------- AT THE TOP OF THE SCRIPT --------- new CopTK[MAX_PLAYERS]; ------- ABOUT HALF WAY DOWN -------------- forward JailedCopTK(playerid); public JailedCopTK(playerid) { Breakout[ playerid ] = 0; Escaped[ playerid ] = 0; InJail[ playerid ] = 0; SetPlayerWantedLevel(playerid, 0); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,-1605.4346,715.4245,13.8672); SetPlayerFacingAngle(playerid,0); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid,1); GameTextForPlayer(playerid, "~y~You have been ~r~ released~w~ Do NOT Team Kill!", 3000, 5); SetPlayerHealth(killerid, 0); # // wantedcolourref(playerid); } ------ UNDER THE ABOVE ^ ----------------- if(gTeam[killerid] == TEAM_COP || gTeam[killerid] == TEAM_FBI) { if(gTeam[playerid] == TEAM_COP || gTeam[playerid] == TEAM_FBI) { new PlayerName[30], str[256]; GetPlayerName(killerid, PlayerName, 30); format(str, 256, "HQ: %s has been sent to jail for 60seconds! (Reason: Killing another police officer.)", PlayerName); CopTK[ killerid ] = SetTimerEx( "JailedCopTK" , 60000, 0, "i", killerid); SendClientMessageToAll(COLOR_LIGHTBLUE, str); GivePlayerMoney(killerid, -3000); SetPlayerInterior(killerid,10); SetPlayerPos(killerid,214.7094,111.0133,999.0156); SetPlayerFacingAngle(killerid,177.0350); SetCameraBehindPlayer(killerid); // SetPlayerWantedLevel(killerid, 3); // gTeam[playerid] = TEAM_GOLFER; // SetPlayerHealth(killerid, 0); // wantedcolourref(playerid); } else { if (GetPlayerWantedLevel(playerid) == 0 && gTeam[playerid] != TEAM_COP && gTeam[playerid] != TEAM_FBI) { SendClientMessage(killerid, COLOR_LIGHTBLUE,"You are not allowed to kill innocent by standers!"); GivePlayerMoney(killerid, -3000); } } }