serge@serge-desktop:~/source/prboom-2.4.7$ /usr/local/games/prboom prboom v2.4.7 (http://prboom.sourceforge.net/) M_LoadDefaults: Load system defaults. default file: /home/serge/.prboom/prboom.cfg found /usr/share/games/doom/doom2.wad IWAD found: /usr/share/games/doom/doom2.wad PrBoom (built Jul 10 2007), playing: DOOM 2: Hell on Earth PrBoom is released under the GNU General Public license v2.0. You are welcome to redistribute it under certain conditions. It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details. V_Init: allocate screens. found /usr/local/share/games/doom/prboom.wad D_InitNetGame: Checking for network game. W_Init: Init WADfiles. adding /usr/share/games/doom/doom2.wad adding /usr/local/share/games/doom/prboom.wad W_InitCache M_Init: Init miscellaneous info. R_Init: Init DOOM refresh daemon - R_LoadTrigTables: Endianness...ok. R_InitData: Textures Flats Sprites R_Init: R_InitPlanes R_InitLightTables R_InitSkyMap R_InitTranslationsTables R_InitPatches P_Init: Init Playloop state. I_Init: Setting up machine state. I_InitSound: configured audio device with 1024 samples/slice I_InitSound: sound module ready S_Init: Setting up sound. S_Init: default sfx volume 8 HU_Init: Setting up heads up display. I_InitGraphics: 640x480 I_UpdateVideoMode: 640x480 (fullscreen) V_InitMode: using 8 bit video mode I_SetRes: Using resolution 640x480 I_UpdateVideoMode: 0xe0000000, SDL buffer, direct access ST_Init: Init status bar. P_GetNodesVersion: using normal BSP nodes Killed