// Entity inside entity function Assault.Entity:EntityInsideEntity(Entity) local Positions = {} local Sizes = {} // Positions Positions[1] = self:EntityGetPosition() Positions[2] = Entity:EntityGetPosition() // Sizes Sizes[1] = self:EntityGetSize() Sizes[2] = Entity:EntityGetSize() // Check if (Positions[1].X > Positions[2].X) then if (Positions[1].X < Positions[2].X + Sizes[2].W) then if (Positions[1].Y > Positions[2].Y + Sizes[2].H) then if (Positions[1].Y < Positions[2].Y + Sizes[2].H) then return true end end end end // Return false return false end