using System; using System.Threading; using System.Collections; using System.Collections.Generic; public class SyncEvents { public SyncEvents() { _newItemEvent = new AutoResetEvent(false); _exitThreadEvent = new ManualResetEvent(false); _eventArray = new WaitHandle[2]; _eventArray[0] = _newItemEvent; _eventArray[1] = _exitThreadEvent; } public EventWaitHandle ExitThreadEvent { get { return _exitThreadEvent; } } public EventWaitHandle NewItemEvent { get { return _newItemEvent; } } public WaitHandle[] EventArray { get { return _eventArray; } } private EventWaitHandle _newItemEvent; private EventWaitHandle _exitThreadEvent; private WaitHandle[] _eventArray; } public class Producer { public Producer(Queue q, SyncEvents e) { _queue = q; _syncEvents = e; } // Producer.ThreadRun public void ThreadRun() { int count = 0; Random r = new Random(); while (!_syncEvents.ExitThreadEvent.WaitOne(0, false)) { lock (((ICollection)_queue).SyncRoot) { while (_queue.Count < 20) { _queue.Enqueue(r.Next(0,100)); _syncEvents.NewItemEvent.Set(); count++; } } } Console.WriteLine("Producer thread: produced {0} items", count); } private Queue _queue; private SyncEvents _syncEvents; } public class Consumer { public Consumer(Queue q, SyncEvents e) { _queue = q; _syncEvents = e; } // Consumer.ThreadRun public void ThreadRun() { int count = 0; while (WaitHandle.WaitAny(_syncEvents.EventArray) != 1) { lock (((ICollection)_queue).SyncRoot) { int item = _queue.Dequeue(); } count++; } Console.WriteLine("Consumer Thread: consumed {0} items", count); } private Queue _queue; private SyncEvents _syncEvents; } public class ThreadSyncSample { private static void ShowQueueContents(Queue q) { lock (((ICollection)q).SyncRoot) { foreach (int item in q) { Console.Write("{0} ", item); } } Console.WriteLine(); } static void Main() { Queue queue = new Queue(); SyncEvents syncEvents = new SyncEvents(); Console.WriteLine("Configuring worker threads..."); Producer producer = new Producer(queue, syncEvents); Consumer consumer = new Consumer(queue, syncEvents); Thread producerThread = new Thread(producer.ThreadRun); Thread consumerThread = new Thread(consumer.ThreadRun); Console.WriteLine("Launching producer and consumer threads..."); producerThread.Start(); consumerThread.Start(); for (int i=0; i<4; i++) { Thread.Sleep(2500); ShowQueueContents(queue); } Console.WriteLine("Signaling threads to terminate..."); syncEvents.ExitThreadEvent.Set(); producerThread.Join(); consumerThread.Join(); } }