public OnPlayerDeath(playerid, killerid, reason) { new name[256]; new string[256]; new Kname[256]; new msg[256]; new name2[32]; GetPlayerName(playerid, name, sizeof(name)); SendDeathMessage(killerid,playerid,reason); GetPlayerName(killerid, Kname, sizeof(Kname)); format(string, sizeof(string), "*** %s Has Killed %s (%i).", Kname, name, reason); GetPlayerName(playerid, name2, sizeof(name2)); format(msg, sizeof(msg), "[%i] %s Has Killed [%i] %s (%i).", killerid, Kname, playerid, name2, reason); ircSay("#FSE", msg); SendClientMessageToAll(COLOR_GREEN, string); GameTextForPlayer(playerid, "~r~HAHAHAHA You ~w~Died", 10, 0); return 1; }