package { import flash.display.Sprite; import flash.events.KeyboardEvent; public class KeyCaller extends Sprite { public var keyval:Number=0 function KeyCaller() { addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); addEventListener(KeyboardEvent.KEY_UP, onKeyUp); } private function onKeyDown(event:KeyboardEvent):void { keyval=event.keyCode } private function onKeyUp(event:KeyboardEvent):void{ keyval=0 } } }