public OnPlayerRequestClass(playerid, classid) { SetPlayerClass(playerid, classid); gPlayerClass[playerid] = classid; switch (classid) { case 0: { SetPlayerPos(playerid,1117.3440,-2037.0118,78.7500); SetPlayerCameraPos(playerid,1119.9695,-2036.9099,78.2109); SetPlayerCameraLookAt(playerid,1117.3440,-2037.0118,78.7500); SetPlayerFacingAngle(playerid,270.0000); SetPlayerInterior(playerid,0); GameTextForPlayer(playerid, "~r~WCK ~b~| ~w~Only for WCK-Member", 2000, 3); SendClientMessage(playerid,COLOR_VERWRED,"This Skin is Only for WCK Member"); SendClientMessage(playerid,COLOR_VERWRED,"Logged in,or you kick by Console"); } case 1: { SetPlayerPos(playerid,1117.3440,-2037.0118,78.7500); SetPlayerCameraPos(playerid,1119.9695,-2036.9099,78.2109); SetPlayerCameraLookAt(playerid,1117.3440,-2037.0118,78.7500); SetPlayerFacingAngle(playerid, 270.0000); SetPlayerInterior(playerid,0); GameTextForPlayer(playerid, "~r~WCK ~b~| ~w~Only for WCK-Member", 2000, 3); SendClientMessage(playerid,COLOR_VERWRED,"This Skin is Only for WCK Member"); SendClientMessage(playerid,COLOR_VERWRED,"Logged in,or you kick by Console"); } case 2: { SetPlayerPos(playerid,1117.3440,-2037.0118,78.7500); SetPlayerCameraPos(playerid,1119.9695,-2036.9099,78.2109); SetPlayerCameraLookAt(playerid,1117.3440,-2037.0118,78.7500); SetPlayerFacingAngle(playerid,270.0000); SetPlayerInterior(playerid,0); GameTextForPlayer(playerid, "~r~WCK ~b~| ~w~Only for WCK-Member", 2000, 3); SendClientMessage(playerid,COLOR_VERWRED,"This Skin is Only for WCK Member"); SendClientMessage(playerid,COLOR_VERWRED,"Logged in,or you kick by Console"); } case 3: { SetPlayerPos(playerid,1909.3927,-1386.7531,10.3594); SetPlayerCameraPos(playerid,1902.7147,-1396.2610,10.3594); SetPlayerCameraLookAt(playerid,1909.3927,-1386.7531,10.3594); SetPlayerFacingAngle(playerid,142.8741); SetPlayerInterior(playerid,0); GameTextForPlayer(playerid, "~r~Skater ~b~|~w~ Skate Park", 1600, 3); } case 4: { SetPlayerPos(playerid,1909.3927,-1386.7531,10.3594); SetPlayerCameraPos(playerid,1902.7147,-1396.2610,10.3594); SetPlayerCameraLookAt(playerid,1909.3927,-1386.7531,10.3594); SetPlayerFacingAngle(playerid,142.8741); SetPlayerInterior(playerid,0); GameTextForPlayer(playerid, "~r~Skater ~b~|~w~ Skate Park", 1600, 3); } case 5: { SetPlayerPos(playerid,1909.3927,-1386.7531,10.3594); SetPlayerCameraPos(playerid,1902.7147,-1396.2610,10.3594); SetPlayerCameraLookAt(playerid,1909.3927,-1386.7531,10.3594); SetPlayerFacingAngle(playerid,142.8741); SetPlayerInterior(playerid,0); GameTextForPlayer(playerid, "~r~Skater ~b~|~w~ Skate Park", 1600, 3); } case 6: { SetPlayerPos(playerid,2395.6709,-1927.0084,13.3828); SetPlayerCameraPos(playerid,2395.6741,-1917.7268,13.3828); SetPlayerCameraLookAt(playerid,2395.6709,-1927.0084,13.3828); SetPlayerFacingAngle(playerid,1.9119); SetPlayerInterior(playerid,0); GameTextForPlayer(playerid, "~r~Fast Food ~b~|~w~ Clucking Bell", 1600, 3); } case 7: { SetPlayerPos(playerid,803.4889,-1635.0751,13.5202); SetPlayerCameraPos(playerid,795.7239,-1635.1237,13.5547); SetPlayerCameraLookAt(playerid,803.4889,-1635.0751,13.5202); SetPlayerFacingAngle(playerid,90.3944); SetPlayerInterior(playerid,0); GameTextForPlayer(playerid, "~r~Fast Food ~b~|~w~ Burgershot", 1600, 3); } case 8: { SetPlayerPos(playerid,2092.3491,-1807.0817,13.5485); SetPlayerCameraPos(playerid,2080.4204,-1807.0015,13.3828); SetPlayerCameraLookAt(playerid,2092.3491,-1807.0817,13.5485); SetPlayerFacingAngle(playerid,89.6187); SetPlayerInterior(playerid,0); GameTextForPlayer(playerid, "~r~Fast Food ~b~|~w~ Stacket Pizza", 1600, 3); } case 9: { SetPlayerPos(playerid,1218.1493,-0.5585,1000.9219); SetPlayerCameraPos(playerid,1216.9365,-3.5234,1000.9293); SetPlayerCameraLookAt(playerid,1218.1493,-0.5585,1000.9219); SetPlayerFacingAngle(playerid,150.2146); SetPlayerInterior(playerid,2); GameTextForPlayer(playerid, "~r~Mafia ~b~|~w~ Stripper Bar", 1600, 3); } case 10: { SetPlayerPos(playerid,1218.1493,-0.5585,1000.9219); SetPlayerCameraPos(playerid,1216.9365,-3.5234,1000.9293); SetPlayerCameraLookAt(playerid,1218.1493,-0.5585,1000.9219); SetPlayerFacingAngle(playerid,150.2146); SetPlayerInterior(playerid,2); GameTextForPlayer(playerid, "~r~Mafia ~b~| ~w~Stripper Bar", 1600, 3); } case 11: { SetPlayerPos(playerid,1218.1493,-0.5585,1000.9219); SetPlayerCameraPos(playerid,1216.9365,-3.5234,1000.9293); SetPlayerCameraLookAt(playerid,1218.1493,-0.5585,1000.9219); SetPlayerFacingAngle(playerid,150.2146); SetPlayerInterior(playerid,2); GameTextForPlayer(playerid, "~r~Mafia ~b~|~w~ Stripper Bar", 1600, 3); } case 12: { SetPlayerPos(playerid,1218.1493,-0.5585,1000.9219); SetPlayerCameraPos(playerid,1216.9365,-3.5234,1000.9293); SetPlayerCameraLookAt(playerid,1218.1493,-0.5585,1000.9219); SetPlayerFacingAngle(playerid,150.2146); SetPlayerInterior(playerid,2); GameTextForPlayer(playerid, "~r~Mafia ~b~|~w~ Stripper Bar", 1600, 3); } case 13: { SetPlayerPos(playerid,1129.2081,-1489.7832,22.7690); SetPlayerCameraPos(playerid,1129.0609,-1483.7826,22.7690); SetPlayerCameraLookAt(playerid,1129.2081,-1489.7832,22.7690); SetPlayerFacingAngle(playerid,357.4435); SetPlayerInterior(playerid,0); GameTextForPlayer(playerid, "~r~Secruity ~b~|~w~ Shopingcenter LS", 1600, 3); } case 14: { SetPlayerPos(playerid,1129.2081,-1489.7832,22.7690); SetPlayerCameraPos(playerid,1129.0609,-1483.7826,22.7690); SetPlayerCameraLookAt(playerid,1129.2081,-1489.7832,22.7690); SetPlayerFacingAngle(playerid,357.4435); SetPlayerInterior(playerid,0); GameTextForPlayer(playerid, "~r~Secruity ~b~|~w~ Shopingcenter LS", 1600, 3); } case 15: { SetPlayerPos(playerid,1047.2637,-1035.7704,31.7870); SetPlayerCameraPos(playerid,1048.4521,-1037.7366,31.8586); SetPlayerCameraLookAt(playerid,1047.2637,-1035.7704,31.7870); SetPlayerFacingAngle(playerid,180.0000); SetPlayerInterior(playerid,0); GameTextForPlayer(playerid, "~r~Mechaniker ~b~|~w~ Tuning Werkstatt Ls", 1600, 3); } } return 1; }