public OnPlayerRequestClass(playerid, classid) { SetPlayerClass(playerid, classid); SetupPlayerForClassSelection(playerid); gPlayerClass[playerid] = classid; switch (classid) { case 0: { GameTextForPlayer(playerid, "~g~Worker", 500, 3); } case 1: { GameTextForPlayer(playerid, "~g~Pimp", 500, 3); } case 2: { GameTextForPlayer(playerid, "~g~Golfer", 500, 3); } case 3: { GameTextForPlayer(playerid, "~g~Triad", 500, 3); } case 4: { GameTextForPlayer(playerid, "~g~Mechanic", 500, 3); } case 5: { GameTextForPlayer(playerid, "~g~Valet", 500, 3); } case 6: { GameTextForPlayer(playerid, "~g~Medic", 500, 3); } case 7: { GameTextForPlayer(playerid, "~g~FBI", 500, 3); } } return 1; }