ItemInst: Spirit Sword, dir: ['ADDED', 'CHARGED_BLESSED_SOULSHOT', 'CHARGED_BLES SED_SPIRITSHOT', 'CHARGED_NONE', 'CHARGED_SOULSHOT', 'CHARGED_SPIRITSHOT', 'MODI FIED', 'OnSpawn', 'PDef', 'REMOVED', 'UNCHANGED', 'attackable', 'changeCount', ' chargedFishshot', 'chargedSoulshot', 'chargedSpiritshot', 'class', 'consumable', 'count', 'crystalCount', 'customType1', 'customType2', 'decayMe', 'dropMe', 'dr opTime', 'enchantLevel', 'equals', 'equipSlot', 'equipable', 'equipped', 'getCha rgedFishshot', 'getChargedSoulshot', 'getChargedSpiritshot', 'getClass', 'getCou nt', 'getCrystalCount', 'getCustomType1', 'getCustomType2', 'getDropTime', 'getE nchantLevel', 'getEquipSlot', 'getItem', 'getItemId', 'getItemType', 'getKnownLi st', 'getLastChange', 'getLocation', 'getName', 'getObjectId', 'getOwnerId', 'ge tPDef', 'getPoly', 'getPosition', 'getPriceToBuy', 'getPriceToSell', 'getReferen cePrice', 'getStatFuncs', 'getWorldRegion', 'getX', 'getY', 'getZ', 'hashCode', 'isAttackable', 'isAutoAttackable', 'isAvailable', 'isConsumable', 'isEquipable' , 'isEquipped', 'isMarker', 'isStackable', 'isVisible', 'isWear', 'item', 'itemI d', 'itemType', 'knownList', 'lastChange', 'location', 'marker', 'name', 'notify ', 'notifyAll', 'objectId', 'onAction', 'onActionShift', 'onForcedAttack', 'owne rId', 'pickupMe', 'poly', 'position', 'priceToBuy', 'priceToSell', 'referencePri ce', 'refreshID', 'restoreFromDb', 'setChargedFishshot', 'setChargedSoulshot', ' setChargedSpiritshot', 'setCount', 'setCustomType1', 'setCustomType2', 'setDropT ime', 'setEnchantLevel', 'setIsVisible', 'setKnownList', 'setLastChange', 'setLo cation', 'setName', 'setOwnerId', 'setPriceToBuy', 'setPriceToSell', 'setWear', 'setXYZ', 'setXYZInvisible', 'spawnMe', 'stackable', 'toString', 'toggleVisible' , 'updateDatabase', 'visible', 'wait', 'wear', 'worldRegion', 'x', 'y', 'z'], .g etItem(): Spirit Sword, dir: ['CRYSTAL_A', 'CRYSTAL_B', 'CRYSTAL_C', 'CRYSTAL_D' , 'CRYSTAL_NONE', 'CRYSTAL_S', 'MATERIAL_ADAMANTAITE', 'MATERIAL_BLOOD_STEEL', ' MATERIAL_BONE', 'MATERIAL_BRONZE', 'MATERIAL_CHRYSOLITE', 'MATERIAL_CLOTH', 'MAT ERIAL_COBWEB', 'MATERIAL_CRYSTAL', 'MATERIAL_DAMASCUS', 'MATERIAL_DYESTUFF', 'MA TERIAL_FINE_STEEL', 'MATERIAL_GOLD', 'MATERIAL_HORN', 'MATERIAL_LEATHER', 'MATER IAL_LIQUID', 'MATERIAL_MITHRIL', 'MATERIAL_ORIHARUKON', 'MATERIAL_PAPER', 'MATER IAL_SCALE_OF_DRAGON', 'MATERIAL_SEED', 'MATERIAL_SILVER', 'MATERIAL_STEEL', 'MAT ERIAL_WOOD', 'MDamage', 'PDamage', 'SLOT_BACK', 'SLOT_CHEST', 'SLOT_FEET', 'SLOT _FULL_ARMOR', 'SLOT_GLOVES', 'SLOT_HAIR', 'SLOT_HATCHLING', 'SLOT_HEAD', 'SLOT_L EGS', 'SLOT_LR_HAND', 'SLOT_L_EAR', 'SLOT_L_FINGER', 'SLOT_L_HAND', 'SLOT_NECK', 'SLOT_NONE', 'SLOT_R_EAR', 'SLOT_R_FINGER', 'SLOT_R_HAND', 'SLOT_STRIDER', 'SLO T_UNDERWEAR', 'SLOT_WOLF', 'TYPE1_ITEM_QUESTITEM_ADENA', 'TYPE1_SHIELD_ARMOR', ' TYPE1_WEAPON_RING_EARRING_NECKLACE', 'TYPE2_ACCESSORY', 'TYPE2_MONEY', 'TYPE2_OT HER', 'TYPE2_PET_HATCHLING', 'TYPE2_PET_STRIDER', 'TYPE2_PET_WOLF', 'TYPE2_QUEST ', 'TYPE2_SHIELD_ARMOR', 'TYPE2_WEAPON', 'attach', 'attachOnCast', 'attachOnCrit ', 'attackReuseDelay', 'attackSpeed', 'avoidModifier', 'bodyPart', 'class', 'con sumable', 'critical', 'crystalCount', 'crystalEnchantBonusArmor', 'crystalEnchan tBonusWeapon', 'crystalItemId', 'crystalType', 'crystallizable', 'durability', ' equals', 'forHatchling', 'forStrider', 'forWolf', 'getAttackReuseDelay', 'getAtt ackSpeed', 'getAvoidModifier', 'getBodyPart', 'getClass', 'getCritical', 'getCry stalCount', 'getCrystalItemId', 'getCrystalType', 'getDurability', 'getEffects', 'getHitModifier', 'getItemGrade', 'getItemId', 'getItemMask', 'getItemType', 'g etMDamage', 'getMaterialType', 'getMpConsume', 'getName', 'getPDamage', 'getRand omDamage', 'getReferencePrice', 'getShieldDef', 'getShieldDefRate', 'getSkillEff ects', 'getSoulShotCount', 'getSpiritShotCount', 'getStatFuncs', 'getType1', 'ge tType2', 'getWeight', 'hashCode', 'hitModifier', 'isConsumable', 'isCrystallizab le', 'isForHatchling', 'isForStrider', 'isForWolf', 'isSellable', 'isStackable', 'itemGrade', 'itemId', 'itemMask', 'itemType', 'materialType', 'mpConsume', 'na me', 'notify', 'notifyAll', 'randomDamage', 'referencePrice', 'sellable', 'shiel dDef', 'shieldDefRate', 'soulShotCount', 'spiritShotCount', 'stackable', 'toStri ng', 'type1', 'type2', 'wait', 'weight']