/* This code is Copyright (C) 2007 Alex Smith * Removing this notice will result in your immediate * death. */ onClipEvent (load) { speed = 0; maxmove = 15; jumping = true; jump = 0; /* Function to test if we have hit any of the ground * objects. When you add some ground, add it in here */ var doGroundHitTest = function() { if (_root.ground.hitTest(this._x, (this._y + this._height + 2), true)) { return true; } else { return false; } } /* Function to test if we died */ var doDeathTest = function() { if (this._y > 1200) { _root._x = 0 _root.gotoAndPlay("fall"); } } /* Function to test if we hit a wall */ var doWallHitTest = function(dir) { if (dir == "left") { if(_root.left_wall.hitTest(this._x - 10, this._y, true)) { return true; } else { return false; } } else if (dir == "right") { if (_root.wall2.hitTest(this._x + 30, this._y, true)) { return true; } else { return false; } } else { return false; } } /* Function to test if we are on a spring */ var doSpringTest = function() { if (_root.spring1.hitTest(this._x, (this._y + this._height + 2), true)) { jumping = true; jump = 20; } } } onClipEvent (enterFrame) { if (!doGroundHitTest() && !jumping) { this._y += 6; jumping = true; jump = 0; falling = true; } if (_root.dead) { this.gotoAndStop("dead"); } else { speed *= .85; if (speed > 0) { dir = "right"; } else if (speed < 0) { dir = "left"; } // if (dir == "right" && !_root.right_wall.hitTest(this._x + 20, this._y, true)) { if (dir == "right" && !doWallHitTest("right")) { this._x += speed; _root._x -= speed; } if (dir == "left" && !doWallHitTest("left")) { this._x += speed; _root._x -= speed; } if (Key.isDown(Key.LEFT)) { if (speed > -maxmove) { speed--; } this.gotoAndStop("run"); } else if (Key.isDown(Key.RIGHT)) { if (speed < maxmove) { speed++; } this.gotoAndStop("run"); } if (speed<1 && speed>-1 && !attacking) { speed = 0; this.gotoAndStop("idle"); } if (Key.isDown(Key.UP) && !jumping && doGroundHitTest()) { jumping = true; } if (jumping) { this.gotoAndStop("jump"); this._y -= jump; jump -= .5; if (jump<0) { falling = true; } if (jump<-15) { jump = -15; } } if (doGroundHitTest() && falling) { jump = 12; jumping = false; falling = false; } } /* Death test and obsticle tests */ doDeathTest(); doSpringTest(); }