new Bool:gInAndromeda[MAX_PLAYERS]; public OnPlayerEnterCheckpoint(playerid) { if(gInAndromeda[playerid]) { new Float:x, Float:y, Float:z; GetVehiclePos(192, x, y, z); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, x-2.9, y+11.5, z); GivePlayerWeapon(playerid, 46, 1); gInAndromeda[playerid] = false; return 1; } SetPlayerPos(playerid,315.6891,1027.7466,1949.0096); SetPlayerInterior(playerid, 9); GameTextForPlayer(playerid, "LETS SKYDIVE!!",5000, 3); SendClientMessage(playerid, COLOR_PINK, "TYPE \"/jump\" TO SKYDIVE!!"); SendClientMessage(playerid, COLOR_GREEN, "TYPE \"/getout\" TO GET OUT!!"); SetPlayerCheckpoint(playerid,315.9133,1035.5579,1945.1688, 7); gInAndromeda[playerid] = true; return 1; }