!!ARBfp1.0 TEMP tex,tex2,tcoord2,pix; TEX tex, fragment.texcoord[0], texture[0], RECT; ADD tcoord2, fragment.texcoord[0], {1.0, 1.0, 0.0, 0.0}; TEX tex2, tcoord2, texture[0], RECT; SUB pix, tex, tex2; MOV result.color, pix.rgba; END