Connecting to server Connected to 84.63.46.44:1627 using number 1 Using script Commanders Map: Castles.smf Mod: "Complete Annihilation Lua r412" from ca-lua-r412.sdz TransportHover: 0 Opening map file Loading Map Loading detail textures Creating overhead texture Creating ground shading Loading tile file Reading tiles Reading tile map Creating projectile texture Number of damage types: 38 Loading units and weapons Initializing map features Generating trees Parsing unit icons Creating unit textures Reading estimate path costs Analyzing map accessability "8" Calculating estimate path costs "8" 0/22 Calculating estimate path costs "8" 1/22 Calculating estimate path costs "8" 2/22 Calculating estimate path costs "8" 3/22 Calculating estimate path costs "8" 4/22 Calculating estimate path costs "8" 5/22 Calculating estimate path costs "8" 6/22 Calculating estimate path costs "8" 7/22 Calculating estimate path costs "8" 8/22 Calculating estimate path costs "8" 9/22 Calculating estimate path costs "8" 10/22 Calculating estimate path costs "8" 11/22 Calculating estimate path costs "8" 12/22 Calculating estimate path costs "8" 13/22 Calculating estimate path costs "8" 14/22 Calculating estimate path costs "8" 15/22 Calculating estimate path costs "8" 16/22 Calculating estimate path costs "8" 17/22 Calculating estimate path costs "8" 18/22 Calculating estimate path costs "8" 19/22 Calculating estimate path costs "8" 20/22 Calculating estimate path costs "8" 21/22 Reading estimate path costs Analyzing map accessability "32" Calculating estimate path costs "32" 0/22 Calculating estimate path costs "32" 1/22 Calculating estimate path costs "32" 2/22 Calculating estimate path costs "32" 3/22 Calculating estimate path costs "32" 4/22 Calculating estimate path costs "32" 5/22 Calculating estimate path costs "32" 6/22 Calculating estimate path costs "32" 7/22 Calculating estimate path costs "32" 8/22 Calculating estimate path costs "32" 9/22 Calculating estimate path costs "32" 10/22 Calculating estimate path costs "32" 11/22 Calculating estimate path costs "32" 12/22 Calculating estimate path costs "32" 13/22 Calculating estimate path costs "32" 14/22 Calculating estimate path costs "32" 15/22 Calculating estimate path costs "32" 16/22 Calculating estimate path costs "32" 17/22 Calculating estimate path costs "32" 18/22 Calculating estimate path costs "32" 19/22 Calculating estimate path costs "32" 20/22 Calculating estimate path costs "32" 21/22 Creating sky LUACOB-MAIN (GADGETS) LUACOB-DRAW (GADGETS) nm corgol nm corsumo nm armfboy LUARULES-MAIN (GADGETS) LUARULES-DRAW (GADGETS) Spring 0.74b3+svn3924 Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt LuaUI: bound F11 to the widget selector LuaUI: bound CTRL+F11 to tweak mode LuaUI v0.2 Player [LCC]jK joined as 0 Player [LCC]quantum[K] joined as 2 Player baczek joined as 1 oooh shiny <[LCC]jK> thx :D <[LCC]quantum[K]> yeah :D never get tired of seeing it <[LCC]jK> we only need to turn it off for ppl like flop <[LCC]quantum[K]> yeah... move it to a widget? <[LCC]quantum[K]> its it just copy=paste? <[LCC]jK> hmmm it should block the commander for all ppl <[LCC]quantum[K]> ohright <[LCC]quantum[K]> maybe just the shader part as a widget then <[LCC]jK> yeah <[LCC]jK> or make a widget that set a global var ;) <[LCC]quantum[K]> yeah, whatever is easier lol <[LCC]quantum[K]> we should make a preferences screen eventually [string "LuaUI/Widgets/snd_voices.lua"]:409: attempt to index field '?' (a nil value) Removed widget: Voices Jeffy is being attacked hm Jeffy is being attacked all sounds got turned off Jeffy is being attacked except the chat beep <[LCC]jK> it is a widget <[LCC]quantum[K]> enable the voices widget but they worked and suddenly stopped <[LCC]quantum[K]> uh oh <[LCC]quantum[K]> oops <[LCC]quantum[K]> sounds like a bug reenabling worked alright <[LCC]quantum[K]> ah, cool :) but i would have trouble figuring this out <[LCC]quantum[K]> remind me to remind you to check the infolog at the end of the game lol lolz <[LCC]quantum[K]> build windmills higher for more output :D <[LCC]jK> ohhh fuck >< <[LCC]jK> 0E from windmils yeah just noticed that <[LCC]quantum[K]> uh oh <[LCC]quantum[K]> the script must have crashed or something >< <[LCC]jK> lol it sometimes works <[LCC]quantum[K]> lol <[LCC]quantum[K]> i just self-ded them <[LCC]quantum[K]> hmmm <[LCC]quantum[K]> the FPS is very low indeed Construction Vehicle: Can't reach destination! Construction Vehicle is being attacked Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 1 s Wind Generator: Self destruct in 4 s Wind Generator: Self destruct in 3 s Wind Generator: Self destruct in 2 s Wind Generator: Self destruct in 1 s <[LCC]quantum[K]> you notice the slowness too? <[LCC]jK> ? <[LCC]jK> no <[LCC]quantum[K]> the lower fps than usual i mean <[LCC]jK> 40fps <[LCC]quantum[K]> must be me then lol Twilight is being attacked Sentinel is being attacked Twilight is being attacked Twilight is being attacked Sentinel is being attacked Sentinel is being attacked <[LCC]jK> lol <[LCC]quantum[K]> lol lol i see explosions moving ones <[LCC]quantum[K]> lol <[LCC]quantum[K]> my AA killed his transports <[LCC]jK> gumibears :D <[LCC]quantum[K]> but the gollies <[LCC]quantum[K]> fell to the ground and some didn't die lol lolz actually, that's cool paratrooopersss! Penetrator: Can't reach destination! <[LCC]jK> lol <[LCC]quantum[K]> lolol ok it's getting slow <[LCC]jK> rogl <[LCC]quantum[K]> lol <[LCC]jK> you killed my geo Unknown texture onoff0102 Unknown texture onoff0102 unknown texture onoff0102 <[LCC]quantum[K]> yes must fix that one >< Spring 0.74b3+svn3924 has crashed. Exception: Access violation (0xc0000005) Exception Address: 0x004534c6 DLL information: 0x00400000 spring 0x7c900000 ntdll 0x7c800000 kernel32 0x77dc0000 ADVAPI32 0x77e70000 RPCRT4 0x73ea0000 dsound 0x77c00000 msvcrt 0x7e360000 USER32 0x77f10000 GDI32 0x774d0000 ole32 0x76b20000 WINMM 0x77bf0000 VERSION 0x5c8f0000 GLU32 0x5f190000 OPENGL32 0x736f0000 DDRAW 0x73b50000 DCIMAN32 0x76c80000 IMAGEHLP 0x71a70000 WSOCK32 0x71a50000 WS2_32 0x71a40000 WS2HELP 0x10000000 SDL 0x00d50000 DevIL 0x66fc0000 freetype6 0x61b80000 zlib1 0x003d0000 glew32 0x00ee0000 ILU 0x746d0000 MSCTF 0x01c20000 UnlockerHook 0x77f60000 SHLWAPI 0x7c9c0000 SHELL32 0x773c0000 comctl32 0x5d520000 comctl32 0x10d00000 GameHook 0x10100000 lgscroll 0x78130000 MSVCR80 0x7c420000 MSVCP80 0x77680000 NTMARTA 0x76f50000 WLDAP32 0x71ba0000 SAMLIB 0x69500000 nvoglnt 0x719f0000 mswsock 0x66780000 hnetcfg 0x71a30000 wshtcpip 0x76c20000 WINTRUST 0x77a70000 CRYPT32 0x77b10000 MSASN1 0x72cb0000 wdmaud 0x72ca0000 msacm32 0x77bd0000 MSACM32 0x77bc0000 midimap 0x73e70000 KsUser 0x02840000 MetalMakerAI 0x59bc0000 DBGHELP Stacktrace: (0) E:\gry\spring-dev\spring.exe [0x004534C6] (1) E:\gry\spring-dev\spring.exe [0x0065D69B] (2) E:\gry\spring-dev\spring.exe [0x005B6E91] (3) E:\gry\spring-dev\spring.exe [0x005C6574] (4) E:\gry\spring-dev\spring.exe [0x00818D16] (5) E:\gry\spring-dev\spring.exe [0x00820E78] (6) E:\gry\spring-dev\spring.exe [0x00821248] (7) E:\gry\spring-dev\spring.exe [0x00821479] (8) E:\gry\spring-dev\spring.exe [0x0090DD77] (9) E:\gry\spring-dev\spring.exe [0x00401292] (10) E:\gry\spring-dev\spring.exe [0x004012DD] (11) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7] (0) glBallisticCircle(float3 const&, float, CWeapon const*, unsigned int, float) /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Rendering/GL/glExtra.cpp:75 (1) CGuiHandler::DrawMapStuff(int) /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/UI/GuiHandler.cpp:3662 (2) CGame::DrawWorld() /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1846 (3) CGame::Draw() /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1979 (4) SpringApp::Update() /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:841 (5) SpringApp::Run(int, char**) /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1023 (6) Run(int, char**) /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1083 (7) WinMain@16 /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1146 (8) luabind::detail::create_class::stage2(lua_State*) /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/luabind/src/create_class.cpp:104 (9) ?? WeaponDefHandler.cpp:0 (10) ?? WeaponDefHandler.cpp:0 (11) ?? ??:0