/* Copyright (C) 2006,2007 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Script for Blessings of the Ancients quest(9785) mobs 17900 & 17901 */ #include "../sc_defines.h" bool GossipHello_sc_mob_q9785(Player *player, Creature *_Creature ) { player->ADD_GOSSIP_ITEM( 7, "I ask for your blessing", GOSSIP_SENDER_MAIN, 1203); player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID()); return true; } void SendDefaultMenu_sc_mob_q9785(Player *player, Creature *_Creature, uint32 action ) { if(player->isAttacked()) { _Creature->Say("You are in combat!", LANG_UNIVERSAL, NULL); return; } if( player->getLevel() < 58 ) { _Creature->Say("You should not be in outlands", LANG_UNIVERSAL, NULL); return; } switch(action) { case 1203: player->CLOSE_GOSSIP_MENU(); if ( _Creature->GetEntry() == 17900) { _Creature->CastSpell(player, 31808, NULL, NULL, NULL, NULL); } else { _Creature->CastSpell(player, 31807, NULL, NULL, NULL, NULL); } _Creature->Say("You have my blessing", LANG_UNIVERSAL, NULL); if ( player->GetQuestStatus(9785) == QUEST_STATUS_INCOMPLETE ) { if ( player->HasAura(31807,0) && player->HasAura(31808,0) ) { _Creature->Say("Found Both Auras", LANG_UNIVERSAL, NULL); //player->CompleteQuest(9785); player->SetQuestStatus(9785, QUEST_STATUS_COMPLETE); } } break; } } bool GossipSelect_sc_mob_q9785(Player *player, Creature *_Creature, uint32 sender, uint32 action ) { // Main menu if (sender == GOSSIP_SENDER_MAIN) SendDefaultMenu_sc_mob_q9785(player, _Creature, action ); return true; } void AddSC_sc_mob_q9785() { Script *newscript; newscript = new Script; newscript->Name="sc_mob_q9785"; newscript->pGossipHello = &GossipHello_sc_mob_q9785; newscript->pGossipSelect = &GossipSelect_sc_mob_q9785; m_scripts[nrscripts++] = newscript; }