readini(shark.ini,$chan,Player2) - 1) notice $readini(pdm.ini,$chan,Player2) 7,1You now have4,1 $readini(shark.ini,$chan,Player2) 7,1Shark left. msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) eats a shark giving him4,1 $readini(hp.ini,$chan,Player2) 7,1Hit Points. writeini turn.ini $chan Turn 1 halt } else { notice $nick 7,1Its not your turn or your not in this round. } } ON *:TEXT:!dds:#:{ if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spec.ini,$chan,Player1) <= 0 ) { notice $nick 7,1You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spec.ini,$chan,Player2) <= 0 ) { notice $nick 7,1You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 7,1There is no DM on. Type4,1 !DM 7,1To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 7,1You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini hit.ini $chan Hit $rand(0,30) writeini hit.ini $chan Hit2 $rand(0,30) writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) ) writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(dds.ini,$chan,total) ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) - 25 ) if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) Specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) $+ . Leaving him with4,1 0 7,1Hitpoints. timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) has won! mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1) mode $chan -m remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total halt } else { notice $nick 7,1You have4,1 $readini(spec.ini,$chan,Player1) $+ 7,1% of your Special Bar left. msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4,1 $readini(hp.ini,$chan,Player2) 7,1Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini hit.ini $chan Hit $rand(0,30) writeini hit.ini $chan Hit2 $rand(0,30) writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) ) writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(dds.ini,$chan,total) ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) - 25 ) if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) Specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) $+ . Leaving him with4,1 0 7,1Hitpoints. timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) has won! mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1) mode $chan -m remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total halt } else { notice $nick 7,1You have4,1 $readini(spec.ini,$chan,Player2) $+ 7,1% of your Special Bar left. msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4,1 $readini(hp.ini,$chan,Player1) 7,1Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 7,1Its not your turn or your not in this round. } } ON *:TEXT:!msb:#:{ if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spec.ini,$chan,Player1) <= 0 ) { notice $nick 7,1You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spec.ini,$chan,Player2) <= 0 ) { notice $nick 7,1You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 7,1There is no DM on. Type4,1 !DM 7,1To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 7,1You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini hit.ini $chan Hit $rand(0,20) writeini hit.ini $chan Hit2 $rand(0,20) writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) ) writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(dds.ini,$chan,total) ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) - 50 ) if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) Specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) $+ . Leaving him with4,1 0 7,1Hitpoints. timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) has won! mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1) mode $chan -m remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total halt } else { notice $nick 7,1You have4,1 $readini(spec.ini,$chan,Player1) $+ 7,1% of your Special Bar left. msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4,1 $readini(hp.ini,$chan,Player2) 7,1Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini hit.ini $chan Hit $rand(0,20) writeini hit.ini $chan Hit2 $rand(0,20) writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) ) writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(dds.ini,$chan,total) ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) - 50 ) if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) Specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) $+ . Leaving him with4,1 0 7,1Hitpoints. timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) has won! mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1) mode $chan -m remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total halt } else { notice $nick 7,1You have4,1 $readini(spec.ini,$chan,Player2) $+ 7,1% of your Special Bar left. msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4,1 $readini(hp.ini,$chan,Player1) 7,1Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 7,1Its not your turn or your not in this round. } } ON *:TEXT:!rehash:#:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 0,3There is no DM for this channel halt } if ($nick isop $chan) || ($nick ishop $chan) || ($nick == $readini(pdm.ini,$chan,Player2)) || ($nick == $readini(pdm.ini,$chan,Player1)) { msg $chan 7,1DM rehashed by $nick $+ . mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1) mode $chan -m remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total } else { notice $nick 7,1You need halfop+ } } ON *:TEXT:`dmcommands:#:{ msg $nick 7,1!rehash - Ends Game msg $nick 7,1!DM - Starts Game msg $nick 7,1!Whip - Whip msg $nick 7,1!DDS - Dragon Dagger Special (double Hit) (25% spec) msg $nick 7,1!DH - Dharoks msg $nick 7,1!Eat - Heals 20 HP msg $nick 7,1!tele - Tele away other person wins msg $nick 7,1!gmaul - Granite Maul msg $nick 7,1!cbow - Mage Short msg $nick 7,1!msb - Range Short Spec (50% Spec) msg $nick 7,1!ice - Mage } ON *:TEXT:!tele:#:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 7,1There is no DM on. Type4,1 !DM 7,1To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 7,1You cant Tele yet rofl. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) has just teled. msg $chan 4,1 $+ $readini(pdm.ini,$chan,Player2) 7,1wins! mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1) mode $chan -m remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) has just teled. msg $chan 4,1 $+ $readini(pdm.ini,$chan,Player1) 7,1wins! mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1) mode $chan -m remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total } }